Hall of Magic
Stages 1 - 2
4
Stages 3 - 4
5
Stages 5 - 7
6
Stages 8 - 10
7
The Hall of Magic is one of the elemental dungeons in the Cairos Dungeon , and the home of the Guardian of Magic. Unlike the other elemental dungeons, the Hall of Magic is open everyday. The Essence of Magic, which is a material required in all awakenings, can be collected here.
Drop info
General
Awakening Materials
Monsters
Scrolls
Stones
Essence of Fire (Low, Mid, & High) (1-5)
Essence of Water (Low, Mid, & High) (1-3)
Essence of Wind (Low, Mid, & High) (1-3)
Rainbowmon
Rainbowmon (B7-B10)
Drop rate estimates
The following is based on data gathered by players, as of Summoners War patch 3.2.1 .[1] You can contribute by visiting SWARFARM and following their instructions!
Updated February 13, 2018
Stage
Essence of Magic
Other Essences
Low
Mid
High
Low
Mid
High
B1
68.4%
10.9%
0%
17.7%
3.0%
0%
B2
62.4%
18.1%
0.3%
15.1%
3.8%
0.1%
B3
55.9%
24.1%
2.0%
12.4%
5.0%
0.4%
B4
60.5%
21.1%
2.3%
10.4%
5.1%
0.6%
B5
54.9%
25.3%
2.9%
9.6%
6.7%
0.7%
B6
51.9%
29.3%
3.9%
6.7%
7.4%
0.9%
B7
54.4%
23.8%
8.6%
5.0%
6.0%
2.1%
B8
55.4%
23.8%
9.8%
3.3%
5.5%
2.3%
B9
52.4%
26.3%
11.7%
1.2%
5.7%
2.6%
B10
53.4%
26.9%
12.9%
0.0%
4.6%
2.2%
Stages
Wave
Monsters
Level
Boss Grade
1
1 Golem (Fire) , 1 Golem (Water) , 1 Golem (Wind)
5
2
1 Golem (Wind) , 1 Golem (Water) 1 Small Crystal (Blue), 1 Small Crystal (Yellow)
8
3
[Boss] Keeper of Magic Assault Crystal Tower, Ignore Defense Crystal Tower
8
Wave
Monsters
Level
Boss Grade
1
1 Golem (Fire) , 1 Golem (Water) , 1 Golem (Wind)
7
2
1 Golem (Wind) , 1 Golem (Fire) 1 Small Crystal (Blue), 1 Small Crystal (Red)
9
3
[Boss] Keeper of Magic Assault Crystal Tower, Shock Crystal Tower
10
Wave
Monsters
Level
Boss Grade
1
1 Golem (Wind) , 1 Golem (Water) , 2 Golem (Fire)
13
2
1 Golem (Wind) , 1 Golem (Water) 1 Small Crystal (Blue), 1 Small Crystal (Red), 1 Small Crystal (Yellow)
15
3
[Boss] Keeper of Magic Assault Crystal Tower, Immunity Crystal Tower
15
Boss abilities
Name
Skill
Description
Keeper of Magic
Dead Man's Purification
Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.
Death Glare
Burns Enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance. (Reusable in 4 turns)
Annihilate (Passive)
Get an extra turn if enemy falls. [Automatic Effect]
Crystal abilities
Left crystal abilities
Stage
Name
Description
B1 - B10
Assault Crystal
Inflicts big damage on one enemy.
Right crystal abilities
Stage
Name
Description
B1
Ignore Defense Crystal
Inflicts an attack on one enemy that ignores Defense.
B2
Shock Crystal
Stuns one enemy for 1 turn.
B3
Immunity Crystal
Removes the Harmful effect on the Boss and grants Immunity for 3 turns.
B4
Invincible Crystal
Reduces all the damage on the Boss down to 0 for 2 turns.
B5
Disturb Recovery Crystal
Disturbs the HP recovery of all enemies for 2 turns with a fixed chance.
B6
Weaken Defense Crystal
Decreases the Defense of all enemies for 2 turns.
B7
Strengthen Defense Crystal
Increases the Boss's Defense for 3 turns.
B8
Weaken Attack Crystal
Weakens that Attack Power of all enemies for 2 turns.
B9
Strengthen Attack Crystal
Increases the Boss's Attack Power for 3 turns.
B10
Disturb Recovery Crystal
Disturbs the HP recovery of all enemies for 2 turns with a fixed chance.
B10 statistics
B10 Stats Table[2] [3]
Unit
Level
HP
ATK
DEF
SPD
RES
ACC
Wave 1
Crystal
62
18270
1219
974
105
25
0%
Crystal
62
4560
609
3900
45
25
0%
Golem
62
14220
504
770
91
15
0%
Crystal
62
18270
1219
974
105
25
0%
Crystal
62
22830
406
2436
90
25
0%
Wave 2
Crystal
65
5310
707
4521
45
25
0%
Crystal
65
21195
1413
1130
105
25
0%
Golem
65
19050
463
910
86
15
0%
Crystal
65
26505
471
2827
90
25
0%
Crystal
65
5310
707
4521
45
25
0%
Wave 3
Boss
65
222120
2052
1630
114
75
0%
Crystal
65
2119500
2355
942
127
39
0%
Crystal
65
310860
942
942
80
39
0%
Strategy
In B4 there is a tower that grants invincibility to the guardian, use skills that remove buffs from enemies. Otherwise, kill that tower first.
Group healer is advised (but be careful of the Disturb Recovery Crystal in B5 and B10).
Bosses and towers are immune to inability effects.
Hall of Magic quotes
"The Keeper of Magic seems to posses all sorts of Awakening Materials."
"The Keeper of Magic has mediocre attack power and HP. In other words, he's an easy target."
"This Dungeons is always open. From here you can collect Essence of Magic, which is an Awakening material. By low chance, you can also collect Property exclusive Awakening Materials."
Gallery
References
In other language
Language Title Notes English Hall of Magic Korean 마력의 던전 Japanese 魔力のダンジョン Maryoku no Danjon Traditional Chinese 魔力地下城 Simplified Chinese 魔力地下城 French Hall de la Magie German Halle der Magie Russian Волшебное подземелье Portuguese Salão da Mágica Spanish Salón de Magia Indonesian Magic Hall Malay Dewan Magik Vietnamese Sảnh Pháp Thuật Thai โถงเวทมนตร์