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Leader Skill: Increases the Defense of ally monsters with Fire attribute by 50%.
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430%
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Dragon's Might: Inflicts continuous damage for 2 turns if you land a Critical Hit.
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- Lv.2 Damage + 5%
- Lv.3 Damage + 5%
- Lv.4 Damage + 10%
- Lv.5 Damage + 10%
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430%
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Dragon's Might (Strengthened): Attacks the enemy, Inflicting Continuous Damage for 2 turns if the attack lands as a critical hit. Also recovers HP by 50% of the inflicted damage.
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- Lv.2 Damage + 5%
- Lv.3 Damage + 5%
- Lv.4 Damage + 10%
- Lv.5 Damage + 10%
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800%~1240%
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Justice: Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)
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- Lv.2 Damage + 10%
- Lv.3 Damage + 10%
- Lv.4 Cooltime turn -1
- Lv.5 Damage + 10%
- Lv.6 Cooltime turn -1
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Noble Blood (Passive): Your attacks won't land as Glancing Hits and the inflicted damage of one attack won't exceed 30% of the MAX HP. Additionally, counterattacks the attacker with a 50% chance when you're attacked. [Automatic Effect]
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