FANDOM


Summoners War patch 1.4.2 was released on January 30, 2015. It updated Summoners War: Sky Arena to version 1.4.2.

ChangelogEdit

Skill balancingEdit

Monster Attribute Skill Modifications
FairyWaterSleep SpellDamage increased by 11%
WindSpirit's WrathDamage increased by 8%
DarkSpirit's CurseDamage increased by 13%
ImpWaterIce BallDamage increased by 9%
Fire/Wind/DarkHeart PierceDamage increased by 8%
LightLight BallDamage increased by 9%
DarkMassacre (Passive)Increased the damage value that increases according to the lost HP
PixieWaterShooting StarDamage increased by 25%
FireIncinerateDamage increased by 14%
DarkAbsorb EnergyDamage increased by 10%
HellhoundWaterGroup HuntDamage increased by 11%
LightClashDamage increased by 10%
WindEnrage (Passive)Increased the damage value that increases according to the lost HP
HarpyFire/Wind/LightCrow HuntDamage increased by 24%
FireWolf HuntDamage increased by 33%
WindBoar HuntCooltime decreased by 1
WaterBear HuntDamage increased by 20%
DarkSign of DeathDamage increased by 10%
WarbearWater/Fire/Wind/Light/DarkThrashDamage increased by 13%
Fire/DarkRoarDamage increased by 50%
DarkChargeDamage increased by 11%
GarudaWindTriple ThunderDamage increased by 17%
InugamiWind/LightSeizeDamage increased by 10%
WindSmotherDamage increased by 9%
WaterCounterattackDamage increased by 10%
DarkScarDamage increased by 14%
SalamanderWaterGlacial CrashDamage increased by 10%
WindSandstormDamage increased by 15%
DarkDark StormDamage increased by 15%
Nine-tailed FoxWater/Wind/LightSoul SnatcherDamage increased by 25%
WindSweet TalkDamage increased by 14%
LightWill-o'-the-Wisp(Awaken)Effect activation rate increased by 15% -> 20%
FirePhantom LightDamage increased by 6% / Cooltime decreased by 1
DarkNightmareDamage increased by 14% / Cooltime decreased by 1
SerpentWaterTidal WaveDamage increased by 12%
WindThunder BlastDamage increased by 8%
DarkDark BlastDamage increased by 8%
Poison MistDamage increased by 11%
UndineFireShare LifeRecovery amount increased by 10% -> 15%
InfernoWater/LightPierceDamage increased by 10%
FireHell FireEffect rate increased by 50% -> 70%
MeteorDamage increased by 10%
WindHell LightningEffect rate increased by 50% -> 80%
Hell BlowDamage increased by 25%
LightJudgment of LightDamage increased by 10%
DarkHell ShadowEffect rate increased by 50% -> 70%
SylphFire/DarkTurbulenceDamage increased by 11%
WindAirbenderDamage increased by 8%
HarpuWater/Fire/DarkDeadly DartDamage increased by 6%
LightGreat FriendsDamage increased by 33%
High ElementalWaterIce PrisonDamage increased by 10% / Cooltime decreased by 1
Wind/DarkSoul SplitDamage increased by 13%
WindConcentrated AttackDamage increased by 14% / Cooltime decreased by 1
PhoenixWaterFrozen OrbDamage increased by 10%
FireFlame NovaDamage increased by 17%
WindLightning NovaDamage increased by 17%
LightHoly OrbDamage increased by 10%
DarkDark NovaDamage increased by 17%
ChimeraWaterTrampleDamage decreased by 5%
WaterCrushDamage increased by 10%
Fire/Wind/Light/DarkTrampleDamage increased by 9%
LightHoly CallingCooltime decreased by 1
SuccubusWaterParting GiftDamage increased by 11%
DarkNight Hag's ScuttleDamage increased by 21%
HowlWindAttack! Heal!Damage increased by 10%
DarkAttack! Attack!Damage increased by 10%
NinjaWater/Wind/LightSlicing WindsDamage increased by 11%
Fire/DarkDragon AttackDamage increased by 12%
DarkSimple SolutionDamage increased by 9% / Cooltime decreased by 1
PierretWaterFreezing ShotDamage increased by 12%
FireFlame ShotDamage increased by 10%
Wind/LightAir SlashDamage increased by 20%
DarkPoison ShotDamage increased by 10%
Dark ForceDamage increased by 17%
WerewolfWaterShredDamage increased by 8%
BearmanWindFlashing StrikeAttack guage decreased by 20% -> 30%
Wind/DarkCry of BattlefieldRemoves 1 hamfrul effect -> 2 harmful effects
DarkUp-down AttackDamage increased by 8%
VampireWater/Wind/DarkWeakenDamage increased by 7%
Fire/LightNoble AgreementDamage increased by 7%
