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Summoners War patch 1.5.5 was released on April 13, 2015. It updates Summoners War: Sky Arena to version 1.5.5.

ChangelogEdit

Rune balancingEdit

  • First time activation of Violent runes has been increased to 22% from 20%, with subsequent consecutive activation rates decreasing by 30% each time (22% -> 15.4% -> 10.8%).
  • Set bonus from Fatal runes increased to 35% from 30%.
  • Shield rune set bonus increased to 15% from 10%.

Guild Battle improvementEdit

  • Conditions for the Guild Grades have changed.
Grade Previously Changed to
Legendary Guild Rank 1 Rank 1
Guardian Guild (★★★) Rank 10 Rank 10
Guardian Guild(★★) Rank 50 Rank 50
Guardian Guild(★) Rank 100 Rank in top 10%
Conqueror Guild (★★★) Rank in top 10% Rank in top 15%
Conqueror Guild(★★) Rank in top 15% Rank in top 20%
Conqueror Guild(★) Rank in top 20% Rank in top 30%
Challenger Guild (★★★) Rank in top 35% Rank in top 40%
Challenger Guild(★★) Rank in top 50% Rank in top 50%
Challenger Guild(★) Rank in top 70% Rank in top 70%
Beginner Guild Rank in top 100% Rank in top 100%
  • The number of Summoning Stones given out as weekly rewards has been increased, and will be in effect starting from the tallying at Apr. 4th 11pm PDT.
Grade 10 Man League 20 Man League
Previously Changed to Previously Changed to
Legendary Guild 1600 2000 4800 6000
Guardian Guild (★★★) 1200 1500 3600 4500
Guardian Guild(★★) 800 1000 2800 3500
Guardian Guild(★) 600 750 2000 25000
Conqueror Guild (★★★) 400 500 1600 2000
Conqueror Guild(★★) 320 400 1200 1500
Conqueror Guild(★) 240 300 800 1000
Challenger Guild (★★★) 120 150 600 750
Challenger Guild(★★) 80 100 320 400
Challenger Guild(★) 60 70 240 300
Beginner Guild 40 50 160 200
  • Guild Points will be given out accordingly to the Guild's Grade (In effect starting Mar. 28th 11pm PDT).
Grade Previously Changed to
Legendary Guild 5 Points per Win 6 Points per Win
Guardian Guild (★★★)
Guardian Guild(★★)
Guardian Guild(★)
Conqueror Guild (★★★) 5 Points per Win
Conqueror Guild(★★)
Conqueror Guild(★)
Challenger Guild (★★★) 4 Points per Win
Challenger Guild(★★)
Challenger Guild(★)
Beginner Guild 3 Points per Win
  • Beginner Guilds will no longer be able to acquire the bonus Guild Points that are granted based on the opponent's rank within the enemy Guild (In effect as of Mar. 28th 11pm PDT).
  • When a Guild successfully holds off the enemy for a Guild Battle session, all of the Guild members will get 10 Guild Points (In effect starting Mar. 28th 11pm PDT).

