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Generic Rune Build

This is a guide page for a generic build. Stat and rune options are designed to be flexible enough to apply to a wide variety of monsters of a specific group. For more generic rune builds, see here.


This page covers the general setup used by self-sustaining attack monsters and farmers.

Core buildEdit

Suggested Rune Builds
Build 4-Set 2-Set Suggested Stats Useful for

Self-sustaining attacker/farmer ?

Atk, CR, CD, Spd

Mid-End game

The core of this build relies on ability to convert 35% of damage into HP due to Vampire runes. This can be very useful for high damage monsters with some inherent survivability, such as high HP attackers and monsters with damage reducing passive skills. This kind of build allows for attack monsters to be used in teams without healers in both PvE and PvP battles. This kind of build also makes monsters more suitable for a farming role, allowing them to solo difficult Scenario areas.

Though Vampire runes are available early on, they usually don't shine until at least mid to end-game when 5 and 6-star runes are available from Necropolis. This kind of build can be utilized with a variety of different stat combinations, similar to ones using Fatal or Rage. A build for example may use all attack percentage runes like so:

Vampire Rune IconRune Icon  Vampire +
Slot 2 Attack %
Slot 4 Attack %
Slot 6 Attack %
Other Stats: Speed

Players may opt to sacrifice some attack in exchange for a higher critical rate. The damage potential will go down, but the build begins dealing damage more reliably, due to activating the critical damage bonus more often. The build may look like this:

Vampire Rune IconRune Icon  Vampire +
Slot 2 Attack %
Slot 4 Critical rate %
Slot 6 Attack %
Other Stats: Speed

If players can achieve a high enough critical rate entirely through substats, then critical damage may be used for slot 4. Usually, the rule of thumb is to achieve at least 70% critical rate through substats in order to justify using critical damage in slot 4. This looks like the following:

Vampire Rune IconRune Icon  Vampire +
Slot 2 Attack %
Slot 4 Critical damage %
Slot 6 Attack %
Other Stats: 70% critical rate, speed

In each of these builds, speed should ideally be added to keep, especially in the case of farmers. This will keep monsters from taking to much damage.

Secondary runesEdit

A general early attacker build based on Fatal runes allows for the flexibility of a variety of secondary rune sets.

  • Blade rune sets add a 12% bonus to critical rate, which helps improve reliability. This set is easy to obtain, and useful for all stages of the game.
  • Will rune sets add an inherent Immunity Buff to monsters at the beginning of a turn, ensuring resistance against other support monsters that rely on things like stuns. This set can be trickier to obtain for early game players, but is useful in PvP battles.
  • Revenge runes sets offer the chance to counterattack enemies upon getting attacked, and can add a significant boost to damage spammability in all situations. This set can be difficult to obtain for early game players, but is useful for end-game content and both PvE and PvP.

Areas of useEdit

This build can be used in both PvE and PvP battles.

VariantsEdit

Tanky sustainerEdit

This variant is similar in concept to an attack based build, but instead relies on HP or Defense as the main stats, depending on which stat provides the source of the monster's damage. Such a build could look like one of the following:

Vampire Rune IconRune Icon  Vampire +
Slot 2 HP%
Slot 4 Critical damage %
Slot 6 HP%
Other Stats: 70% critical rate, speed
Vampire Rune IconRune Icon  Vampire +
Slot 2 Defense%
Slot 4 Critical damage %
Slot 6 Defense%
Other Stats: 70% critical rate, speed

DrawbacksEdit

Since vampire runes lack a stat bonus, they are not often suited for early game builds, since good substats from 5 and 6-star runes are needed to compensate. This is especially the case, since good Vampire runes are obtained only from Necropolis, which will make these runes inaccessible for players just starting out.

SummaryEdit

Pros Cons
  • Health drain adds sustainability for attackers
  • Higher rune requirements make build less ideal for early game