Summoners War Sky Arena Wiki
Register
Advertisement
Rift of worlds map

The Rift of Worlds is an area where players go to fight against Raid Bosses. It is unlocked after completing a World Boss battle at least once (the World Boss itself is unlocked after beating the Dimensional Rift once).

This area includes a total of six different Raid bosses, one of which requires players to work as part of a team of three to defeat. The other five must be fought individually. Participating in Raid battles can earn players several rewards.

Chaos Beast Khi'zar Kha'jul[]

Battling[]

Khi'zar Kha'jul battle

Players can set up frontlines to protect weaker monsters in the backline. Each player fights a head separately, although the boss as a whole will share the same harmful effects as each head.

When fighting Khi'zar Kha'jul, players must form teams of three, with each player allowed to bring up to six monsters to the battle. Similar to Guild Battles, players may only bring one monster of the same kind. Groups may be set up publicly, allowing anyone to join a party, or privately, allowing only invited players to join. Both Friends and Guild members may be invited to a party, or players can be invited through chat channels.

The battle itself is fought using the game's AI, with no direct interaction from the players themselves. Unlike regular battles, Raid battles utilize a special formation system allowing players to assign monsters to a "backline" and a "frontline".

Monsters in the frontline take the majority of the damage, and reduce the amount of damage that the backline receives, based on the amount of monsters on the frontline (the more monsters on the frontline, the less damage the backline takes). Additionally, monsters in the front line will "share" the amount of damage taken (the more monsters on the frontline, the less damage they will take directly). The frontline will also be prioritized by Khi'zar Kha'jul's powerful physical attack, and will not directly attack backline monsters with it until the frontline monsters are all defeated.

Unlike regular battles, players can share Leader Skills with one another, with the bonuses affecting all players in a party, although the same Leader Skill types cannot be stacked. (i.e. Two HP leader skills cannot be used if they both affect fire monsters). However, Leader Skills affecting the same stat by different element may be used together (i.e. a general attack leader skill and fire attack leader skill can be used together). Buff effects resulting from skills or Runes are not shared across the 3 teams, and only apply to the team which used the skill or runes.

Once battle begins, each player will face off against one "head" of Khi'zar Kha'jul, each moving independently of one another and using its own attack gauge. However, the 3 heads do share a single HP Bar, as well as the same harmful effects. It should be noted that Khi'zar Kha'jul is immune to stuns, freezes, sleeps, provokes, and DOTs ("damage over time" or "continuous damage effects"). If one player loses all of their monsters, the head they were attacking will automatically begin attacking the nearest living ally.

If Khi'zar Kha'jul is defeated successfully by the party, each member will be given a set of rewards based on the boss' level, as well as the individual contribution of each player.

Contribution[]

Players taking part in battles are ranked based on several criteria outlined below in order to measure each player's contribution to the raid battle. A minumum total contribution of 30% is required in order to be allowed to move up to the next stage/level. It appears that contribution level has no effect on reward distribution after a completed Raid.

Type Criteria
Assist Contribution Based on the number of Harmful Effects casted and the number of turns they lasted
Damage Contribution The amount of damage dealt to the boss
Total Contribution The sum of Assist Contribution and Damage Contribution

Rewards[]

The kind of rewards given out depends on the level that the raid boss was fought at. Generally, the higher the boss level, the better the rewards. Rewards are usually given from the following pool:

Rift Dungeons[]

Battling[]

Raid boss attack bar

Bosses have go through each of their attack skills in sequential order, starting with their weakest attacks and culminating in their ultimate attack once they reach the end of the bar.

There are five Raid Bosses, each corresponding with a different monster element: the "Fire Beast", "Ice Beast", "Wind Beast", "Light Beast", and "Dark Beast". Each boss has the same elemental strengths and weaknesses as regular monsters. Battles against each of the five bosses works similarly to one another. Like battles against Khi'zar Kha'jul, players may set a frontline to help reduce damage taken by the backline. The more frontline monsters, the less damage taken by the frontline as well as the backline. However, unlike battles against Khi'zar Kha'jul, players must battle each of these bosses individually. Similarly, players may not bring duplicate monsters into battles here.