Skill balancingEdit

Monster Attribute Skill Changes
Kung Fu GirlFire/Water/DarkShadowless KickChances to remove beneficial effects has been increased from 40% to 75%.
WaterWater Dragon AttackThe skill will now have a 25% chance to counterattack during cooltime.
FireFire Dragon Attack
WindWind Dragon Attack
LightLight Dragon Attack
DarkDark Dragon Attack
Sky DancerWindFallen BlossomsCooltime has been increased by 1 turn.
PioneerFireSleeve AttackDamage has been increased by 10%.
WindLightning of CycleDamage has been increased by 10%.
Fire/Wind/DarkNorth Stars WisdomChances to remove beneficial effects have been increased from 50% to 75%. The skill will now additionally have a 75% chance to prevent the target from receiving beneficial effects."
LichWater/Wind/DarkDeadly TouchDamage has been increased by 7%.
Fire/LightSinkholeChances to absorb the target's Attack Bar have been increased from 10% to 15%.
Nine-tailed FoxWater/Wind/LightSoul SnatcherDamage has been increased by 8%.
WaterCleanseDamage has been increased by 8%.
FirePhantom LightThe skill will now have a Branding Effect that lasts for 2 turns.
WindSweet TalkDamage has been increased by 8%.
LightReincarnateCooltime has been reduced by 1 turn.
DarkNightmareDamage has been increased by 8%.
PierretWaterFreezing ShotDamage has been increased by 6%.
WaterThousand ShotsCooltime has been reduced by 1 turn.
FireFlame ShotThe skill will now also have Defense weakening effects along with the Attack Power reduction effect, both lasting for 2 turns.
DarkDark ForceThe skill will now also decrease 50% of the target's Attack Bar.
SuccubusWaterParting GiftThe skill will now also have an Attack Bar absorption effect ( 10% absorption per hit).
Phantom ThiefWater/LightArrestDamage has been increased by 9%.
ElementalFire/Water/LightElement ExplosionDamage has been increased by 8%.
SerpentWaterIce BlastDamage will now scale accordingly to the Monsters MAX HP.
FireFire Blast
LightLight Blast
Imp ChampionFire/Water/Wind/Light/DarkSpear ChargeThe Attack Power increase effect activated on Critical Hits will now last for 2 turns (up from 1 turn).
Fire/Water/DarkSpear PierceDamage has been increased by 12%.
Wind/LightDefensive FormationRecovery amount has been increased from 15% to 20%.
Bounty HunterFire/Water/DarkChain FireChances to attack consecutively have been increased from 25% to 30%.
Wind/LightArrow of PurificationThe skill will now increase the Monsters Attack Bar by 50% when the target's beneficial effect has been successfully removed.
High ElementalWaterIce PrisonCooltime has been reduced by 1 turn.
LightMystical Blood TransfusionThe skill will now remove harmful effects on both the target and the Monster.
HarpuFireFiery DanceRecovery amount has been increased from 20% to 25%.
HarpyLightAlert"Instead of increasing Attack Speed and decreasing chances of getting hit by Critical Hits for 3 turns, the skill will now decrease the chances of getting hit by Critical Hits for 3 turns and increase the Attack Bar of all allies by 30%."
DarkSign of DeathDamage has been increased by 11%.
Beast HunterFire/LightAim Weak SpotCooltime has been reduced by 1 turn.
MinotaurosWaterStabCooltime has been reduced by 1 turn.
FirePushCooltime has been reduced by 1 turn.
Drunken MasterWaterSeal PunchCooltime has been reduced by 1 turn.
FireTiger PunchCooltime has been reduced by 1 turn.
WindPhoenix KickCooltime has been reduced by 1 turn.
LightStork KickCooltime has been reduced by 1 turn.
DarkSnake PunchCooltime has been reduced by 1 turn.
VampireWaterKilling WaveDamage has been increased by 4%.
YetiLightSilent Rage"Instead of increasing the Monsters Attack Power for 3 turns, the skill will now grant increased Attack Power to all allies for 2 turns."
Kobold BomberWaterIce BombThe skill effect will now decrease the target's Defense for 2 turns, instead of decreasing the target's Attack Speed for 2 turns.
JokerWaterRevival Magic (Passive)Cooltime has been reduced by 2 turns.
LightCamouflage (Passive)The skill will now additionally remove 1 beneficial effect from the target.
WerewolfWaterShredDamage will now scale accordingly to the Monsters MAX HP.
ValkyrjaLightSeal of Light"Instead of increasing the target's chances of landing a Glancing Hit for 2 turns, the skill will now prevent the target from using skills for 2 turns."
LightGod's Shield (Passive)The skill will now additionally decrease the chances of allies receiving Critical Hits by 15%.
Brownie MagicianFire/Water/LightFly FlyThe skill will now additionally decrease the target's Defense for 1 turn.
Death KnightLightTradeDamage has been increased by 7%.
Cooltime has been reduced by 1 turn.
The skill will now grant all allies a shield for 2 turns if there is no revivable ally on the field.

Skill effect modificationsEdit

Monster Attribute Skill Changes
Taoist Light Secret Guard (Passive) The skill will now let the monster share HP even under circumstances where the targeted ally is under inability effects.

Skill errors fixedEdit

Monster Attribute Skill Changes
RakshasaWaterDelicate WhipAttacks and recovers by 50% of the inflicted damage. This attack is guaranteed a stun fort turn if the enemy is suffering more than 2 harmful effects.
DarkDevil's WhipAttacks an enemy 4 times, decreasing the Attack Bar by 20% with a 75% chance for each attack. This attack is guaranteed a stun fort turn if the enemy's Attack Bar is depleted.
TaoistLightSecretive Guard (Passive)If an ally receives an attack that kills them, that death will be prevented and 30% of your MAX HP will be transfered to that ally. This skill will not activate if your HP is below 30%. [Automatic Effect)

Monster balancingEdit

Monster Attribute Skill Changes
HarpyWaterStatsStats have been reassigned to focus on HP.
High ElementalLightTypeThe monster's type has been reassigned from Attack to Support.
StatsStats have been reassigned to focus on HP.

UI improvementsEdit

  • If you have a quest, the quest icon at your village will now blink to increase awareness.
  • The strongholds of the opponent's Guild will now have numbers.
  • Guild Battle Rankings have been changed to Guild Battle Log.
  • You can check the Attack/Defense logs at the Guild Battle Log.
  • The UI regarding battle logs and battle history has been improved.
  • The UI has been improved to make the remaining attack chances left in the entire guild easier to see.
  • The alert messages for the individual battles during Guild Battles have been changed to display the ally Guild member's name first.


Bug fixesEdit

  • The issue of Vampire Rune set effects being applied to Elemental's skill [Elemental Explosion] has been fixed.
  • The issue of the chat box disappearing during certain situations has been fixed.
  • Some bugs regarding Achievements have been fixed.
  • [Learn from Loss] can no longer be achieved with Successful Defenses.

Other changesEdit

  • The Monster Storage slot has been increased from 200 slots to 250 slots.
  • The Rune Inventory has been increased from 150 slots to 250 slots.
  • The Monster Storage now has a sorting feature.
  • You will now be able to set the Monsters and attack order for Boss encounters differently for each dungeon.