170%+15%
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Thrash: Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
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20%
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Roar: Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turns)
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- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
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40%
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Charge (Awakened): Deals damage according to your MAX HP. This attack receives a 70% Critical Rate bonus and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 4 turns)
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- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
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190%+18%
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Thrash: Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy's Attack Bar by 25%.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
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24%
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Roar: Inflicts damage proportionate to your MAX HP to all enemies and decreases their Attack Power for 2 turns and Attack Bar by 15%. (Reusable in 3 turns)
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Charge (Passive): Increases the chance of your attack landing as a Critical Hit by 20%. Stuns the enemy for 1 turn when the attack lands as a Critical Hit with a 50% chance. [Automatic Effect]
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- Lv.2 Harmful Effect Rate +5%
- Lv.3 Harmful Effect Rate +15%
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