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Leader Skill: Increases the HP of ally monsters by 15%.
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170%+15%
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Thrash: Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
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30%
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Crouch: Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
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- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
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Spirit's Will (Passive) (Awakened): Revives with 30% HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 9 turns)
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- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
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190%+18%
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Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy's Attack Bar by 25%.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
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Crouch: Recovers your HP by 35% and increases Defense for 2 turns. Your MAX HP increases by 20% whenever you use Crouch, and this effect accumulates up to 5 times. (Reusable in 3 turns)
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- Lv.2 Recovery +5%
- Lv.3 Recovery +5%
- Lv.4 Recovery +10%
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Spirit's Will (Passive): Counterattacks with a 50% chance when you receive damage, and revives with 30% of HP at the last dying breath using the power of unbreakable will. [Automatic Effect]
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