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The Hall of Magic is one of the elemental dungeons in the Cairos Dungeon, and the home of the Guardian of Magic. Unlike the other elemental dungeons, the Hall of Magic is open everyday. The Essence of Magic, which is a material required in all awakenings, can be collected here.

Drop info

General

Awakening Materials Monsters Scrolls Stones
  • Essence of Magic (Low)1-5
  • Essence of Magic (Mid)1-4
  • Essence of Magic (High)1-3
  • Essence of Fire (Low, Mid, & High) (1-5)
  • Essence of Water (Low, Mid, & High) (1-3)
  • Essence of Wind (Low, Mid, & High) (1-3)
  • Rainbowmon Purple StarPurple Star
  • Rainbowmon Purple StarPurple StarPurple Star (B7-B10)

Drop rate estimates

The following is based on data gathered by players, as of Summoners War patch 3.2.1.[1] You can contribute by visiting SWARFARM and following their instructions!

Updated February 13, 2018
Stage Essence of Magic Other Essences
Low Mid High Low Mid High
B1 68.4% 10.9% 0% 17.7% 3.0% 0%
B2 62.4% 18.1% 0.3% 15.1% 3.8% 0.1%
B3 55.9% 24.1% 2.0% 12.4% 5.0% 0.4%
B4 60.5% 21.1% 2.3% 10.4% 5.1% 0.6%
B5 54.9% 25.3% 2.9% 9.6% 6.7% 0.7%
B6 51.9% 29.3% 3.9% 6.7% 7.4% 0.9%
B7 54.4% 23.8% 8.6% 5.0% 6.0% 2.1%
B8 55.4% 23.8% 9.8% 3.3% 5.5% 2.3%
B9 52.4% 26.3% 11.7% 1.2% 5.7% 2.6%
B10 53.4% 26.9% 12.9% 0.0% 4.6% 2.2%

Updated February 13, 2018
Stage Essences Unknown
Scrolls
Mystical
Scrolls
Rainbowmon
Purple StarPurple Star
Rainbowmon
Purple StarPurple StarPurple Star
Summoning
Stones
Shapeshifting
Stones
Magic Dust
B1 66.4% 31.2% 0.7% 0% 0% 1.3% 0.3% 0%
B2 67.6% 29.1% 0.7% 0.5% 0% 1.6% 0.4% 0%
B3 71.0% 25.4% 0.9% 0.7% 0% 1.9% 0.2% 0%
B4 74.2% 21.1% 0.7% 1.5% 0% 1.4% 0.3% 0%
B5 77.9% 12.6% 0.8% 1.9% 0% 1.6% 0.3% 4.9%
B6 79.9% 9.9% 0.8% 2.5% 0% 1.5% 0.3% 5.1%
B7 83.1% 6.6% 0.7% 2.3% 0.5% 1.5% 0.3% 4.9%
B8 84.8% 4.4% 0.8% 2.5%

0.9%

1.4% 0.3% 4.9%
B9 87.1% 1.8% 0.7% 2.3% 1.4% 1.4% 0.3% 4.9%
B10 87.1% 1.0% 0.8%

2.3%

1.9% 1.5% 0.3% 5.0%

Stages

Wave Monsters Level Boss Grade
1 1 Golem (Fire), 1 Golem (Water), 1 Golem (Wind) 5 Gold StarGold StarGold Star
2 1 Golem (Wind), 1 Golem (Water)
1 Small Crystal (Blue), 1 Small Crystal (Yellow)
8
3 [Boss] Keeper of Magic
Assault Crystal Tower, Ignore Defense Crystal Tower
8

Wave Monsters Level Boss Grade
1 1 Golem (Fire), 1 Golem (Water), 1 Golem (Wind) 7 Gold StarGold StarGold Star
2 1 Golem (Wind), 1 Golem (Fire)
1 Small Crystal (Blue), 1 Small Crystal (Red)
9
3 [Boss] Keeper of Magic
Assault Crystal Tower, Shock Crystal Tower
10

