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Leader Skill (Awakened): Increases the Critical Rate of ally monsters by 19%.
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300%
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Run Run: Bounces towards the enemy to attack and gets another turn with a 30% chance.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
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Fever Time: Increases the Attack Power and critical rate of all allies for 2 turns. (Reusable in 4 turns)
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28%
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Kindness Gone Wrong: Inflicts damage proportionate to your MAX HP on all enemies and removes the harmful effect and beneficial effect on the enemies with a 50% chance. Each enemy is put to sleep for the number of turns equal to the number of effects removed. (Reusable in 5 turns)
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- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
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