Unlike regular monster battles, the five elemental Raid Bosses each possess a different kind of attack bar and skill pattern. The elemental Raid Bosses go through each of their attack skills in sequential order as displayed on their respective attack bars, starting with their weakest attacks, and culminating in their ultimate attack once they reach the end of the bar. Additionally, each of the five elemental Raid Bosses is immune to all harmful effects (including attack bar manipulation). As such, there is no way to force a Raid Boss to go backward on their attack bar.

Just like most monsters, the five Bosses possess an HP bar. If players can take down a boss' HP to zero, it will fall into a "Groggy State" where it will be unable to attack. Once in this state, the boss' attack bar will reset and it will take more damage than normal. It will also be vulnerable to harmful effects in this state (all except inability effects, continuous damage, and attack bar decrease). The time a boss remains in Groggy State varies. Once the boss' attack bar is filled in this state, it will restore its HP back to full -- increased maximum HP -- and will deal increased damage.

The cycle will last until all of the player's monsters are defeated, or until the player brings the boss' HP down to zero twice (once before Groggy and once after).

Rewards[]

Players are given out rewards when fighting each boss based on their rank, which is based on the amount of damage done (although some ranks can only be obtained from meeting certain conditions). Rewards are given from the following pool:

Every boss attempt will reward players with either a rune, an enchanted gem, or a grindstone at minimum, followed by elemental crystals corresponding with the rift beasts, and condensed magic crystals, regardless of rank. Higher ranks will award players with a higher grade rune, grindstone, or enchanted gem, as well as more elemental and magic crystals. Additionally, higher ranks will award players with a chance at Pure Magic Crystals, and other rewards in the prize pool. Getting a rank of S will guarantee Pure Magic Crystals as a reward.

Ranking[]

Player ranking is based on the amount of damage to the boss, as well as meeting certain conditions (for higher ranks). Bringing the boss to groggy state will award 300,000 additional damage to the total for ranking purposes, while defeating the boss outright will automatically award players an additional 500,000 damage.

Rank Damage Condition
SSS 3,500,000 Must kill boss
SS 3,000,000 Must kill boss
S 2,500,000 Must kill boss
A+ 2,000,000 Must bring boss to groggy state.
A 1,600,000 Must bring boss to groggy state.
A- 1,300,000 None
B+ 1,000,000 None
B 700,000 None
B- 500,000 None
C 300,000 None
D 100,000 None

Boss abilities[]

Each of the six Raid Bosses possess their own unique skills in battle.

Name Skill Description
Icon Chaos Beast Khi'zar Kha'jul
Chaos Beast Khi'zar Kha'jul
Icon Breath of Doom
Breath of Doom
Attacks all enemies and decreases their Attack Power and Attack Speed for 2 turns. Puts them in an oblivious state for 2 turns after the attack. The harmful effect activation rate will increase as the level of the Raid increases.
Icon Crush of Doom
Crush of Doom
Targets the frontline of the enemy and unleashes an attack that ignores all beneficial effects. The damage increases substantially as the target's Defense decreases. This attack will target the backline if there are no Monsters left in the frontline.
Icon Rageful Roar
Rageful Roar
Becomes enraged whenever an enemy gets a turn and the skill will activate automatically when enraged 16 times. Attacks all enemies, removes all beneficial effects and recovers the HP in proportion to the number of removed beneficial effects. This attack will also stun all enemies and permanently increase the Boss's attack power.
Icon Total Annihilation
Total Annihilation
Attacks all party members whenever the boss loses 50% of the HP. All harmful effects will be removed and the boss's stats will substantially increase when this skill is activated. Crush of Doom and Breath of Doom will gain an additional hit whenever Total Annihilation is activated.
Icon Carnage
Carnage
When the boss eliminates an entire team of Monsters, the boss's attack speed will increase and will start attacking all of the nearby enemies.
Icon Destroyer's Revenge
Destroyer's Revenge(Passive)
The damage of the next attack will increase in proportion to the number of the enemy's turn. The damage will reset after the attack.
Icon Ruler of Chaos
Ruler of Chaos(Passive)
The 3 heads of the boss will share the attack gauge at the start of the battle using its chaotic strength. Also, the boss will mitigate HP proportionate damage it receives by sharing a single HP among the 3 heads.

