360% +20
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Spirit Ball: Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
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210%
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Decelerate: Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turns)
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- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
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160% ~ 640% x4
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Shooting Star (Awakened): Summons shooting stars that attack all enemies randomly. The inflicted damage increases if the same target gets hit again. (Reusable in 5 turns)
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- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
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440%
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Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
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- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
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250%
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Decelerate: Attacks all enemies, decreasing their Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
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- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
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200%
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Shooting Star: Summons shooting stars that attack enemies randomly and blocks beneficial effects to be granted on them for 2 turns with an 80% chance. The inflicted damage increases if the same target gets hit again. (Reusable in 4 turns)
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- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +15%
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