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Hall of Light

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Splash Light Guardian

"This Dungeon is open on Sundays. From here you can collect the Essence of Light."


The Hall of Light is one of the elemental dungeons in the Cairos Dungeon, and the home of the Guardian of Light. Defeating the Guardian awards players with Essences of Light. The dungeon is open every Sunday.


Drop infoEdit

GeneralEdit

Awakening Materials Monsters Scrolls Stones
  • Essence of Light (Low)
  • Essence of Light (Mid)
  • Essence of Light (High)
LightSymbol Obtainable Light Secret Dungeons
Gold StarGold Star Hellhound (Light) Icon Howl (Light) Icon Imp (Light) Icon Pixie (Light) Icon Salamander (Light) Icon Viking (Light) Icon Yeti (Light) Icon
Gold StarGold StarGold Star Bearman (Light) Icon Fairy (Light) Icon Harpu (Light) Icon Inugami (Light) Icon Vagabond (Light) Icon Warbear (Light) Icon

Drop rate estimatesEdit

The following is based on data gathered by players.[1] You can contribute by using the SWProxy and SWARFARM tools!

Updated October 31, 2016
Stage Essence of Light
Low Mid High
B1
B2
B3
B4
B5
B6 65.3% 32.3% 2.3%
B7 64.2% 26.1% 9.7%
B8 - - -
B9 - - -
B10 57.9% 28.3% 13.8%

Updated October 31, 2016
Stage Essences Unknown
Scrolls
Mystical
Scrolls
Rainbowmon
Purple StarPurple Star
Rainbowmon
Purple StarPurple StarPurple Star
Angelmon Summoning
Stones
Shapeshifting
Stones
Magic Dust
B1
B2
B3
B4
B5
B6 69.9% 15.4% 0.9% 1.4% 0% 2.3% 1.9% 0.9% 6.5%
B7 75.5% 7.5% 1.1% 3.2% 0.6% 3.8% 1.0% 0.2% 6.4%
B8 - - - - - - - - -
B9 - - - - - - - - -
B10 81.9% 0.6% 0.6% 2.2% 1.2% 4.1% 1.8% 0.3% 6.9%

StagesEdit

Wave Monsters Level Boss Grade
1 3 Golem (Light) 5 Gold StarGold StarGold Star
2 2 Golem (Light)
2 Crystals (Small)
8
3 [Boss] Guardian of Light
Strengthen Defense Crystal Tower, Assault Crystal Tower
8

Wave Monsters Level Boss Grade
1 3 Golem (Light) 7 Gold StarGold StarGold Star
2 2 Golem (Light)
2 Crystals (Small)
9
3 [Boss] Guardian of Light
Strengthen Defense Crystal Tower, Strengthen Attack Crystal Tower
10

Wave Monsters Level Boss Grade
1 4 Golem (Light) 13 Gold StarGold StarGold Star
2 2 Golem (Light)
3 Crystals (small)
15
3 [Boss] Guardian of Light
Strengthen Defense Crystal Tower, Weaken Defense Crystal Tower
15

Wave Monsters Level Boss Grade
1 4 Golem (Light) 18 Gold StarGold StarGold StarGold Star
2 2 Golem (Light)
3 Crystals (small)
20
3 [Boss] Guardian of Light
Strengthen Defense Crystal Tower, Ignore Defense Crystal Tower
20

Wave Monsters Level Boss Grade
1 3 Golem (Light)
2 Crystals (small)
27 Gold StarGold StarGold StarGold Star
2 1 Golem (Light)
2 Crystals (large)
29
3 [Boss] Guardian of Light
Strengthen Defense Crystal Tower, Weaken Attack Crystal Tower
30

Wave Monsters Level Boss Grade
1 3 Golem (Light)
2 Crystals (small)
37 Gold StarGold StarGold StarGold StarGold Star
2 1 Golem (Light)
2 Crystals (large)
39
3 [Boss] Guardian of Light
Strengthen Defense Crystal Tower, Assault Crystal Tower
40

Wave Monsters Level Boss Grade
1 1 Golem (Light)
2 Crystal (large), 2 Crystal (small)
47 Gold StarGold StarGold StarGold StarGold Star
2 3 Crystal (large), 2 Crystal (small) 49
3 [Boss] Guardian of Light
Strengthen Defense Crystal Tower, Shock Crystal Tower
50

Wave Monsters Level Boss Grade
1 1 Golem (Light)
2 Crystal (large), 2 Crystal (small)
52 Gold StarGold StarGold StarGold StarGold StarGold Star
2 3 Crystal (large), 2 Crystal (small) 55
3 [Boss] Guardian of Light
Strengthen Defense Crystal Tower, Invincible Crystal Tower
55

Wave Monsters Level Boss Grade
1 1 Golem (Light)
4 Crystal (large)
57 Gold StarGold StarGold StarGold StarGold StarGold Star
2 1 Golem (Light)
4 Crystal (large)
60
3 [Boss] Guardian of Light
Strengthen Defense Crystal Tower, Immunity Crystal Tower
60