Name Skill Description
Icon RoW Boss Water
Ice Beast
Icon Ice Sweep
Ice Sweep
Attacks all enemies 2 times using its gigantic body to put the enemies that are under the (Freezing Air) effect under the freezing effect.
Icon Freezing Roar
Freezing Roar
Grants (Freezing Air) Effect on all enemies with an ice roar. The (Freezing Air) Effect becomes stronger every time the Freezing Roar is used.
Freezing Air (Freezing Roar's Effect) 75% of the MAX HP will be frozen and all abilities will be lost. The frozen HP will be substantially recovered proportionate to the increased amount of Attack Bar. The damage you receive will increase proportionate to the frozen HP under the (Freezing Air) Effect. As the (Freezing Air) Effect becomes stronger, the frozen HP recovery will slow down.
Icon Thorn of Despair (Ice)
Thorn of Despair
Attacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target's Defense decreases. This attack will target the backline if there are no enemies left in the frontline.
Icon Frozen Rageful Breath
Frozen Rageful Breath
Removes all beneficial effects on all enemies and attacks them 6 times with ice breath.
Icon Twisted Body (Ice)
Twisted Body (Passive)
Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage received from Wind Monsters by 50% and increases the damage dealt to Fire Monsters by 50%.

Name Skill Description
Icon RoW Boss Fire
Fire Beast
Icon Fire Sweep
Fire Sweep
Becomes frenzy[sic] whenever an enemy attacks. Attacks all enemies 2 times to stun them. Greatly increases the damage and the chances to stun the enemies proportionate to the number of times the Beast becomes frenzy. The frenzy effect will reset after the attack.
Icon Fire Minion Summoning
Fire Minion Summoning
Attacks all enemies 3 times with an enraged roar and summons 8 Fire Minions. The HP of the Fire Minions will increase every time the Fire Minion Summoning is used.
Fire Minion (Fire Minion Summoning's Effect) The Fire Minions can only be removed by the wide-area attacks, and the remaining Fire Minions will perform Self Destruction Attacks to inflict damage proportionate to their MAX HP on all enemies when the Beast uses a different skill. You can inflict damage to the Beast if you remove the Fire Minions before they perform the Self Destruction Attacks.
Icon Thorn of Despair (Fire)
Thorn of Despair
Attacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target's Defense decreases. This attack will target the backline if there are no enemies left in the frontline.
Icon Burning Rageful Breath
Burning Rageful Breath
Removes all beneficial effects on all enemies and attacks them 6 times with fire breath. Makes the remaining Fire Minions explode to inflict great damage.
Icon Twisted Body (Fire)
Twisted Body (Passive)
Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage received from Water Monsters by 50% and increases the damage dealt to Wind Monsters by 50%.

