Each of the dungeons usually require the player to advance through stages and defeat a boss in order to clear it. Though each dungeons have specific victory rewards, defeating monsters in any dungeon will award Experience Points and sometimes Mana Stones, Energy and Crystals.
Halls of Elements Edit
The Halls of Elements includes five dungeons: the Hall of Dark, Hall of Fire, Hall of Water, Hall of Wind, and Hall of Light. Each dungeon contains three stages in which players must defeat a boss at the end of each stage to clear it. Doing so awards players with special elemental Essences specific to the element of the dungeon. These essences are required to awaken monsters. Additionally, players may also find Angelmon belonging to the element of the dungeon in which they are found.
Each boss in the dungeons is aided by two crystals which provide buffs for the boss, and debuffs against players. The bosses themselves each possess different abilities depending on the stage and dungeon, although they generally get stronger as the stage number gets higher.
Not every dungeon is open on every day of the week. Each dungeon is open on a specific day of the week, during which players may enter. Once a dungeon closes, players must wait until the following week on its assigned day. The schedule for the dungeons may be found below.
|Sunday||Hall of Light||Essence of Light|
|Monday||Hall of Dark||Essence of Dark|
|Tuesday||Hall of Fire||Essence of Fire|
|Wednesday||Hall of Water||Essence of Water|
|Thursday||Hall of Wind||Essence of Wind|
Hall of Magic Edit
The Hall of Magic is similar to the five different elemental dungeons in that ten stages are available, with essences awarded for clearing a stage. The essences unique to the Hall of Magic are the Essences of Magic, although essences for the other elements can also be found here as well. Unlike the other five elemental dungeons, the Hall of Magic is always open. Bosses here are similar to the Halls of Elements, in that two crystals aid the boss with buffs, and debuffs against players. As the stages get higher, the bosses generally get stronger.
The Giant's Keep contains ten stages, each of which requires defeating an Ancient Giant as a boss. Doing so awards players with Runes. The bosses here primarily drops Despair Runes. Other possible rune drops are Energy, Fatal, Blade, and Swift. Like the Halls of Elements and Hall of Magic, two crystals aid the Giants here. As well, the Giants possess the unique ability to counter attack every 7th attack from your monsters.
Dragon's Lair Edit
The Dragon's Lair contains ten stages, each of which requires defeating a Legendary Dragon as a boss. Doing so awards players with Runes. The bosses here primarily drops Violent Runes. Other possible rune drops are Revenge, Endure, Focus, Shield and Guard. Like the Halls of Elements and Hall of Magic, two crystals aid the Dragons here. As well, the Dragons possess the unique ability to counter attack when a crystal is destroyed.
The Necropolis contains ten stages, each of which requires defeating an Ancient Lich King as a boss. Doing so awards players with Runes. The bosses here primarily drops Rage Runes. Other possible rune drops are Vampire, Nemesis, Will, and Destroy.
Secret Dungeon Edit
Secret Dungeons are special dungeons in which players advance through ten stages, with each stage requiring players to defeat a large number of the same monster to advance. Advancing through the stages awards players with special summoning pieces which can be used to summon the monster encountered in the dungeon. The number of pieces awarded depends on the number of stages cleared. Secret dungeons are usually only available as a random encounter in the Halls of Elements, although they are sometimes made available as a special event for all players. Usually, only 2-star and 3-star monsters are found here.
Hall of Heroes Edit
The Hall of Heroes is similar in that players receive special summoning pieces for clearing stages. There are 10 stages available here, however each stage can only be completed once, and each stage contains six rounds. There is a miniboss on the third round, and three bosses on the sixth round. On the sixth round there is the main boss, the same unit that you will get summoning pieces for, and two of different attributes from the same family. There are 25 pieces awarded for clearing each stage, and summoning a 4-Star monster costs 50 summoning pieces. As only 4-star monsters are available here, clearing the dungeon is generally quite difficult, especially for newer players. The Hall of Heroes is only available once a month as a special event for all players.
Angel Garden Edit
The Angel Garden is a special dungeon in which players are awarded an Angelmon of a random element and level for clearing a stage. Three stages are available, with each stage requiring players to defeat a giant sized Angelmon to clear it. Since the Angelmon divides repeatedly every time it is defeated, players must defeat it multiple times to clear the stage. The garden is only open once a month as a special event for all players.
Rainbow Garden Edit
The Rainbow Garden is a special dungeon in which players are awarded a Rainbowmon of a random grade or star rating for clearing a stage. Only one stage is available, with players requiring to battle against a giant sized Rainbowmon to clear the stage. Like the Angel Garden, the boss divides repeatedly every time it is defeated, requiring players to defeat it several times to clear the stage. The garden is only open once a month as a special event for all players, and may not be repeated once cleared.
Devilmon Cave Edit
The Devilmon Cave is a special dungeon in which players are awarded a Devilmon for clearing a stage. Only one stage is available, with players requiring to battle against a giant sized Devilmon to clear the stage. Like the Angel Garden, the boss divides repeatedly every time it is defeated, requiring players to defeat it several times to clear the stage. The cave is only open once a month as a special event for all players, and may not be repeated once cleared.
In other languageEdit
|French||Donjon de Cairos|
|Portuguese||Masmorra de Cairos|
|Spanish||Mazmorra de Cairos|
|Malay||Penjara Bawah Tanah Cairos|
|Vietnamese||Hầm Ngục Cairos|
- The Halls of Elements are open on days corresponding to their respective element in Korean, Japanese, and (archaic way of referring to) Chinese days of the week, except for Thursday.
- Sunday = 日曜日 (일요일, iryoil) (にちようび, nichiyōbi); 日 = Sun (Hall of Light)
- Monday = 月曜日 (월요일, woryoil) (げつようび, getsuyōbi); 月 = Moon (Hall of Darkness)
- Tuesday = 火曜日 (화요일, hwayoil) (かようび, kayōbi); 火 = Fire (Hall of Fire)
- Wednesday = 水曜日 (수요일, suyoil) (すいようび, suiyōbi); 水 = Water (Hall of Water)
- Thursday = 木曜日 (목요일, mogyoil) (もくようび, mokuyōbi); 木 = Wood (Hall of Wind)