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Dark Nine-tailed Fox (Gold Starx4)  -    Kamiya (Purple Starx5)
Navigator: Fire Water Wind Light Dark
Nine-tailed Fox (Dark) Icon Kamiya Icon
Type: Attack
Obtainable from: Scroll of Light & Darkness, Temple of Wishes
Awakened bonus: Strengthen Skill [Will-o'-the-Wisp]
10 Essence of Darkness (High)
High
20 Essence of Darkness (Mid)
Mid
5 Essence of Magic (High)
High
15 Essence of Magic (Mid)
Mid
HP:
8895
Attack:
900
Defense:
483
Speed:
102
  • Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
    • e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.


Skills
Leader Skill Attack Power (Mid) Dark Icon

Leader Skill: Increases the Attack Power of ally monsters with Dark attribute by 40%.

Will-o'-the-Wisp (Dark)
130% x3
Will-o'-the-Wisp: Attacks the enemy 3 times with a shimmering light.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Strengthened Will-o'-the-Wisp (Dark)
130% x3
Will-o'-the-Wisp (Strengthened): Attacks an enemy 3 times with a shimmering light and recovers HP by 50% of the inflicted damage.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
Enchant (Dark)
N/A
Enchant: Puts the enemy to sleep for 2 turns. You gain an additional turn if the target is put asleep. (Reusable in 4 turns)
  • Lv.2 Cooltime turn -1
Nightmare
800%
Nightmare: Performs an attack that has a guaranteed chance to stun the target for 1 turn if the attack lands as a Critical Hit. The attack is also guaranteed a Critical Hit if the target is asleep. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime turn -1


Evolution Stats
Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2625 4455 3570 6060 4845 8235
ATK 258 440 352 597 478 812
DEF 143 244 195 331 265 450
Awakened
HP 2835 4815 3855 6540 5235 8895
ATK 286 487 390 662 530 900
DEF 154 261 209 355 284 483


Static Attributes
SPD CRI Rate CRI DMG RES ACC
Unawakened 101 15% 50% 15% 0%
Awakened 102 15% 50% 15% 0%


Additional notesEdit

  • Skill 2 - Enchant will not be used by the AI in the Dungeons against Bosses or Towers that are immune to the effect (as of Patch 2.0.4).
  • Skill 3 - Nightmare bypasses normal accuracy/resistance checks, and cannot be resisted.