The Guild Battle is a weekly PvP contest where guilds of similar rankings are matched against each other in a series of one-on-one monster battles, similar to Arena battles. In any one Guild Battle, only one of the participating guilds may be on offense, with the other guild simply defending against attacks. The attacking guild will have won the battle when they destroy the other teams' towers and bring the defending guild's health down to a set target. Guild health goes down every time guild members fail to defend against an attack, which in turn drains their tower's health, as well as their guild's total health. Attacking guilds have a time limit, and must defeat the defending guild in that time, otherwise the defending guild wins the battles.
Players earn Guild Points by defeating other guild members when on offense, as well as when successfully defending against attacks. As well, players earn Guild Points are earned when their guild has won a battle while on offense, as well as successfully defending against a rival guild. Guild Points can be used to purchase various items and buildings in the Guild Shop.
Registration and declaring battlesEdit
On the Sunday of each week, Guild Masters and Vice Masters must register their guild in order to take part in the guild battles of that week. While registering, 10-25 guild members may be assigned to be on defense and defend against attacking guilds. Players with no assigned defensive team cannot be placed on defense. During the registration period, which lasts from 12 AM (PST) of the Sunday until 12:00 AM (PST) of the following Monday, guild battles will be unavailable. If over 50% of guild members leave the guild, registration will be cancelled.
Once the guild battle period begins, it continues until 10 PM (PST) of the following Saturday. During this period, the Guild Master or Vice Guild Master must declare a guild battle (by pressing the Battle button) to participate, after which the guild will be randomly matched up with a guild of similar ranking to attack. An attacking guild may bring as many attackers as there are defenders assigned to the guild.
Each guild receives one chance to declare a guild battle once Monday arrives. Once that chance is used up, it takes 12 hours to receive another chance to declare a battle. If the charges are not used, the guild will accumulated up to a maximum of 6 attacking chances. If all charges are continuously used, guilds may have up to a total of 12 chances to attack per week.
Additionally, by going to Guild Battle map -> Member -> Reserve Guild Battle (Cogwheel button), two features are available to use by the Guild Masters and Vice Masters :
Guild Battle Reservation
- It's a feature that reserves a Guild battle registration automatically with the defense members that were placed in the previous week.
Auto Battle Start (12h)
- It's a feature that starts a Guild Battle automatically every 12 hours. The next battle start time will be refreshed when you start a battle manually while using the Auto Battle Start feature. Attack members of the previous Guild Battle will be set as members to enter the auto battle. The Auto Battle Start will be cancelled when there are less than 10 attacking Guild Members or has no remaining chances to start the battle.
At the start of a guild battle, each guild member placed in offense is given 3 swords (chances) to attack opposing guild members, who will each be represented by a tower with a health percentage. Successfully attacking a player will drain that player's health percentage, as well their Guild's total health. Each offensive battle requires a cost of 10 energy along with 1 sword. Attacking guild members cannot attack the same opponent again during the guild battle.
Individual battles between opposing guild members follows similar rules to Arena combat. Each individual battle among guild members consist of two rounds of 3-on-3 combat. For both offense and defense battles, players have to bring two teams of up to 3 monsters per team. Defending players will have their monsters controlled by the AI.
Players cannot have duplicate monsters in both their teams (i.e. two Archangel (Water) or two Lushens are not allowed). Monsters killed in battles cannot be used again in the guild battle until the current guild battle ends. If the match is forfeited before a monster dies, the monster is not counted as dead and can be reused.
When a guild member wins a round of battle, 30% of their current HP (minimum 10% of their max HP) is deducted. If a match ends in a draw, the defending player loses only 5% of their maximum HP. When a defending guild member loses HP, their guild also loses a proportional amount of its own HP.
VictoryEditAttacking guilds can win their guild battle by successfully dropping opposing guilds' HP to a certain percentage determined by the difference in guild members between the attacking and defending guild. If the number of attackers and defenders are the same, the percentage needed to win is below exactly 30.0%. If there are more defending members than the attackers, the HP percentage target will be higher than 30%. If the defending guild has a lower number of members, the target will be less than 30%.
If the difference in number of guild members is 6 or more, then members on the defending side will be excluded from the battle to lower the gap down to 5 members.
If an attacking guild fails to reduce the defending guild's HP to the minimum target amount, then victory will go to the defending guild. Attacking guilds have up to 12 hours to achieve victory conditions. The Guild Master or Vice Guild Master can choose to end the guild battle after 20 minutes since declaring the Guild Battle, resulting in either a loss if the HP target is not met, or a victory if the HP target is reached.
Each Guild will have a certain rating which indicates their rank for the week. This rating starts at 1000 for each guild, and increases when a guild battle is won, either on offense or defense, and decreases when a battle has been lost. Guilds are ranked based on their rating, from highest to lowest, and divided into tiers. Guild rank ratings will reset every two weeks.
|Guardian III||2 - 50|
|Guardian II||51 - 100|
|Guardian I||Top ~10%|
|Conqueror III||Top ~15%|
|Conqueror II||Top ~20%|
|Conqueror I||Top ~30%|
|Fighter III||Top ~40%|
|Fighter II||Top ~50%|
|Fighter I||Top ~70%|
Attacking players who win their individual battles will receive 3-6 Guild Points for each round won, depending on the rank of the guild.
|Guardian I, II, III||+6|
|Conqueror I, II, III||+5|
|Fighter I, II, III||+4|
Additionally, a bonus amount of up to 3 Guild Points may be rewarded for winning, depending on the individual rank of opposing guild members within their guild
Successfully defending against an opponent will also award points, with 1 Guild Point awarded for each round won. A draw will also earn points, for both attacking and defending players, with 1 Guild Point awarded for each round that ends in a draw.
Additionally, players will also receive Guild Points if their guild successfully wins a battle. A large amount of guild points is awarded to all members of guilds (including those that didn't participate) if a battle is won on offense, which is the number of guild points won with a bonus of 10 guild points, and a 10 points is awarded if the guild successfully defends against an attack. 10,000 Mana Stones are also awarded to every member when an attacking guild achieves victory.
At the end of each week, at 11 PM (PST) of each Saturday, a certain amount of Summoning Stones will be awarded to guilds, with the amount depending on the tier rank of the guild as well as the number of attackers for the week.
The stones are distributed among all guild members depending on their proportion of Guild Points contributed in guild battles that week. No stones are awarded if a guild member has not participated. Guilds that have not won a single battle in a week will be excluded from weekly rewards.
In other languageEdit
|French||Combat de guilde|
|Portuguese||Batalha de Grupos|
|Spanish||Batalla de Gremios|
|Vietnamese||Trận Đấu Bang Hội|