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Summoners War patch 1.2.2

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Summoners War patch 1.2.2 was released on August 14, 2014. It updates Summoners War: Sky Arena to version 1.2.2.

Change logEdit

Skill rebalancingEdit

Attribute Monster Skills Changes
Water Inugami Team Up The Al will now use this skill only when there is more than 1 ally on the field.
Water Hellhound Group Hunt The Al will now use this skill only when there is more than 1 ally on the field.
Water Golem Frost Blow Damage has been increased by 14%.
Water Vagabond Deadly Blow The Cooltime has been decreased by 1 turn.
Water Magical Archer Arrow of Water Damage has been increased by 15%. The Cooltime has been decreased by 1 turn.
Water Rakshasa Delicate Whip The Cooltime has been decreased by 1 turn.
Water Pierret Thousand Shots Damage has been decreased by 10%.
Wind Warbear Clean Shot The Al will now use this skill when your HP is below 50%.
Wind High Elemental Focus Attack The Al will now use this skill only when there is more than 1 ally on the field.
Wind Archangel Great Angel's Mercy The Cooltime has been decreased by 1 turn.
Wind Joker Amputation Magic Damage has been decreased by 14%.
Fire Inugami Team Up The Al will now use this skill only when there is more than 1 ally on the field.
Fire Warbear Counterblow The Cooltime has been decreased by 1 turn.
Fire Nine-tailed Fox Phantom Light Life Drain rate has been increased from 30% to 50%.
Fire Golem Lava Blow Damage has been increased by 14%.
Fire Sylph Phoenix's Fury Damage has been increased by 8%.
Fire Pierret Wheel of Fire Stun Chance has been increased from 10% to 20%.
Fire Amazon Last Shot Damage has been increased by 17%. The Cooltime has been decreased by 1 turn.
Fire Vagabond Cry of Challenge The Cooltime has been decreased by 1 turn.
Fire Magical Archer Hell Flame Arrow The Cooltime has been decreased by 1 turn.
Light Sylph Double Cyclone Damage has been increased by 10%.
Light Pierret Rapid Fire Damage has been increased by 14%. The Cooltime has been decreased by 1 turn.

Skill errors fixedEdit

Attribute Monster Skill Fixes
WaterLiving ArmorGlacier Armor (Passive)The skill will now activate when you are attacked.
WaterDragon KnightTorrentThe skill will now properly ignore the targets defense.
WaterOccult GirlGirl's PrayerThe skill has been changed to dispel the weakening effect first before healing the target
WaterHowlHeal!The skill has been changed to heal the target before dispelling the weakening effects.
WaterLichDeadly TouchThe skill will now attack the selected target and then attack 2 - 3 random targets.
WindDragon KnightTorrentThe skill will now properly bypass the targets defense.
WindDragon KnightEye of the Storm (Passive)When there's a majority of Monsters whose Attack Speed has been limited to 100 by the skill "Eye of the Storm; the order of attack will be determined by their usual attack speed.
WindLichDeadly TouchThe skill will now attack the selected target and then attack 2 - 3 random targets.
FirePhoenixEternity (Passive)The skill will now heal every turn.
FireHowlHeal!The skill has been changed to heal the target before dispelling the weakening effects.
FireDeath KnightExtortionThe damage and recovery amount will now be determined by a fixed rate of the MAX HP.
DarkDragon KnightTorrentThe skill will now properly bypass the targets defense.
DarkOccult GirlGirl's PrayerThe skill has been changed to dispel the weakening effect before healing the target
DarkHowlHeal!The skill has been changed to heal the target before dispelling the weakening effects.
DarkLichDeadly TouchThe skill will now attack the selected target and then attack 2 - 3 random targets.

Skill descriptions fixedEdit

Attribute Monster Skill Original Text Fixes
LightVampireAwakeningIncreases Attack Speed by 15.Increases Resistance by 25%.
DarkHigh ElementalSoul SplitAttacks the enemy by splitting the enemy's soul in half and recovers your HP by 25% if the enemy dies.Attacks the enemy by splitting the enemy's soul in half and recovers your HP by 35% if the enemy dies.
WaterHellhoundGroup HuntPerform a fierce cooperative attack with a fellow ally.Perform a fierce cooperative attack with two fellow allies.
Water/Fire/Wind/Light/DarkLichSoul SummoningAttacks an enemy with the soul of the dead and decreases the target's Attack Speed for 1 turn.Attacks an enemy with the soul of the dead and decreases the target's Attack Speed for 1 turn with a 75% chance.
WaterLichDeadly TouchRandomly attacks the enemy multiple times. Freezes the enemy for 1 turn if the enemy's Attack Speed has been decreased.Randomly attacks the enemies for several times. If the enemy that's attacked has a Weaking Effect that decreases their Weakening Attack Speed, that effect will be consumed and the enemy shall be frozen for 1 turn
Wind/DarkLichDeadly TouchRandomly attacks the enemy multiple times. Freezes the enemy for 1 turn if the enemy's Attack Speed has been decreased.Randomly attacks the enemies for several times. If the enemy that's attacked has a Weakening Effect that decreases their Attack Speed, that effect will be consumed and the enemy shall be stunned for 1 turn.

Other fixesEdit

  • Challenges renewed
    • The clear reward for ""Building Friendship"" has been changed to Arena Invitations.
    • More tiers have been included to existing challenges.
    • Achievements for clearing the 1st, 4th, 7th, and 10th stages of the Cairos Dungeon have been included.
    • Achievements for completing Rune sets have been included.
  • Awakening effects have been included
    • Awakening effects for Viking, Amazon, Golem, Serpent, Griffon, Bearman, Inferno, High Elemental, Salamander, Werewolf, Howl have been included.
  • The issue in which the replay button wasn't functioning for Secret Dungeons has been fixed.
  • The Rune Engrave, Power-up, and Sell buttons that shows up in the Rune info window will no longer be activated when you are in Selective Sales mode. (iOS devices)
  • The Rune Sell button that shows up in the Rune info window will no longer be activated when you are in Selective Sales mode. (Android devices)

iOS related fixesEdit

  • There was a problem of the timer displaying the remaining time incorrectly when a player moved a harvestable building. This issue has been resolved.
  • Players will no longer be able to run cheating applications.
  • Improved the network delay that was caused by in-app purchase verification.
  • We've resolved the issue in which the final menu of the Summonhenge wasn't kept as default.
  • We've resolved an issue in which the player was able to use the Monster in the Monster Storage if it was stored while being placed for battle.