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Magical Archer (Light) - Fami

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Light Magical Archer (Fami) (Gold Starx3)  -    Fami (Purple Starx4)
Navigator: Fire Water Wind Light Dark
Magical Archer (Fami) (Light) Icon Fami Icon
Type: Attack
Obtainable from: Event (Japanese Code giveaway from Famitsu magazine #017)
Awakened bonus: Leader Skill: Increases Critical Damage of ally monsters by 25%.
20 Essence of Light (Mid)
Mid
5 Essence of Light (Low)
Low
15 Essence of Magic (Mid)
Mid
5 Essence of Magic (Low)
Low


Skills
Leader Skill Critical Damage (Low) Icon

Leader Skill (Awakened): Increases the Critical Damage of ally monsters by 25%.

Magic Arrow (Light)
370%
Magic Arrow: Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
  • Lv.2 Damage + 5%
  • Lv.3 Damage + 5%
  • Lv.4 Damage + 5%
  • Lv.5 Damage + 5%
  • Lv.6 Damage + 10%
Wedge Arrow (Light)
260%
Light Wedged Arrow: Shoots wedged arrows at all enemies and decreases their attack speed for 2 turns if you get a critical hit. Increases your critical rate by 50%. (Reusable in 4 turns)
  • Lv.2 Damage + 5%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
  • Lv.5 Cooltime Turn -1
Critical Arrow
750%
Critical Arrow: Attacks the enemy with a powerful magic arrow. This attack has a 60% chance to stun the enemy and decrease the target's Defense for 2 turns with each attack. (Reusable in 5 turns)
  • Lv.2 Harmful Effect Rate + 10%
  • Lv.3 Damage + 10%
  • Lv.4 Harmful Effect Rate + 10%
  • Lv.5 Damage + 10%
  • Lv.6 Harmful Effect Rate + 20%
  • Lv.7 Cooltime Turn -1


Grade ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2070 3735 2985 5085 4065 6900 5520 9390
ATK 160 288 230 392 314 533 426 725
DEF 65 118 94 160 128 218 174 296
Awakened
HP 1965 3540 2835 4815 3855 6540 5235 8895
ATK 165 297 237 404 323 549 439 747
DEF 104 188 150 255 204 347 278 472


Static Attributes
SPD CRI Rate CRI DMG RES ACC
Unawakened 104 15% 50% 15% 0%
Awakened 105 15% 50% 15% 0%



See also Edit

Notes Edit

  • The harmful effects that Skill 1 Magic Arrow casts are as follows:
    • Attribute advantage = Decrease Defense for 2 turns
    • Equal attribute advantage = Weaken Attack for 2 turn
    • Attribute disadvantage = Sleep for 1 turns

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