Name Skill Description
Icon RoW Boss Wind
Wind Beast
Icon Wind Sweep
Wind Sweep
Attacks all enemies 2 times using its gigantic body and recovers the HP in proportion to the number of enemies under the (Electric Shock) effect.
Icon Lightning Roar
Lightning Roar
Attacks all enemies 3 times with a furious roar and grants the [Electric Shock] Effect. The damage increases and ignores all damage reduction effects every time the Lightning Roar is used.
Electric Shock (Lightning Roar's Effect) The damage you receive will increase under the (Electric Shock) Effect. The recovery amount you receive will be decreased by 40%, and you'll be inflicted with Continuous Damage proportionate to 10% of your MAX HP every turn. You must reach 100% HP in order to remove the (Electric Shock) Effect and return great damage to the Wind Beast.
Icon Thorn of Despair (Wind)
Thorn of Despair
Attacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target's Defense decreases. This attack will target the backline if there are no enemies left in the frontline.
Icon Swirling Rageful Breath
Swirling Rageful Breath
Removes all beneficial effects on all enemies and attacks them 6 times with wind breath.
Icon Twisted Body (Wind)
Twisted Body (Passive)
Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage received from Fire Monsters by 50% and increases the damage dealt to Water Monsters by 50%.

Name Skill Description
Icon RoW Boss Light
Light Beast
Icon Light Sweep
Light Sweep
Becomes enraged whenever an enemy gains a turn. Attacks all enemies 2 times. Greatly increases the damage proportionate to the number of times the Beast becomes enraged, and the rage effect will reset after the attack.
Icon Light Distortion
Light Distortion
Attacks all enemies 3 times with a giant roar and creates the Distorted Shield. The HP of the shield will increase every time the Light Distortion is used.
Distorted Shield (Light Distortion's Effect) A shield that decreases the received damage and increases the inflicted damage. It shares the damage inflicted on the Light Beast and substantially decreases the inflicted damage amount when receiving multiple hits. The Beast's attacks will become stronger according to the remaining HP of the shield.
Icon Thorn of Despair (Light)
Thorn of Despair
Attacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target's Defense decreases. This attack will target the backline if there are no enemies left in the frontline.
Icon Shining Rageful Breath
Shining Rageful Breath
Removes all beneficial effects on all enemies and attacks them 6 times with light breath.
Icon Twisted Body (Light)
Twisted Body (Passive)
Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage dealt to and received from Dark Monsters by 50% each.

Name Skill Description
Icon RoW Boss Dark
Dark Beast
Icon Dark Sweep
Dark Sweep
Becomes enraged whenever an enemy gains a turn. Attacks all enemies 2 times. Greatly increase damage proportionate to the number of times the Beast becomes enraged, and the rage effect will reset after the attack.
Icon Dark Roar
Dark Roar
Attacks all enemies 3 times with a chaotic roar and grants the (Soul Chain) Effect on 1 nearby enemy. The (Soul Chain) Effect will become stronger every time the Dark Roar is used.
Soul Chain (Dark Roar's Effect) You'll be under the (Soul Chain) Effect and be completely excluded from the battle. The effect will be removed when you hit the Boss a designated number of times. The amount of damage you receive will increase proportionate to the remaining (Soul Chain) Effect state.
Icon Thorn of Despair (Dark)
Thorn of Despair
Attacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target's Defense decreases. This attack will target the backline if there are no enemies left in the frontline.
Icon Dark Rageful Breath
Dark Rageful Breath
Removes all beneficial effects on all enemies and attacks them 6 times with dark breath. The enemies under the Soul Chain Effect will be defeated instantly and will become impossible to revive.
Icon Twisted Body (Dark)
Twisted Body (Passive)
Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage dealt to and received from Light Monsters by 50% each.

Boss stats[]



!!!!!       Data in this section may be obsolete, please edit with updated information!       !!!!!

\

/

\

Chaos Beast Khi'zar Kha'jul[]

Chaos Beast Khi'zar Kha'jul stats[1]
Stage Lvl Ele HP ATK DEF SPD Res Acc CR
R1 (per head) 50 Pure 296,950 799 1332 164 30% 0% 0%
R2 (per head) 60 Pure 370,305 1200 1667 171 30% 0% 0%
R3 (per head) 70 Pure 444,165 1797 2002 179 30% 0% 0%
R4 (per head) 80 Pure 678,270 2997 2331 186 30% 0% 0%
R5 (per head) 90 Pure 863,400 3996 2670 192 30% 0% 0%

Notice: The HP Values listed here are the Entire Boss's MAX HP, not the HP per head.

