Summoners War patch 1.5.5 was released on April 13, 2015. It updates Summoners War: Sky Arena to version 1.5.5.
Changelog[]
Rune balancing[]
- First time activation of Violent runes has been increased to 22% from 20%, with subsequent consecutive activation rates decreasing by 30% each time (22% -> 15.4% -> 10.8%).
- Set bonus from Fatal runes increased to 35% from 30%.
- Shield rune set bonus increased to 15% from 10%.
Guild Battle improvement[]
- Conditions for the Guild Grades have changed.
Grade | Previously | Changed to |
---|---|---|
Legendary Guild | Rank 1 | Rank 1 |
Guardian Guild (★★★) | Rank 10 | Rank 10 |
Guardian Guild(★★) | Rank 50 | Rank 50 |
Guardian Guild(★) | Rank 100 | Rank in top 10% |
Conqueror Guild (★★★) | Rank in top 10% | Rank in top 15% |
Conqueror Guild(★★) | Rank in top 15% | Rank in top 20% |
Conqueror Guild(★) | Rank in top 20% | Rank in top 30% |
Challenger Guild (★★★) | Rank in top 35% | Rank in top 40% |
Challenger Guild(★★) | Rank in top 50% | Rank in top 50% |
Challenger Guild(★) | Rank in top 70% | Rank in top 70% |
Beginner Guild | Rank in top 100% | Rank in top 100% |
- The number of Summoning Stones given out as weekly rewards has been increased, and will be in effect starting from the tallying at Apr. 4th 11pm PDT.
Grade | 10 Man League | 20 Man League | ||
---|---|---|---|---|
Previously | Changed to | Previously | Changed to | |
Legendary Guild | 1600 | 2000 | 4800 | 6000 |
Guardian Guild (★★★) | 1200 | 1500 | 3600 | 4500 |
Guardian Guild(★★) | 800 | 1000 | 2800 | 3500 |
Guardian Guild(★) | 600 | 750 | 2000 | 25000 |
Conqueror Guild (★★★) | 400 | 500 | 1600 | 2000 |
Conqueror Guild(★★) | 320 | 400 | 1200 | 1500 |
Conqueror Guild(★) | 240 | 300 | 800 | 1000 |
Challenger Guild (★★★) | 120 | 150 | 600 | 750 |
Challenger Guild(★★) | 80 | 100 | 320 | 400 |
Challenger Guild(★) | 60 | 70 | 240 | 300 |
Beginner Guild | 40 | 50 | 160 | 200 |
- Guild Points will be given out accordingly to the Guild's Grade (In effect starting Mar. 28th 11pm PDT).
Grade | Previously | Changed to |
---|---|---|
Legendary Guild | 5 Points per Win | 6 Points per Win |
Guardian Guild (★★★) | ||
Guardian Guild(★★) | ||
Guardian Guild(★) | ||
Conqueror Guild (★★★) | 5 Points per Win | |
Conqueror Guild(★★) | ||
Conqueror Guild(★) | ||
Challenger Guild (★★★) | 4 Points per Win | |
Challenger Guild(★★) | ||
Challenger Guild(★) | ||
Beginner Guild | 3 Points per Win |
- Beginner Guilds will no longer be able to acquire the bonus Guild Points that are granted based on the opponent's rank within the enemy Guild (In effect as of Mar. 28th 11pm PDT).
- When a Guild successfully holds off the enemy for a Guild Battle session, all of the Guild members will get 10 Guild Points (In effect starting Mar. 28th 11pm PDT).
