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Leader Skill: Increases the Attack Power of ally monsters by 18%.
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125% x3
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Cross Fire: Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
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165% x2
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Defeat Wild Dog: Attacks the surrounding enemies 2 times and increases your Attack Bar by 10% if you land a Critical Hit. Your critical rate will be increased by 30%. (Reusable in 4 turns)
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- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
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400% x2
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Devil’s Bullet: Attacks the enemy with a forbidden bullet and inflicts damage that ignores all damage reduction effects. The chances of landing a Critical Hit is also increased by 30%. (Reusable in 4 turns)
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- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
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