Wave Monsters Level Boss Grade
1 1 Golem (Wind), 1 Golem (Water), 2 Golem (Fire) 13 Gold StarGold StarGold Star
2 1 Golem (Wind), 1 Golem (Water)
1 Small Crystal (Blue), 1 Small Crystal (Red), 1 Small Crystal (Yellow)
15
3 [Boss] Keeper of Magic
Assault Crystal Tower, Immunity Crystal Tower
15

Wave Monsters Level Boss Grade
1 1 Golem (Wind), 1 Golem (Water), 2 Golem (Fire) 18 Gold StarGold StarGold StarGold Star
2 1 Golem (Wind), 1 Golem (Water) 1
1 Small Crystal (Blue), 2 Small Crystal (Red)
20
3 [Boss] Keeper of Magic
Assault Crystal Tower, Invincible Crystal Tower
20

Wave Monsters Level Boss Grade
1 1 Golem (Fire), 1 Golem (Wind), 1 Golem (Water)
1 Small Crystal (Blue), 1 Small Crystal (Yellow)
27 Gold StarGold StarGold StarGold Star
2 1 Golem (Water)
1 Large Crystal (Red), 1 Large Crystal (Yellow)
29
3 [Boss] Keeper of Magic
Assault Crystal Tower, Disturb Recovery Crystal Tower
30

Wave Monsters Level Boss Grade
1 1 Golem (Fire), 1 Golem (Wind), 1 Golem (Water)
1 Small Crystal (Red), 1 Small Crystal (Yellow)
37 Gold StarGold StarGold StarGold StarGold Star
2 1 Golem (Fire)
1 Large Crystal (Yellow), 1 Large Crystal (Blue)
39
3 [Boss] Keeper of Magic
Assault Crystal Tower, Weaken Defense Crystal Tower
40

Wave Monsters Level Boss Grade
1 1 Golem (Fire)
2 Small Crystal (Red), 1 Large Crystal (Blue), 1 Large Crystal (Yellow)
47 Gold StarGold StarGold StarGold StarGold Star
2 1 Golem (Wind), 1 Golem (Water)
1 Large Crystal (Blue), 1 Large Crystal (Red), 1 Large Crystal (Yellow)
49
3 [Boss] Keeper of Magic
Assault Crystal Tower, Strengthen Defense Crystal Tower
50

Wave Monsters Level Boss Grade
1 1 Golem (Water)
2 Small Crystal (Blue), 1 Large Crystal (Yellow), 1 Large Crystal (Red)
52 Gold StarGold StarGold StarGold StarGold StarGold Star
2 1 Golem (Fire), 1 Golem (Water)
1 Large Crystal (Blue), 1 Large Crystal (Red), 1 Large Crystal (Yellow)
55
3 [Boss] Keeper of Magic
Assault Crystal Tower, Weaken Attack Crystal Tower
55

Wave Monsters Level Boss Grade
1 1 Golem (Fire)
2 Large Crystals (Blue), 1 Large Crystal (Red), 1 Large Crystal (Yellow)
57 Gold StarGold StarGold StarGold StarGold StarGold Star
2 1 Golem (Wind)
2 Large Crystals (Red), 1 large Crystal (Blue), 1 Large Crystal (Yellow)
60
3 [Boss] Keeper of Magic
Assault Crystal Tower, Strengthen Attack Crystal Tower
60

Wave Monsters Level Boss Grade
1 1 Golem (Wind)
2 Large Crystals (Red), 1 large Crystal (Blue), 1 Large Crystal (Yellow)
62 Gold StarGold StarGold StarGold StarGold StarGold Star
2 1 Golem (Water)
2 Large Crystals (Blue), 1 Large Crystal (Red), 1 Large Crystal (Yellow)
65
3 [Boss] Keeper of Magic
Assault Crystal Tower, Disturb Recovery Crystal Tower
65

Boss abilities

Name Skill Description
Keeper of Magic Icon Dead Man's Purification (Light)
Dead Man's Purification
Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.
Icon Death Glare (Light)
Death Glare
Burns Enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance. (Reusable in 4 turns)
Icon Annihilate (Passive)
Annihilate (Passive)
Get an extra turn if enemy falls. [Automatic Effect]

Crystal abilities

Left crystal abilities

Stage Name Description
B1 - B10 Icon Assault Crystal Assault Crystal Inflicts big damage on one enemy.