VikingFire/Wind/DarkCrushing ArmorDamage increased by 10%
WindFiring AxeDamage increased by 25%
DarkFurious MarchCooltime decreased by 1
AmazonWaterIce ArrowDamage increased by 8%
FireFire ArrowDamage increased by 8%
DarkPoison ArrowDamage increased by 8%
LightPhantom CrushDamage increased by 19%
Imp ChampionLightShining SpearDamage increased by 10%
DarkSpear ShowerDamage increased by 11%
Hell LadyWaterEternal ScarDamage increased by 11%
FireSoul CrusherDamage increased by 5%
WindCaptureDamage increased by 8%
Brownie MagicianWaterHarmless PrankCooltime decreased by 1
MinotaurosWater/Wind/DarkSlaughterDamage increased by 13%
Fire/LightChopDamage increased by 12%
WaterStabDamage increased by 10%
FirePushDamage increased by 10%
LizardmanWater/Wind/DarkPoisonous WhirlwindDamage increased by 8%
Drunken MasterWaterSeal PunchDamage increased by 11%
FireTiger PunchDamage increased by 13%
WindPhoenix KickDamage increased by 10%
LightStork KickDamage increased by 19%
Beast MonkWaterTrick of WaterCooltime decreased by 1
FireTrick of FireCooltime decreased by 1
WindTrick of WindCooltime decreased by 1
LightTrick of LightCooltime decreased by 1
DarkTrick of DarknessCooltime decreased by 1
Kung Fu GirlFireFire Dragon AttackDamage increased by 11%
Fire/Water/DarkEnergy BallIncreased the activation rate of Shadowless Kick by 25% -> 30%
Wind/LightIncreased the activation rate of Twist Kick by 25% -> 30%
LightLight Dragon AttackDamage increased by 11%
SamuraiFire/DarkDouble SlashDamage increased by 12%
WaterCharging SlashDamage increased by 19%
FireFlame SlashCooltime decreased by 1
WindThunder WieldDamage increased by 10%
Monkey KingWater/LightAll or NothingCooltime decreased by 1
WaterAlter Ego AttackDamage increased by 10%
FireFire Monkey WandDamage increased by 11%
Gold Headband (Passive)Attack Power increases by 15% when attacked (Up to 10 times) -> Attack Power increases by 20% when attacked (Up to 10 times)
WindLightning Monkey WandDamage increased by 11%
DarkDark Monkey WandDamage increased by 8%
Summon CloudsDamage increased by 11%
LightGiant NetDamage increased by 11%
Living ArmorFire/LightPowerful MashDamage increased by 17%
Dragon KnightFire/LightJusticeDamage increased by 18%
Death KnightFire/Wind/LightDeadly WaveDamage increased by 25%
LightTradeDamage increased by 26% / Cooltime decreased by 1 / Revives and increases the ally's HP by 20% -> 30% if the enemy's killed
Mystic WitchWater/DarkToad PoisonDamage increased by 20%
DarkThorny Bush SummoningDamage increased by 22%
WindCurseDamage increased by 10%
Occult GirlFire/Wind/LightToy KnightCooltime decreased by 1
OracleFire/Water/LightPredicted FutureDamage increased by 25% / Cooltime decreased by 1
FireLoss of Cause and Effect (Passive)Increases the ally recovery amount by 5% -> 10%
DarkCritical ErrorCooltime decreased by 1
RakshasaFire/LightBurning SwingDamage increased by 10%
DarkDevil's WhipDamage increased by 11% / Cooltime decreased by 1
Bounty HunterWater/Fire/Wind/Light/DarkBull's EyeDamage increased by 9%
Wind/LightArrow of PurificationDamage increased by 9%
WindTrigger HappyCooltime decreased by 1
LightPrison of LightDamage increased by 10% / Increases your chances of activating the skill cooltime by 50% -> 100%
Magical ArcherWater/Fire/Wind/Light/DarkMagic ArrowDamage increased by 13%
WaterArrow of WaterDamage increased by 11%
FireHell Flame ArrowDamage increased by 18%
LightCritial ArrowDamage increased by 9%
DarkShadow ArrowCooltime decreased by 1
Magical Archer(Fami)LightMagic ArrowDamage increased by 13%
Critial ArrowDamage increased by 9%
Epikion PriestDarkSoul ControlDamage increased by 13% / Cooltime decreased by 1
VagabondWater/DarkTaunting StrikeDamage increased by 9% / Increases your chances of provoking by 70% -> 80%
Grim ReaperWindDeath PenaltyDamage increased by 14%
Martial CatWater/Wind/DarkChain AttackDamage increased by 8%
Phantom ThiefFireOld Grudge (Passive)Increases the Attack Power by 50% -> 100% if the HP is above 50%

