Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.
Rolling Punch: Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
One More Drink: Recovers the HP of all allies and decreases their chances of being attacked with a critical hit for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 4 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Phoenix Kick: Gracefully attacks the enemy 3 times and decreases the Defense for 2 turns with a 75% chance. Recovers the HP of all allies for 2 turns by 15% each. (Reusable in 4 turns)