Right crystal abilities

Stage Name Description
B1 Icon Ignore Defense Crystal Ignore Defense Crystal Inflicts an attack on one enemy that ignores Defense.
B2 Icon Shock Crystal Shock Crystal Stuns one enemy for 1 turn.
B3 Icon Immunity Crystal Immunity Crystal Removes the Harmful effect on the Boss and grants Immunity for 3 turns.
B4 Icon Invincible Crystal Invincible Crystal Reduces all the damage on the Boss down to 0 for 2 turns.
B5 Icon Disturb Recovery Crystal Disturb Recovery Crystal Disturbs the HP recovery of all enemies for 2 turns with a fixed chance.
B6 Icon Weaken Defense Crystal Weaken Defense Crystal Decreases the Defense of all enemies for 2 turns.
B7 Icon Strengthen Defense Crystal Strengthen Defense Crystal Increases the Boss's Defense for 3 turns.
B8 Icon Weaken Attack Crystal Weaken Attack Crystal Weakens that Attack Power of all enemies for 2 turns.
B9 Icon Strengthen Attack Crystal Strengthen Attack Crystal Increases the Boss's Attack Power for 3 turns.
B10 Icon Disturb Recovery Crystal Disturb Recovery Crystal Disturbs the HP recovery of all enemies for 2 turns with a fixed chance.

B10 statistics

B10 Stats Table[2][3]
Unit Level HP ATK DEF SPD RES ACC
Wave 1 Crystal 62 18270 1219 974 105 25 0%
Crystal 62 4560 609 3900 45 25 0%
Golem 62 14220 504 770 91 15 0%
Crystal 62 18270 1219 974 105 25 0%
Crystal 62 22830 406 2436 90 25 0%
Wave 2 Crystal 65 5310 707 4521 45 25 0%
Crystal 65 21195 1413 1130 105 25 0%
Golem 65 19050 463 910 86 15 0%
Crystal 65 26505 471 2827 90 25 0%
Crystal 65 5310 707 4521 45 25 0%
Wave 3 Boss 65 222120 2052 1630 114 75 0%
Crystal 65 2119500 2355 942 127 39 0%
Crystal 65 310860 942 942 80 39 0%

Strategy

  • In B4 there is a tower that grants invincibility to the guardian, use skills that remove buffs from enemies. Otherwise, kill that tower first.
  • Group healer is advised (but be careful of the Disturb Recovery Crystal in B5 and B10).
  • Bosses and towers are immune to inability effects.

Hall of Magic quotes

  • "The Keeper of Magic seems to posses all sorts of Awakening Materials."
  • "The Keeper of Magic has mediocre attack power and HP. In other words, he's an easy target."
  • "This Dungeons is always open. From here you can collect Essence of Magic, which is an Awakening material. By low chance, you can also collect Property exclusive Awakening Materials."

Gallery

References

In other language

World Map
Scenarios Garen ForestMt. SizKabir RuinsMt. White RagonTelain ForestHydeni RuinsTamor DesertVrofagus RuinsFaimon VolcanoAiden ForestFerun CastleMt. RunarChiruka RemainsIran DesertPanther VolcanoChomp TownSuburban FlatsMovers of ArabiaMt. OlympusSharkbite Shores
Dungeons Cairos DungeonHall of LightHall of DarkHall of FireHall of WaterHall of WindHall of MagicGiant's KeepDragon's LairNecropolisSecret DungeonsHall of HeroesAngel GardenRainbow GardenDevilmon Cave
Rifts Dimensional RiftWorld BossRift of WorldsAir Raid
LanguageTitleNotes
English Hall of Magic
Korean 마력의 던전
Japanese 魔力のダンジョンMaryoku no Danjon
Traditional Chinese魔力地下城
Simplified Chinese 魔力地下城
French Hall de la Magie
German Halle der Magie
Russian Волшебное подземелье
Portuguese Salão da Mágica
Spanish Salón de Magia
Indonesian Magic Hall
Malay Dewan Magik
Vietnamese Sảnh Pháp Thuật
Thai โถงเวทมนตร์
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