Skill errors fixedEdit

Monster Attribute Skill Modifications
ElementalWater/Fire/LightElement ExplosionDamage proportionate to the enemy's current HP -> Damage proportionate to the enemy's MAX HP
LightResist Element (Passive)(Passive target extended) Decreases your attribute damage from Water, Fire, and Wind by 30%-> Decreases all allies' attribute damage from Water, Fire, and Wind by 20% and can't be accumulated
Nine-tailed FoxLightReincarnateBeneficial effect will remain even if the skill is used
DarkWill-o'-the-Wisp(Awaken)Recovery amount 30% -> 50%
SerpentLightPunish (Passive)Attack Power increases by 15% when attacked (Up to 10 times) -> Increases the Attack Power and Defense by 20% (Up to 5 times)
GolemWindBarrier (Passive)(Previously) Decreases the inflicted damage by 40% when your HP is below 50% -> Skill name changes: Patrol (Passive) / Changed to decrease damage by 15% and counterattack with a 20% chance
InfernoDarkLast Curse (Passive)Additionally disturbs the attacker's recovery for 1 turn when you die
DragonLightHoly LightAdditionally removes up to 2 harmful effects of each ally
LightArmageddonInflicts critical damage to dark attribute -> Inflicts critical damage to all attributes except for light
DarkDecimateInflicts critical damage to light attribute -> Inflicts critical damage to all attributes except for dark
HarpuDarkViolent FriendsDamage increased by 10% / Additionally weakens the defense for 2 turns with a 20% chance for each attack
PhoenixDarkFiery PathDamage increased by 75% / Additionally blocks the enemy's revival
NinjaFireNarrow Escape (Passive)Additionally increase the attack gauge by 50 when activated
WerewolfFire/Wind/DarkSurprise AttackProportionate to Attack Power -> Proportionate to the MAX HP
LightMassacreChanged to Proportionate to the MAX HP / Additionally removes the beneficial effect with a 50% chance for each attack
DarkContaminated Blood (Passive)Inflicted damage to the attacker 10% ->12%, removed the effect of inflicting continuous damage for 3 turns / Additionally inflicts the harmful effect for 1 turn with an attack
VampireWindDeath BlowDamage increased by 7% / Skill Power-up level added: Damage increased by 10%
LightImmortality (Passive)Resistance increased by 30% -> Increases the chances of the enemy landing a glancing hit by 30% when attacked
DarkFeast of Blood (Passive)Recovers the ally by half of 30% of the inflicted damage -> Recovers the ally by 30% of the inflicted damage
AmazonWindWind ShotChanged to damage proportionate to the attack speed
DarkSoul CrushDamage proportionate to the enemy's HP -> Damage proportionate to the attack Power / Additionally blocks the enemy's revival
MinotaurosDarkExile (Passive)Basic Attack Power increased by 20% -> 30% / The increased Attack Power value for lost HP increased
LizardmanDarkCamouflage (Passive)Additionally increases the counterattack rate by 15%
Drunken MasterDarkSnake PunchDamage increased by 19% / Increases your critical rate for 3 turns -> Increases ally's critical rate for 2 turns
SamuraiLightLight SlashDecreases the cooltime by 1 / Additionally increases the inflicted damage by 25% on enemies with harmful effects
DarkDark SlashDecreases the cooltime by 1 / Additionally increases the inflicted damage by 25% on enemies with harmful effects
Dragon KnightWindEye of the Typhoon (Passive)Passive changed: Limits the MAX attack speed of all monsters to 100. (Boss Monsters excluded) -> The attack speed of all enemies and allies is limited to your attack speed. (Boss Monsters and characters with the same skill excluded) / Additionally decreases the enemy's attack gauge by 10%
LightKing's Rage (Passive)Passive changed: Increases your Attack Power by 15% each time your allies become incapacitated (up to 10 times) -> Increases your Attack Power by 20% each time your allies become incapacitated (Up to 10 times)
Death KnightWater/DarkCheck and DestroyProportionate to the Attack Power -> Proportionate to the MAX HP
WaterDeclineRemoves the harmful effect of all allies + gains immunity for 2 turns
Mystic WitchFire/Wind/LightJealousyWeakens the defense for 2 turns with a 50% chance and wakens the defense for 2 turns with a 100% chance if the enemy's under beneficial effect
LightComet SummoningCreates a shield on the enemy with the lowest HP for 2 turns after an attack
LichWater/Fire/Wind/Light/DarkAwakening effect changedAcquire a passive skill -> Acquire a leader skill
Water/Wind/DarkDeadly TouchDamage increased by 21% / Additionally weakens the defense for 2 turns with a 35% chance
Fire/LightSinkholeDamage increased by 22% / Vampire effect 30% -> 50% / Additionally absorbs the attack gauge by 15% with a 10% chance for each attack
WaterEnd of Evolution (Passive)Additionally decreases your chances of being attacked with a critical hit by 25%
DarkKing of the Dead (Passive)Increases the Attack Power by 30% if the monster dies (up to 5 times)
OracleLightStart and EndBecomes invincible for 1 turn
RakshasaWaterDelicate WhipDamage increased by 8% / Stuns the enemy for 1 turn if the enemy has 3 or more harmful effects -> Activates if the enemy has 2 or more harmful effects
Bounty HunterWater/Fire/DarkChain FireDamage increased by 14% / Skill Power-up level added: Cooltime decreased by 1
Grim ReaperDarkDoomsdayDamage increased by 8% / Additionally stuns the enemy if you attack an enemy under continuous damage
Beast MonkWater/Fire/Wind/Light/DarkCrushing Blow(Awaken)Changes to damage proportionate to the MAX HP when awakened
Phantom ThiefFire/Wind/DarkSurprise VisitSkill Power-up level added: Cooltime decreased by 1
ChimeraWater[Stats changed]Stats adjusted to better suit Attack types

