Awakened bonus: Leader skill: Increases the Accuracy of ally monsters in Dungeons by 40%.
10
High
20
Mid
5
High
15
Mid
HP:
9225
Attack:
736
Defense:
626
Speed:
101
Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.
Skills
Leader Skill (Awakened): Increases the Accuracy of ally monsters in the Dungeons by 40%.
((SPD + 180) / 2.3)% x3
Trickster: Attacks an enemy 3 times. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. This attack will deal more damage according to your Attack Speed.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Song of the Night Wind: Increases the Attack Speed and Critical Rate of all allies for 2 turns. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
10%
The Cunning (Passive): Steals a beneficial effect from the enemy target when landing an attack. Your Attack Speed increases according to the number of beneficial effects currently on you. Recovers your HP by 10% for every beneficial effect you steal from the enemy [Automatic Effect]
Evolution Stats
Grade
★★★★
★★★★★
★★★★★★
Level
Min
Lv. 30
Min
Lv. 35
Min
Lv. 40
Normal
HP
2775
4725
3780
6420
5130
8730
ATK
203
345
276
468
375
637
DEF
189
321
257
436
349
593
Awakened
HP
2940
4995
3990
6780
5430
9225
ATK
234
398
318
541
433
736
DEF
199
339
271
460
368
626
Static Attributes
SPD
CRI Rate
CRI DMG
RES
ACC
Unawakened
100
15%
50%
15%
0%
Awakened
101
15%
50%
15%
0%
Gallery[]
Summoners War Sky Arena Wiki has a gallery for Jack-o'-lantern (Water) - Chilling.
The steal beneficial effect has a 100% activation rate; it is affected by resistance; it applies on each hit.
This gives Chilling +9 speed per beneficial effect.
This bonus applies at the start of the turn, affecting the initial turn order.
If the total speed (passive included) of Chilling is the same as the total attack speed of another monster, the other monster will take the turn priority (regardless of the lineup order).
For example: A monster with total speed of 225 will always take turn order priority over Chilling with 225 total spd with one (e.g. 216 + 9 spd) or more beneficial effects (e.g. 207 + 18 spd, 198 + 27 spd etc.).