Stats reflect 6-star max, with each bar reflecting how that particular stat compares to the minimum and maximum that can be found among all monsters.
e.g. A monster with 15,000 HP will have its bar reach the end since that's the maximum among all monsters.
Sonic Boom: Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +15%
Ice Blast: Attacks the enemy 3 times with energy balls. Each attack has a 30% chance of decreasing the target's Attack Bar by 30%. The damage increases accordingly to your MAX HP. (Reusable in 3 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Tidal Wave: Inflicts damage proportional to your MAX HP to all enemies and reduces their Attack Bars by 30%. (Reusable in 4 turns)