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Leader Skill (Awakened): Increases the Attack Power of ally monsters with Wind attribute by 30%.
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320%
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Grim Scythe: Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.
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- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Damage +15%
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220%
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Deadly Swing: Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
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- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
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410% - 160%{Target Current HP %} x3
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Death Penalty: Predicts the enemy's death with the wind of heavens. The less HP the targeted enemy currently has, the larger the damage becomes and the cooltime is removed if the enemy dies. (Reusable in 4 turns)
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- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
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440%
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Grim Scythe: Reaps the life of the enemy with a deadly scythe. Acquires an additional turn if the enemy dies and resets the cooldown time of [Death Penalty].
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- Lv.2 Damage +5%
- Lv.3 Damage +15%
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270%
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Deadly Swing: Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower.
(Reusable in 3 turn(s))
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460% - 160%{Target Current HP %} x3
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Death Penalty: Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies.
(Reusable in 3 turn(s))
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- Lv.2 Damage +10%
- Lv.3 Damage +15%
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