The Battle Map details all the explorable areas available to battle in in Summoners War: Sky Arena. This includes all scenario areas, as well as the various dungeons, Arena, Trial of Ascension, and Isle of Conquest.
The main story of Summoners War consists of thirteen different areas, with each consisting of seven stages. To complete an area and advance to the next, players must clear all seven stages of an area, which includes a boss stage. Additionally, each stage is divided into three difficulties: Normal, Hard, and Hell. To advance to higher difficulties, players must finish all stages on one difficulty. This means that all Normal difficulty stages must be finished to advance to Hard and so on. Only normal difficulty is required to advance to the next area.
The arena is a Player versus player (PVP) competition area where players will use their monsters to battle against other players. Battles are one-on-one, with each player allowed up to four monsters in battle. Winning battles will award players with experience, mana stones, and occasionally crystals. Additionally, Victory Points and Glory Points are awarded to winning battles.
Victory Points are used to determine weekly rankings, with prizes given out based on how high a player ranks. Glory Points act as a form of currency, and is used to purchase items from the Glory Shop.
In addition to other players, computer "Rivals" are also available to battle against. Defeating Rivals awards a player with a small amount of crystals. The monsters each Rival possesses is fixed, although the quality of their monsters is directly proportional to player level.
Cairos Dungeon, also known simply as the Dungeon, is where players battle to gain special rewards. This area is divided into several sections: the Hall of Elements, Hall of Magic, Giant's Keep, Dragon's Lair, Angel Garden, Rainbow Garden, and the Secret Dungeon. Not all of these sections are available at all times, with the Angel Garden, Rainbow Garden, and Devilmon Cave only available once a month, and the Secret Dungeon open by chance in the Halls of Elements and through events.
Trial of AscensionEdit
The Trial of Ascension is a special dungeon made up of 100 stages. Players are required to battle against various monsters to progress. As players progress through each stage, the monsters encountered will get progressively more difficult. Every tenth stage requires players to battle against a boss in order to advance.
Besides experience, mana stones, summoning stones and occasionally energy and crystals, players are also awarded various prizes based on how many stages have been completed.
Isle of Conquest Edit
The Isle of Conquest is a special area that is used exclusively for Guild Wars. It will be located on the right side of Telain Forest. Only players in a guild will have the opportunity to participate in the guild wars. Various prizes will be available to both the victors and the in the Guild Shop.
Dimensional Rifts Edit
Dimensional Rifts are random portals that open up daily beside the Scenarios after all Scenario areas are completed. It requires a special crystal to enter and 3 crystals can be obtained everyday just by logging into the game and collecting the crystals in the Daily Mission, Start of the Day.
There are 2 modes available: Normal (20 Energy) and Hard (30 Energy).
Each of them have 5 waves of monsters and upon clearing them, a large amount of energy and experience is awarded.
The World Boss is a server wide boss which players can battle with using a team of 20 monsters. The boss requires the cooperation of everyone on a server to take it down, with each player wearing down fractions of its total health. Players are given rewards and ranked based on how much damage is inflicted on the boss, both after the boss battle and after the boss is taken down. The World Boss is only available after a Dimensional Rift is closed for the first time.
Rift of WorldsEdit
The Rift of Worlds is a special area where players can participate in Raid battles against a large boss. Players may take with them up to 2 additional players in Raid battles for a total party of 3. Parties may be organized privately or through public rooms. Once in battle, players all fight simultaneously against the boss, with each player attacking a specific portion of the boss. If players are successful in defeating it, rewards are given out based on damage contribution in the battle. The Rift of Worlds is available after players fight the World Boss for the first time.
|Scenarios||Garen Forest • Mt. Siz • Kabir Ruins • Mt. White Ragon • Telain Forest • Hydeni Ruins • Tamor Desert • Vrofagus Ruins • Faimon Volcano • Aiden Forest • Ferun Castle • Mt. Runar • Chiruka Remains|
|Dungeons||Cairos Dungeon • Hall of Light • Hall of Dark • Hall of Fire • Hall of Water • Hall of Wind • Hall of Magic • Giant's Keep • Dragon's Lair • Necropolis • Secret Dungeon • Hall of Heroes • Angel Garden • Rainbow Garden • Devilmon Cave|
|Rifts||Dimensional Rift • World Boss • Rift of Worlds|