Summoners War Sky Arena Wiki
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Description[]

Level is the measure of a player or monster's progression throughout the game. There are two types of Levels: Player level and monster level. Both levels can be increased by gaining experience through Scenarios, Dungeons, Arena, Missions and Achievements.

Player Level[]

Player level is the overall measure of your progress in the game. Your player level determines the grade of items you can buy in the Magic Shop as well as the buildings and the amount of buildings you can build. For example, at level 28, you will begin to see 6-Star Runes, the highest grade possible, in the Magic Shop. Lastly, players below level 50 may take level 50 players as their Mentors. The table below shows the total experience needed to reach each level.

Player Level Experience needed
1 0
2 150
3 510
4 1180
5 2080
6 4150
7 7260
8 12400
9 18840
10 ~27436
11 ~37520
12 ~50368
13 ~65300
14 ~82445
15 ~102049
16 ~126970
17 ~158520
18 ~194475
19 ~236505
20 ~285390

Player experience gain in scenarios is based on stage and difficulty. Normally the higher the difficulty of the stage the more experience the player gets. Some Boss stages yield less player experience than the stages before. If the scenario is not cleared completely only a portion of the available player experience is gained. The Table below shows the amount of player experience gained for completing some scenarios.

Stage Normal Hard Hell
1 69 480 1008
2 172 484 1008
3 172 489 1008
4 241 492 1008
5 241 496 1008
6 241 501 1008
7 174 430 882

Stage Normal Hard Hell
1 330 504 1008
2 330 504 1008
3 330 504 1008
4 330 508 1008
5 330 516 1008
6 330 516 1008
7 257 451 882

Stage Normal Hard Hell
1 330 594 1134
2 337 607 1134
3 337 607 1134
4 337 607 1134
5 346 607 1134
6 351 612 1134
7 303 552 1008

Stage Normal Hard Hell
1 390 694 1260
2 390 699 1260
3 394 705 1260
4 399 705 1260
5 405 709 1260
6 405 715 1260
7 402 705 1260

Stage Normal Hard Hell
1 445 792 1386
2 456 792 1386
3 462 792 1386
4 462 802 1386
5 462 808 1386
6 462 808 1386
7 459 789 1386

Stage Normal Hard Hell
1 511 900 1512
2 516 900 1512
3 522 900 1512
4 522 912 1512
5 522 913 1512
6 522 918 1512
7 478 822 1386

Stage Normal Hard Hell
1 540 936 1512
2 540 936 1512
3 540 936 1512
4 544 940 1512
5 550 946 1512
6 558 954 1512
7 558 933 1512

Stage Normal Hard Hell
1 576 972 1512
2 576 972 1512
3 576 972 1512
4 576 972 1512
5 583 979 1512
6 589 985 1512
7 576 984 1512

Stage Normal Hard Hell
1 643 1080 1638
2 643 1086 1638
3 643 1086 1638
4 651 1092 1638
5 657 1092 1638
6 663 1092 1638
7 459 769 1134

Stage Normal Hard Hell
1 682 1119 1653
2 682 1125 1665
3 682 1125 1665
4 690 1131 1677
5 696 1131 1677
6 702 1131 1677
7 594 973 ?

Stage Normal Hard Hell
1 748 ? ?
2 754 ? ?
3 754 ? ?
4 760 ? ?
5 760 ? ?
6 760 ? ?
7 643 ? ?

Stage Normal Hard Hell
1 754 ? ?
2 754 ? ?
3 760 ? ?
4 768 ? ?
5 780 ? ?
6 780 ? ?
7 540 ? ?

Stage Normal Hard Hell
1 754 ? ?
2 760 ? ?
3 768 ? ?
4 787 ? ?
5 813 ? ?
6 819 ? ?
7 567 ? ?

Player experience gain in PvP is based on enemy player level. Winning against a level 50 player e.g. gives 450 player experience. Losing against any enemy in the arena gives 90 player experience.

Monster Level[]

A monster's level is the general measure of a monster's strength. As monsters level up, their stats, namely HP, Attack and Defense, will increase. The maximum level a monster can attain depends on its grade. The higher the grade, the higher the maximum level. 

Maximum Level[]

Grade Level
15
★★ 20
★★★ 25
★★★★ 30
★★★★★ 35
★★★★★★ 40

Leveling[]

Leveling is the process of increasing the level of monsters. There are various ways to do this:

  • Power-up: Monsters can be sacrificed to provide experience to other monsters. 
  • Dungeons: Monsters that participate in dungeons gain experience.
  • Scenarios: Monsters that participate in scenarios gain experience.
  • Arena: Monsters that participate in the arena gain experience.
  • XP Buildings: Monsters that are put in XP Buildings will gain experience over time.

XP []

Experience points XP is the measurement unit used to quantify a monster's level. A monster will level up when its XP reaches 100%. This table shows the amount of XP required to level up for each grade. 

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