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Splash Wind Guardian

"This Dungeon is open on Thursdays. From here you can collect the Essence of Wind."


The Hall of Wind is one of the elemental dungeons in the Cairos Dungeon, and the home of the Guardian of Wind. Defeating the Guardian awards players with Essences of Wind. The dungeon is open every Thursday.


Drop infoEdit

GeneralEdit

Awakening Materials Monsters Scrolls Stones
  • Essence of Wind (Low) (1-5)
  • Essence of Wind (Mid) (1-3)
  • Essence of Wind (High) (1-3)
WindSymbol Obtainable Wind Secret Dungeons
Gold StarGold Star Fairy (Wind) Icon Imp (Wind) Icon Pixie (Wind) Icon Yeti (Wind) Icon Hellhound (Wind) Icon Warbear (Wind) Icon Salamander (Wind) Icon Harpu (Wind) Icon Howl (Wind) Icon Viking (Wind) Icon Vagabond (Wind) Icon
Gold StarGold StarGold Star Bearman (Wind) Icon Golem (Wind) Icon Inferno (Wind) Icon Lizardman (Wind) Icon Magical Archer (Wind) Icon Werewolf (Wind) Icon

Drop rate estimatesEdit

The following is based on data gathered by players.[1] You can contribute by using the SWProxy and SWARFARM tools!

Updated October 21, 2016
Stage Essence of Wind
Low Mid High
B1
B2
B3
B4
B5
B6 63.8% 31.7% 4.5%
B7 66% 24.1% 9.9%
B8 66.4% 24.1% 9.5%
B9 63.2% 27.5% 9.3%
B10 53.8% 31.5% 14.7%

Updated October 21, 2016
Stage Essences Unknown
Scrolls
Mystical
Scrolls
Rainbowmon
Purple StarPurple Star
Rainbowmon
Purple StarPurple StarPurple Star
Angelmon Summoning
Stones
Shapeshifting
Stones
Magic Dust
B1
B2
B3
B4
B5
B6 74.6% 9.7% 0.5% 2.2% 0% 6.2% 1.3% 0.3% 4.6%
B7 78.7% 6.9% 0.9% 2.7% 0.5% 3.4% 1.4% 0.3% 4.8%
B8 79.2% 6.6% ~0% 2.5% 0.3% 5% 2.2% ~0% 3.8%
B9 84% 2.5% 0.5% 2.5% 1.5% 3.9% 1.5% 0.5% 2.6%
B10 82.8% 0.7% 1.1% 2.6% 2.0% 3.6% 0.9% 0.4% 5.3%

StagesEdit

Wave Monsters Level Boss Grade
1 3 Golem (Wind) 5 Gold StarGold StarGold Star
2 2 Golem (Wind), 2 Crystal (small) 8
3 [Boss] Guardian of Wind
Healing Crystal Tower, Assault Crystal Tower
8

Wave Monsters Level Boss Grade
1 3 Golem (Wind) 7 Gold StarGold StarGold Star
2 2 Golem (Wind), 2 Crystal (small) 9
3 [Boss] Guardian of Wind
Healing Crystal Tower, Strengthen Attack Crystal Tower
10

Wave Monsters Level Boss Grade
1 4 Golem (Wind) 13 Gold StarGold StarGold Star
2 2 Golem (Wind), 3 Crystal (small) 15
3 [Boss] Guardian of Wind
Healing Crystal Tower, Strengthen Defense Crystal Tower
15

Wave Monsters Level Boss Grade
1 4 Golem (Wind) 18 Gold StarGold StarGold StarGold Star
2 2 Golem (Wind), 3 Crystal (small) 20
3 [Boss] Guardian of Wind
Healing Crystal Tower, Weaken Defense Tower
20

Wave Monsters Level Boss Grade
1 3 Golem (Wind), 2 Crystal (small) 27 Gold StarGold StarGold StarGold Star
2 1 Golem (Wind), 2 Crystal (large) 29
3 [Boss] Guardian of Wind
Healing Crystal Tower, Weaken Attack Tower
30

Wave Monsters Level Boss Grade
1 3 Golem (Wind), 2 Crystal (small) 37 Gold StarGold StarGold StarGold StarGold Star
2 1 Golem (Wind), 2 Crystal (large) 39
3 [Boss] Guardian of Wind
Powerful Healing Crystal Tower, Shock Crystal Tower
40

Wave Monsters Level Boss Grade
1 1 Golem (Wind), 2 Crystal (large), 2 Crystal (small) 47 Gold StarGold StarGold StarGold StarGold Star
2 3 Crystal (large), 2 Crystal (small) 49
3 [Boss] Guardian of Wind
Powerful Healing Crystal Tower, Strengthen Attack Crystal Tower
50