Skill errors/AI fixedEdit

Monster Attribute Skill Modifications
DragonFireRain of FireSkill description changed: Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 75% chance. -> Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 25% chance for each attack.
LightHoly LightAI added so that the effect is activated when the HP falls below a certain point or when under many harmful effects
Beast MonkFire/Wind/LightMeditateAI modified so that the skill is activated when the ally's HP falls below a certain point
Water/DarkDefendAI modified so that the skill is activated to the monster with the lowest HP with a fixed chance
Death KnightWaterDeclineAI added so that the skill is activated when the HP falls below a certain point or when under many harmful effects and with a fixed chance
Phantom ThiefFireOld Grudge (Passive)Fixed the error of the passive effect not activating if the Phantom Thief attacks at the beginning of battle Brownie Magician Light Small Grudge (Passive) Skill description modified: Increases the Attack Power by 50% -> Increases the inflicted damage by 50%

Other changesEdit

  • Some stages in the Scenario Mode and Trial of Ascension have been downgraded to keep the difficulty balanced after the skills balance modifications.
  • 3 ~ 5★ Rune Modifications - Some of the main properties of Runes will increase for Power-ups.
    • Affected Rune stats
Main Properties Affected Runes
HP%/ATK%/DEF%/ Critical Rate % / Effect Accuracy % / Effect Resistance %★4,★5
Attack Speed★3,★4
Critical Damage % ★5
    • Adjusted Value
Power-up Level HP(%)/ATK(%)/DEF(%) Critical Rate(%) Effect Accuracy(%)
Effect Resistance(%)
Attack Speed Critical Damage(%)
*4*5*4*5*4*5*3*4*3*5
Basic5845693448
17106781145611
2912810101457915
3111511121316681118
41317131515198101321
51620151717219111625
618221719192310131828
720241922212612142031
822272224242813162234
924292427263114172538
1027322629283316192741
1129342831303517202944
1231373034323818223248
1333403336354019233451
1436433539374321253654
1543514147445125304365
    • Runes in possession will be balanced during server maintenance if the Power-up Level is +12 or above. Runes with Power-up Level +11 or below will get balanced properties when you successfully Power-up 1 time.
    • Please note that implementing the changes on all of the Runes at the same time couldn't be done due to the large number of Runes. Thank you for your understanding!