The Arena is where players engage in PVP (player vs player) battles with one another as well as with NPC (Rivals with their monsters). Each battle costs one Arena Invitation (). In Arena battles, each player will have a team of four monsters, with the winner being the one that defeats all of the opponent's monsters. Winning a battle offers players various rewards, such as Glory Points, Mana Stones, Energy, Experience, and sometimes Crystals.
In addition, players also receive rewards based on weekly rankings, which are determined by the amount of Arena Points accumulated from winning battles. By winning consecutive battles, temporary stat bonuses are awarded to the player's monsters.
In ancient times, various summoners were engaged in never ending wars. Before these wars destroyed the world, a system was created where summoners participated in arena matches. Through the Arena, the world was spared destruction as the summoners kept each other in check.
Matches in the Arena follow basic gameplay mechanics similar to battles in the Scenario and Dungeons. Players compete using teams of four each, with the winner being the one which defeats all of the opposing player's monsters. PVP matches are not live however; the defending player's monsters are controlled by the game's AI.
In addition, players on defense have access to Arcane Towers, which automatically deal damage ignoring defense to all of the attacking player's monsters. Arcane Towers have low attack speed, and so attack infrequently, although as the match progresses, the towers begin to speed up the rate of attack. Players may build up to ten towers, with each tower contributing 300 damage.
Occasionally, a match may end with neither player winning. If an excessive amount of turns pass by, the attacking player has the option of calling a draw. Neither players will lose any Arena or Glory Points, but the attacking player will have their winning streak reset.
Arena Defense Edit
Use the Summoner's Tower to choose a team of up to four monsters to defend against other players. When another player attacks your arena defense team, whether by the Match-up list or by Revenge, you will not be charged an Arena Invitation, nor gain Glory Points; but you will gain or lose Arena Points accordingly.
Arena Points Edit
Arena Points determine weekly rankings in the Arena, and are gained from winning matches. The amount gained from each battle is determined by the relative strength of the opponent. Upon losing an arena battle, players lose Arena Points. Arena Points are reset to 1,000 every two weeks, usually at the end of the second Sunday.
Depending on the Arena Points and overall rank, players are put into various leagues, called Grades. There are currently 14 Grades, as shown in the following table:
Consecutive Wins Edit
Players who win consecutively gain temporary bonus stats. These buffs will disappear if players lose a match, tie a match, reset or refresh a match list, or when the buffs expire in an hour. The buffs for each streak is collective (ie. they stack).
The following are the buffs for win streaks:
- 2-Winning Streak - HP +5% Bonus
- 4-Winning Streak - ATK +5% Bonus
- 6-Winning Streak - HP +5% Bonus
- 8-Winning Streak - ATK +5%Bonus
- 10-Winning Streak - HP +10% Bonus ATK +10% Bonus
- Buff max (10 Winning Streak) - HP +20%, ATK +20%,
Beating the 10 Players in Match-Up List Edit
Upon defeating all 10 players on the match-up list, players will be awarded with 2 additional Arena Invitations. Also, the match-up list will automatically be refreshed, and players will get to keep their winning streak buffs.
Weekly rewards Edit
At the end of every week, results will be tallied for an hour starting at Sunday 10pm to 11pm. Players will be rewarded with various prizes based on their Grade. The following table shows the benefits and rewards of each Grade:
Boosting is an arena tactic used to raise a player's arena score allowing them to gain an unfair advantage. This is usually done to lift a player to a rank higher than they can achieve on their own. Boosting consists in attacking a player repeatedly and losing on purpose, then the player revenges on the attacker to boost his arena rank even further. This was done during the week of June 15, 2015 - June 21, 2015. It resulted in the banning of several players that participated in boosting one of their friends. The bans are supposedly 15 days long and resulted in the forfeiture of the monster desired. This has only been validated through second hand accounts with friends of the banned players.
Attempting to do this may result in banning, and is not recommended.
History list revengeEdit
There are three ways to find fights in the arena: Match-Up, Rival, History.
The History tab shows you the results of other players who have attacked your arena defense team. The most recent 10 fights are shown. Here you have the opportunity to attack them back, by clicking the Revenge button, and spending one Arena Invitation.
Not to be confused with boosting, "revenge buddies" is an approved practice.
- Set a weak arena defense team.
- Select the Match-Up tab, and attack anyone with a weak defense.
- Select the History tab, and attack anyone with a weak defense, using Revenge.
- Those people will attack you back, using their Revenge. Then they will show up in the History tab.
- Go to step 3, repeat until you run out of Arena Invitations.
You don't have to be online at the same time, but if you are, then you can easily spend all your Arena Invitations in a very short time.
In practice, this will typically keep you in the Challenger arena grade, i.e. under 1200 Arena Points, meaning you will get 3 Glory Points for each battle. Therefore, this method is recommended only for players who do not have a strong team of Arena monsters.
If you have a strong team of monsters, you can probably obtain more Glory Points by attacking people from the Match-Up list. As noted earlier, completing the Match-Up list earns you an extra two Arena Invitations, and if you maintain 1200+ Arena Points, your battles will yield 4 Glory Points each (or more) instead of 3.
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