Fire Beast[]

Fire Beast stats[2]
Stage Unit Lvl Ele HP ATK DEF SPD Res
Phase 1 Boss 80 Fire 196,665 1640 578 23 15
Minions 40 Fire 4950 959 530 100 15
Phase 2 Boss 80 Fire 281,235 2181 831 26 15
Minions 40 Fire 4950 719 640 100 15
Phase 3 Boss 80 Fire 411,510 3591 1081 29 15
Minions 40 Fire 4950 1080 759 100 15
Phase 4 Boss 80 Fire 502,035 5700 699 32 15
Minions 40 Fire 4950 1799 629 100 15

Ice Beast[]

Ice Beast stats[3]
Stage Lvl Ele HP ATK DEF SPD Res
Phase 1 80 Water 187,305 1311 578 23 15
Phase 2 80 Water 267,900 1742 831 26 15
Phase 3 80 Water 391,920 2872 1081 29 15
Phase 4 80 Water 478,200 4558 699 32 15

Wind Beast[]

Wind Beast stats[4]
Stage Lvl Ele HP ATK DEF SPD Res
Phase 1 80 Wind 207,735 1640 578 23 15
Phase 2 80 Wind 296,850 2181 831 26 15
Phase 3 80 Wind 434,205 3591 1081 29 15
Phase 4 80 Wind 557,940 5700 699 32 15

Light Beast[]

Light Beast stats[5]
Stage Lvl Ele HP ATK DEF SPD Res
Phase 1 80 Light 149,835 1477 400 23 15
Phase 2 80 Light 214,260 1961 601 26 15
Phase 3 80 Light 313,590 3231 801 29 15
Phase 4 80 Light 382,560 5700 699 32 15

Dark Beast[]

Dark Beast stats[6]
Stage Lvl Ele HP ATK DEF SPD Res
Phase 1 80 Dark 187,305 1640 400 23 15
Phase 2 80 Dark 267,900 2181 601 26 15
Phase 3 80 Dark 391,920 3591 801 29 15
Phase 4 80 Dark 478,200 6271 699 32 15

Additional notes[]

  • Skills which scale off enemy HP will deal 1/10 of the original damage against the bosses.

References[]

In other language[]

Rift of Worlds

LanguageTitleNotes
English Rift of Worlds
Korean 이계의 틈
Japanese 異界への道Ikai e no Michi
Traditional Chinese異界的縫隙
Simplified Chinese 异界的缝隙
French Rift des mondes
German Riss der Welten
Russian Портал миров
Portuguese Portal de Outros Mundos
Spanish Grieta de los Mundos
Indonesian Rift of Worlds
Malay Jurang Dunia
Vietnamese Rãnh Quỷ Thế Giới
Thai รอยแยกปฐพี


Chaos Beast Khi'zar Kha'jul

LanguageTitle
English Chaos Beast Khi'zar Kha'jul
Korean 혼돈의 마수 키자르카쥴
Japanese 混沌の獣カドゥルー
Traditional Chinese混沌的魔獸扎爾卡
Simplified Chinese 混沌的魔兽扎尔卡
French Bête du Chaos Khi'zar Kha'jul
German Chaosbestie Khi'zar Kha'jul
Russian Неистовый Киджар Каджура
Portuguese Besta de Caos Khi'zar Kha'jul
Spanish Bestia del Caos Khi'zar Kha'jul
Indonesian Chaos Beast Khi'zar Kha'jul
Malay Khi'zar Kha'jul Raksasa Huru-Hara
Vietnamese Chaos Beast Khi'zar Kha'jul
Thai ปีศาจ คิจาคาจู
Advertisement