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Lizardman (Wind) - Velfinodon

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Wind Lizardman (Gold Starx3)  -    Velfinodon (Purple Starx4)
Navigator: Fire Water Wind Light Dark
Lizardman (Wind) Icon Velfinodon Icon
Type: Defense
Obtainable from: Unknown Scroll, Social Summon, Mystical Scroll, Mystical Summon, Wind Scroll, Temple of Wishes, Secret Dungeon
Awakened bonus: Increases Accuracy by 25%
15 Essence of Wind (Mid)
Mid
10 Essence of Wind (Low)
Low
10 Essence of Magic (Mid)
Mid
5 Essence of Magic (Low)
Low


Skills
Poisonous Teeth (Wind)
(80%+130%) x2
Poisonous Teeth: Attacks the enemy 2 times and weakens the enemy's Defense and inflicts continuous damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +5%
  • Lv.6 Harmful Effect Rate +5%
  • Lv.7 Damage +10%
Poisonous Whirlwind (Wind)
270%
Poisonous Whirlwind: Attacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Bone Scale (Passive)
Bone Scale (Passive): Reflects 10% of the inflicted damage to the attacker when attacked and provokes the attacker for 1 turn with a 30% chance. [Automatic Effect]


Grade ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 1740 3135 2520 4275 3420 5805 4650 7905
ATK 124 223 178 303 242 412 329 560
DEF 124 223 178 303 242 412 329 560
Awakened
HP 1965 3540 2835 4815 3855 6540 5235 8895
ATK 124 223 178 303 242 412 329 560
DEF 145 262 209 356 285 484 387 659


Static Attributes
SPD CRI Rate CRI DMG RES ACC
Unawakened 102 15% 50% 15% 0%
Awakened 103 15% 50% 15% 25%


Additional notesEdit

  • SWSA 20160624
    Since Bone Scale (Passive) is a Reflect skill, it stacks with damage reduction passives such as Knighthood or Control.
  • Bone Scale (Passive) mechanics can be split into 2 consecutive stages:
    1. Returns 10% of the original damage to the attacker
    2. Reduces the original damage by 10%