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Summoners War patch 1.2.8 was released September 27, 2014. It updates Summoners War: Sky Arena to version 1.2.8.

ChangelogEdit

New featuresEdit

  • 5 new Monsters!
    • Inclusion of Monkey King, Kung Fu Girl, Samurai, Drunken Master, and Beast Monk.
  • New fusion recipes have been added to the Fusion Hexagram.
    • The Fusion recipes for Wind Valkyrja, Fire Sylph, and Water Undine have been added.
  • Game memory has been optimized.
  • The Monster info UI has been modified so that buttons and checkboxes won't be affected while scrolling up and down.
  • The ending sound effect of the Faimon Volcano and the music for the final stage of the Trial of Ascension has been modified.

Skill rebalancingEdit

Attribute Monster Skill Changes
WindHarpuWhirlpoolDamage increased by 22%
FirePhoenixFlame NovaDamage average increased by 7%
WindPhoenixLightning NovaDamage average increased by 7%
DarkPhoenixDark NovaDamage average increased by 7%
FireSalamanderEarthquakeDamage increased by 12%
WindSerpentThunder BlastDamage increased by 14%
DarkSerpentDark BlastDamage increased by 14%
WindImpHurricane SwingDamage increased by 10%
Water/Fire/Wind /Light/DarkHowlAttack!Changed so that your attack gauge increases even if you miss an attack
Water/Fire/Wind /Light/DarkHowlAttack!Attack gauge increases by 20% ->30%
LightHigh ElementalMysterious BalanceRecovery amount 15% -> 25%
WaterChimeraCrushCooltime decreased by 1
LightChimeraHoly CallingIncludes yourself to the recovery target
WaterPierretFreezing ShotDamage increased by 16%
FirePierretFlame ShotDamage increased by 16%
DarkPierretPoison ShotDamage increased by 16%
LightVampireImmortality (Passive)An effect to increase the resistance by 30% added
WaterValkyrjaFirst Aid (Passive)An effect to recover by 20% of the lost HP added
WaterVikingSlaughter (Passive)Critical rate 10% -> 15%, Critical damage 25% ->30%
FireVikingMarauder (Passive)Bloodsucking amount 20% -> 30%
Water/Wind/Dar kMartial CatChain AttackAttack gauge decrease amount 15% ->25%
Fire/LightMartial CatCounterattackAn effect to increase the attack gauge by 50% after an attack added
LightArchangelJudge (Passive)Includes yourself to the counterattack target


Skill error fixesEdit

Attribute Monster Skill Modifications
Water/Fire/Wind/Light/DarkGrim ReaperGrim ScytheFixed the issue of turns happening out of order. (Happens when attacking simultaneously with a different monster that gets a turn.)
Water/Fire/Wind/Light/DarkOccult GirlHelp Me TeddyFixed the issue of turns happening out of order. (Happens when attacking simultaneously with a different monster that gets a turn.)
LightVagabondKnighthood (Passive)Fixed the problem of the effect not being implemented on the monster with the skill when there are 2 or more monsters with the same skill.
DarkDeath KnightControlFixed the problem of the effect not being implemented on the monster with the skill when there are 2 or monsters with the same skill.
FireDragon KnightNoble Blood (Passive)Fixed the problem of the skill icon showing when you're Incapacitated or against Arcane Towers
FireLichSuper Man (Passive)Fixed the problem of the effect's turn not decreasing when the effect is activated while incapacitated
FireSylphPhoenix furyFixed the problem of the damage decreasing with Awakening.
DarkSylphTurbulenceFixed the problem of the damage decreasing with Awakening.
WindOccult GirlWind Guardian AngelFixed the problem of the chances of decreasing the attack gauge being loss.
Water/Fire/WindDeath KnightDeadly BlowFixed the problem of the chances of disturbing recovery being high.
WindImpHurricane SwingFixed the problem of the damage accumulating with multiple enemies.

Skill AI and modificationsEdit

Attribute Monster Skill Changes
LightGolemAcquires Protection of Light (Passive)Modified to "The inflicted damage of one attack won't exceed 20% of the MAX HP. [Automatic Effect)"
WindSylphidForce FieldModified to "Creates a shield that absorbs the inflicted damage proportionate to your level for all allies for 3 turns and decreases the chance of being attacked with a critica1 hit of the allies."
Water/Fire/DarkInugamiTeam UpModified the AI so that the skill isn't activated when the ally, incapacitated
WaterHellhoundGroup HuntModified the AI so that the skill isn't activated when the ally, incapacitated
WindHigh ElementalConcentrated AttackModified the AI so that the skill isn't activated when the ally, incapacitated
LightHigh ElementalMysterious BalanceModified the Al so that it's used when the HP Is low

Other fixesEdit

  • Famitsu Partnership monster, Fami the Magical Archer's skill has been changed
Attribute Monster Skill Changes
Light Magical Archer (Famitsu Partnership) Wedge Arrow Skill change. [Wedge Arrow) -> [Light Wedged Arrow)
Light Magical Archer (Famitsu Partnership) Awaken Effect Awaken Effect change: [Ability Power-up: Critical rate +15%] -> [Leader Skill: Ally's critical damage+25%]