((Spd + 60)/0.5)%
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Tempting Dream: Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
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Healing Music: Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
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- Lv.2 Recovery +5%
- Lv.3 Recovery +5%
- Lv.4 Recovery +10%
- Lv.5 Cooltime Turn -1
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Salvation Song (Passive): Offsets the incoming damage that may cause your ally to die and instantly gains another turn. [Automatic Effect] (Reusable in 8 turns)
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- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
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