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Leader Skill: Increases the HP of ally monsters with Light attribute by 50%.
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380%
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Trample: Pins down the enemy and inflicts Continuous Damage for 1 turn.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
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((SPD+70)/0.3)%
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Squall: The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. (Reusable in 3 turns)
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- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
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Holy Calling: Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns and increases the Attack Bar of all allies by 25%. (Reusable in 5 turns)
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- Lv.2 Harmful Effect Rate +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Cooltime Turn -1
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