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Leader Skill: Increases the HP of ally monsters with Light attribute by 30%.
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370%
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Honorable Attack: Charges to attack and stuns the enemy for 1 turn with a 20% chance.
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
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270% x2
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Start Battle: Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
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- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
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Ready to Attack (Awakened): Removes all harmful effects on all allies and increases the attack gauge by at least 15%. The attack gauge is increased additionally by 5% for each removed harmful effect. (Reusable in 4 turns)
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