This area includes a total of six different Raid bosses, one of which requires players to work as part of a team of three to defeat. The other five must be fought individually. Participating in Raid battles can earn players several rewards.
Chaos Beast Khi'zar Kha'julEdit
When fighting Khi'zar Kha'jul, players must form teams of three, with each player allowed to bring up to six monsters to the battle. Similar to Guild Battles, players may only bring one monster of the same kind. Groups may be set up publicly, allowing anyone to join a party, or privately, allowing only invited players to join. Both Friends and Guild members may be invited to a party, or players can be invited through chat channels.
The battle itself is fought using the game's AI, with no direct interaction from the players themselves. Unlike regular battles, Raid battles utilize a special formation system allowing players to assign monsters to a "backline" and a "frontline".
Monsters in the frontline take the majority of the damage, and reduce the amount of damage that the backline receives, based on the amount of monsters on the frontline (the more monsters on the frontline, the less damage the backline takes). Additionally, monsters in the front line will "share" the amount of damage taken (the more monsters on the frontline, the less damage they will take directly). The frontline will also be prioritized by Khi'zar Kha'jul's powerful physical attack, and will not directly attack backline monsters with it until the frontline monsters are all defeated.
Unlike regular battles, players can share Leader Skills with one another, with the bonuses affecting all players in a party, although the same Leader Skill types cannot be stacked. (i.e. Two HP leader skills cannot be used if they both affect fire monsters). However, Leader Skills affecting the same stat by different element may be used together (i.e. a general attack leader skill and fire attack leader skill can be used together). Buff effects resulting from skills or runes are not shared across the 3 teams, and only apply to the team which used the skill or runes.
Once battle begins, each player will face off against one "head" of Khi'zar Kha'jul, each moving independently of one another and using its own attack gauge. However, the 3 heads do share a single HP Bar, as well as the same harmful effects. It should be noted that Khi'zar Kha'jul is immune to stuns, freezes, sleeps, provokes, and DOTs ("damage over time" or "continuous damage effects"). If one player loses all of their monsters, the head they were attacking will automatically begin attacking the nearest living ally.
If Khi'zar Kha'jul is defeated successfully by the party, each member will be given a set of rewards based on the boss' level, as well as the individual contribution of each player.
Players taking part in battles are ranked based on several criteria outlined below. This determines the kind of rewards players will receive once the boss is defeated.
|Assist Contribution||Based on the number of Harmful Effects casted and the number of turns they lasted|
|Damage Contribution||The amount of damage dealt to the boss|
|Total Contribution||The sum of Assist Contribution and Damage Contribution|
The kind of rewards given out depends on the level that the raid boss was fought at, and the individual contribution of each player in a party. Generally, the higher the boss level, and the more individual damage done to the boss, the better the rewards. Rewards are usually given from the following pool:
- Mana Stones
- Enchanted Gems
- Summoning Stones
- Mystical Scrolls
- Shapeshifting Stones
- Social Points
There are five Raid Bosses, each corresponding with a different monster element: the "Fire Beast", "Ice Beast", "Wind Beast", "Light Beast", and "Dark Beast". Each boss has the same elemental strengths and weaknesses as regular monsters. Battles against each of the five bosses works similarly to one another. Like battles against Khi'zar Kha'jul, players may set a frontline to help reduce damage taken by the backline. The more frontline monsters, the less damage taken by the frontline as well as the backline. However, unlike battles against Khi'zar Kha'jul, players must battle each of these bosses individually. Similarly, players may not bring duplicate monsters into battles here.
Unlike regular monster battles, the five elemental Raid Bosses each possess a different kind of attack bar and skill pattern. The elemental Raid Bosses have go through each of their attack skills in sequential order as displayed on their respective attack bars, starting with their weakest attacks and culminating in their ultimate attack once they reach the end of the bar. Additionally, each of the five elemental Raid Bosses are immune to all harmful effects (including attack gauge manipulation). As such, there is no way to force a Raid Boss to go backward on their attack bar.
Just like most monsters, the five Bosses possess an HP bar. If players can take down a boss' HP down to zero, it will fall into a "Groggy State" where it will be unable to attack. Once in this state, the boss' attack bar will reset and it will take more damage than normal. It will also be vulnerable to harmful effects in this state (all except inability effects, continuous damage, and attack gauge decrease). The time a boss remains in Groggy State varies. Once the boss' attack bar is filled in this state, it will restore it's HP back to full and will deal increased damage and have increased HP.
The cycle will last until all of the player's monsters are defeated. If players can force the boss into Groggy State three times, the boss will be completely defeated.
Players are given out rewards when fighting each boss based on their rank, which is based on the amount of damage done, regardless of whether players are able to completely defeat the boss (although defeating the boss will give the player the highest standing available). Rewards are given from the following pool:
- Flaming Fire Crystal
- Frozen Water Crystal
- Whirling Wind Crystal
- Shiny Light Crystal
- Pitch-black Dark Crystal
- Condensed Magic Crystal
- Pure Magic Crystal
- Rune Piece
- Mystical Scroll
- Shapeshifting Stones
- Summoning Stones
Each of the six Raid Bosses possess their own unique skills in battle.
Stats Raid boss Edit
|Rift boss stats||R1||R2||R3||R4||R5|
|HP||1.000.000||≈(1.500.000 a 1.600.000)|
In other languageEditRift of Worlds
|English||Rift of Worlds|
|Japanese||異界への道||Ikai e no Michi|
|French||Rift des mondes|
|German||Riss der Welten|
|Portuguese||Portal de Outros Mundos|
|Spanish||Grieta de los Mundos|
|Indonesian||Rift of Worlds|
|Vietnamese||Rãnh Quỷ Thế Giới|
Chaos Beast Khi'zar Kha'jul
|English||Chaos Beast Khi'zar Kha'jul|
|Korean||혼돈의 마수 키자르카쥴|
|French||Bête du Chaos Khi'zar Kha'jul|
|German||Chaosbestie Khi'zar Kha'jul|
|Russian||Неистовый Киджар Каджура|
|Portuguese||Besta de Caos Khi'zar Kha'jul|
|Spanish||Bestia del Caos Khi'zar Kha'jul|
|Indonesian||Chaos Beast Khi'zar Kha'jul|
|Malay||Khi'zar Kha'jul Raksasa Huru-Hara|
|Vietnamese||Chaos Beast Khi'zar Kha'jul|