Wave Monsters Level Boss Grade
1 1 Golem (Wind), 2 Crystal (large), 2 Crystal (small) 52 Gold StarGold StarGold StarGold StarGold StarGold Star
2 3 Crystal (large), 2 Crystal (small) 55
3 [Boss] Guardian of Wind
Powerful Healing Crystal Tower, Life-Stealing Crystal Tower
55

Wave Monsters Level Boss Grade
1 1 Golem (Wind), 4 Crystal (large) 57 Gold StarGold StarGold StarGold StarGold StarGold Star
2 1 Golem (Wind), 4 Crystal (large) 60
3 [Boss] Guardian of Wind
Powerful Healing Crystal Tower, Immunity Crystal Tower
60

Wave Monsters Level Boss Grade
1 1 Golem (Wind), 4 Crystal (large) 62 Gold StarGold StarGold StarGold StarGold StarGold Star
2 1 Golem (Wind), 4 Crystal (large) 65
3 [Boss] Guardian of Wind
Powerful Healing Crystal Tower, Invincible Crystal Tower
65

Boss abilitiesEdit

Name Skill Description
Guardian of Wind Icon Dead Man's Purification
Dead Man's Purification
Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.
Icon Death Glare
Death Glare
Burns Enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance. (Reusable in 4 turns)
Icon Annihilate (Passive)
Annihilate (Passive)
Get an extra turn if enemy falls. [Automatic Effect]

Crystal abilities Edit

Left crystal abilities Edit

Stage Name Description
B1 - B5 Icon Healing Crystal Healing Crystal Recovers a certain amount of the Boss's HP.
B6 - B10 Icon Powerful Healing Crystal Powerful Healing Crystal Fully recovers the Boss's HP.

Right crystal abilities Edit

Stage Name Description
B1 Icon Assault Crystal Assault Crystal Inflicts big damage on one enemy.
B2 Icon Strengthen Attack Crystal Strengthen Attack Crystal Increases the Boss's Attack Power for 3 turns.
B3 Icon Strengthen Defense Crystal Strengthen Defense Crystal Increases the Boss's Defense for 3 turns.
B4 Icon Weaken Defense Crystal Weaken Defense Crystal Decreases the Defense of all enemies for 2 turns.
B5 Icon Weaken Attack Crystal Weaken Attack Crystal Weakens that Attack Power of all enemies for 2 turns.
B6 Icon Shock Crystal Shock Crystal Stuns one enemy for 1 turn.
B7 Icon Strengthen Attack Crystal Strengthen Attack Crystal Increases the Boss's Attack Power for 3 turns.
B8 Icon Life-stealing Crystal Life-Stealing Crystal Attacks all enemies and inflicts a proportion of their HP as damage.
B9 Icon Immunity Crystal Immunity Crystal Removes the harmful effect on the Boss and grants Immunity for 3 turns.
B10 Icon Invincible Crystal Invincible Crystal Reduces all the damage on the Boss down to 0 for 2 turns.

StrategyEdit

  • Use skills that can cause Unrecoverable effect and kill it fast.
  • One turn recovery disturbance is not recommended. The guardian's turn might arrive before the tower's and causes the ailment to be removed.
  • In case there is a tower that grants invincibility to the guardian, use skills that remove buffs from enemies. Otherwise, kill the tower first (especially the right tower)
  • Group healer is advised.
  • Bosses and towers are immune to inability effects.

Hall of Wind quotesEdit

  • "Wind Guardians have excellent recovery. Strike as hard as you can!"
  • "Use Skills that deter Healing to neutralize your enemy's recovery."

TriviaEdit

  • Unlike the other Elemental Halls, the day that the Hall is normally open does not correspond to the day in Korean, Japanese, and (archaic) Chinese. Thursday = 木曜日 (목요일, mogyoil) (もくようび, mokuyōbi); 木 = Wood

ReferencesEdit

  1. https://swarfarm.com/data/log/dungeons/hall-of-wind/

In other languageEdit

LanguageTitleNotes
English Hall of Wind
Korean 바람의 던전
Japanese 風のダンジョンKaze no Danjon
Traditional Chinese風之地下城
Simplified Chinese 风之地下城
French Hall du Vent
German Halle des Windes
Russian Подземелье Ветра
Portuguese Salão de Vento
Spanish Salón de Viento
Indonesian Wind Hall
Malay Dewan Angin
Vietnamese Sảnh Hệ Phong
Thai โถงวายุ


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