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Leader Skill (Awakened): Increases the Attack Power of ally monsters with Fire attribute by 30%.
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320%
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Grim Scythe: Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Damage +15%
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220%
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Deadly Swing: Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
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- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
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320%
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Living Hell: Creates a living hell for the enemies and inflicts Continuous Damage and disturbs the enemy's HP recovery for 3 turns. (Reusable in 5 turns)
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- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
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440%
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Grim Scythe: Reaps the life of the enemy with a deadly scythe. Acquires an additional turn if the enemy dies.
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- Lv.2 Damage +5%
- Lv.3 Damage +15%
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270%
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Deadly Swing: Attacks all enemies with a deadly scythe and inflicts Continuous Damage for 2 turns. Always lands a Critical Hit if the enemy's HP is 30% or lower.
(Reusable in 3 turn(s))
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Living Hell: Increases the amount of damage all allies and enemies receive from Continuous Damage by two times. Disturbs the HP recovery for 2 turns with a 50% chance and inflicts Continuous Damage if you attack an enemy on your turn. [Automatic Effect]
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- Lv.2 Effect Rate +10%
- Lv.3 Effect Rate +15%
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