Wave Monsters Level Boss Grade
1 1 Golem (Light)
4 Crystal (large)
62 Gold StarGold StarGold StarGold StarGold StarGold Star
2 1 Golem (Light)
4 Crystal (large)
65
3 [Boss] Guardian of Light
Strengthen Defense Crystal Tower, Life-stealing Crystal Tower
65

Boss abilitiesEdit

Name Skill Description
Guardian of Light Icon Dead Man's Purification (Light)
Dead Man's Purification
Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.
Icon Death Glare (Light)
Death Glare
Burns Enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance. (Reusable in 4 turns)
Icon Annihilate (Passive)
Annihilate (Passive)
Get an extra turn if enemy falls. [Automatic Effect]
Icon Iron Guardian
Iron Guardian
Guardian's Defense has been increased by 500%!

Crystal abilitiesEdit

Left crystal abilitiesEdit

Stage Name Description
B1 - B10 Icon Strengthen Defense Crystal Strengthen Defense Crystal Increases the Boss's Defense for 3 turns.

Right crystal abilitiesEdit

Stage Name Description
B1 Icon Assault Crystal Assault Crystal Inflicts big damage on one enemy.
B2 Icon Strengthen Attack Crystal Strengthen Attack Crystal Increases the Boss's Attack Power for 3 turns.
B3 Icon Weaken Defense Crystal Weaken Defense Crystal Decreases the Defense of all enemies for 2 turns.
B4 Icon Ignore Defense Crystal Ignore Defense Crystal Inflicts an attack on one enemy that ignores Defense.
B5 Icon Weaken Attack Crystal Weaken Attack Crystal Weakens that Attack Power of all enemies for 2 turns.
B6 Icon Assault Crystal Assault Crystal Inflicts big damage on one enemy.
B7 Icon Shock Crystal Shock Crystal Stuns one enemy for 1 turn.
B8 Icon Invincible Crystal Invincible Crystal Reduce all the damage on the Boss down to 0 for 2 turns.
B9 Icon Immunity Crystal Immunity Crystal Removes the harmful effect on the Boss and grants Immunity for 3 turns.
B10 Icon Life-stealing Crystal Life-stealing Crystal Attack all enemies and inflicts a proportion of their HP as damage.

StrategyEdit

  • Use defense reducing debuff and/or defense ignoring skills to pass through the boss' defense.
  • Bomb debuffs and Continuous Damage debuffs also ignore defense.
  • In case there is a tower that grants invincibility to the guardian, use skills that remove buffs from enemies. Otherwise, kill the tower first.
  • Group healer is advised (but be careful of the Disturb Recovery Crystal).
  • Bosses and towers are immune to inability effects.
  • All monsters need to have large health pools, as the crystals in the rooms preceding the boss ignore defense
Suggested Teams
 
Team Monsters Area
Speedy Lushen-nuker, Kahli-nuker, Ellena-nuker, Shren-nuker,Yaku-nuker Hall of Light B10
Mummification Sigmarus-disabler, Namib-nuker, Bernard-speeder, Mantura-slower, Ahman-healer Hall of Light B10

Hall of Light quotesEdit

  • "Guardians of Light have monstrous Defense! However, they have very weak HP!"
  • "Continuous Damage effects and fixed damage cannot be reduced by Defense stats."
  • "Skills that decrease Defense can be fatal to Bosses that have high Defense."

TriviaEdit

  • The day that the Hall is normally open corresponds to the day in Korean, Japanese, and (archaic) Chinese. Sunday = 日曜日 (일요일, iryoil) ‎(にちようび, nichiyōbi); 日 = Sun

ReferencesEdit

  1. https://swarfarm.com/data/log/dungeons/hall-of-light/

In other languageEdit

LanguageTitleNotes
English Hall of Light
Korean 빛의 던전
Japanese 光のダンジョンHikari no Danjon
Traditional Chinese光之地下城
Simplified Chinese 光之地下城
French Hall des Lumières
German Halle des Lichts
Russian Зал Света
Portuguese Salão da Luz
Spanish Salón de Luz
Indonesian Light Hall
Malay Dewan Cahaya
Vietnamese Sảnh Ánh Sáng
Thai โถงแห่งแสงสว่าง


World Map
Scenarios Garen Forest • Mt. Siz • Kabir RuinsMt. White Ragon • Telain Forest • Hydeni Ruins • Tamor Desert • Vrofagus Ruins • Faimon Volcano • Aiden Forest • Ferun Castle • Mt. Runar • Chiruka Remains
Dungeons Cairos Dungeon • Hall of LightHall of DarkHall of FireHall of WaterHall of Wind • Hall of MagicGiant's Keep • Dragon's Lair • Necropolis • Secret Dungeon • Hall of Heroes • Angel Garden • Rainbow Garden • Devilmon Cave
Rifts Dimensional RiftWorld BossRift of Worlds