Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.
Expose Weakness: Attacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Death Verdict: Attacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. (Reusable in 4 turns)
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Deadly Seduction (Passive): Decreases the damage that all other ally Monsters receive by 15%, and decreases the recovery amount of Every Monster on the battle field by 50%. This effect does not accumulate with other damage reduction effects. [Automatic Effect]