Skill balancing[]
Monster | Attribute | Skill | Changes |
---|---|---|---|
Kung Fu Girl | Fire/Water/Dark | Shadowless Kick | Chances to remove beneficial effects has been increased from 40% to 75%. |
Water | Water Dragon Attack | The skill will now have a 25% chance to counterattack during cooltime. | |
Fire | Fire Dragon Attack | ||
Wind | Wind Dragon Attack | ||
Light | Light Dragon Attack | ||
Dark | Dark Dragon Attack | ||
Sky Dancer | Wind | Fallen Blossoms | Cooltime has been increased by 1 turn. |
Pioneer | Fire | Sleeve Attack | Damage has been increased by 10%. |
Wind | Lightning of Cycle | Damage has been increased by 10%. | |
Fire/Wind/Dark | North Stars Wisdom | Chances to remove beneficial effects have been increased from 50% to 75%. The skill will now additionally have a 75% chance to prevent the target from receiving beneficial effects." | |
Lich | Water/Wind/Dark | Deadly Touch | Damage has been increased by 7%. |
Fire/Light | Sinkhole | Chances to absorb the target's Attack Bar have been increased from 10% to 15%. | |
Nine-tailed Fox | Water/Wind/Light | Soul Snatcher | Damage has been increased by 8%. |
Water | Cleanse | Damage has been increased by 8%. | |
Fire | Phantom Light | The skill will now have a Branding Effect that lasts for 2 turns. | |
Wind | Sweet Talk | Damage has been increased by 8%. | |
Light | Reincarnate | Cooltime has been reduced by 1 turn. | |
Dark | Nightmare | Damage has been increased by 8%. | |
Pierret | Water | Freezing Shot | Damage has been increased by 6%. |
Water | Thousand Shots | Cooltime has been reduced by 1 turn. | |
Fire | Flame Shot | The skill will now also have Defense weakening effects along with the Attack Power reduction effect, both lasting for 2 turns. | |
Dark | Dark Force | The skill will now also decrease 50% of the target's Attack Bar. | |
Succubus | Water | Parting Gift | The skill will now also have an Attack Bar absorption effect ( 10% absorption per hit). |
Phantom Thief | Water/Light | Arrest | Damage has been increased by 9%. |
Elemental | Fire/Water/Light | Element Explosion | Damage has been increased by 8%. |
Serpent | Water | Ice Blast | Damage will now scale accordingly to the Monsters MAX HP. |
Fire | Fire Blast | ||
Light | Light Blast | ||
Imp Champion | Fire/Water/Wind/Light/Dark | Spear Charge | The Attack Power increase effect activated on Critical Hits will now last for 2 turns (up from 1 turn). |
Fire/Water/Dark | Spear Pierce | Damage has been increased by 12%. | |
Wind/Light | Defensive Formation | Recovery amount has been increased from 15% to 20%. | |
Bounty Hunter | Fire/Water/Dark | Chain Fire | Chances to attack consecutively have been increased from 25% to 30%. |
Wind/Light | Arrow of Purification | The skill will now increase the Monsters Attack Bar by 50% when the target's beneficial effect has been successfully removed. | |
High Elemental | Water | Ice Prison | Cooltime has been reduced by 1 turn. |
Light | Mystical Blood Transfusion | The skill will now remove harmful effects on both the target and the Monster. | |
Harpu | Fire | Fiery Dance | Recovery amount has been increased from 20% to 25%. |
Harpy | Light | Alert | "Instead of increasing Attack Speed and decreasing chances of getting hit by Critical Hits for 3 turns, the skill will now decrease the chances of getting hit by Critical Hits for 3 turns and increase the Attack Bar of all allies by 30%." |
Dark | Sign of Death | Damage has been increased by 11%. | |
Beast Hunter | Fire/Light | Aim Weak Spot | Cooltime has been reduced by 1 turn. |
Minotauros | Water | Stab | Cooltime has been reduced by 1 turn. |
Fire | Push | Cooltime has been reduced by 1 turn. | |
Drunken Master | Water | Seal Punch | Cooltime has been reduced by 1 turn. |
Fire | Tiger Punch | Cooltime has been reduced by 1 turn. | |
Wind | Phoenix Kick | Cooltime has been reduced by 1 turn. | |
Light | Stork Kick | Cooltime has been reduced by 1 turn. | |
Dark | Snake Punch | Cooltime has been reduced by 1 turn. | |
Vampire | Water | Killing Wave | Damage has been increased by 4%. |
Yeti | Light | Silent Rage | "Instead of increasing the Monsters Attack Power for 3 turns, the skill will now grant increased Attack Power to all allies for 2 turns." |
Kobold Bomber | Water | Ice Bomb | The skill effect will now decrease the target's Defense for 2 turns, instead of decreasing the target's Attack Speed for 2 turns. |
Joker | Water | Revival Magic (Passive) | Cooltime has been reduced by 2 turns. |
Light | Camouflage (Passive) | The skill will now additionally remove 1 beneficial effect from the target. | |
Werewolf | Water | Shred | Damage will now scale accordingly to the Monsters MAX HP. |
Valkyrja | Light | Seal of Light | "Instead of increasing the target's chances of landing a Glancing Hit for 2 turns, the skill will now prevent the target from using skills for 2 turns." |
Light | God's Shield (Passive) | The skill will now additionally decrease the chances of allies receiving Critical Hits by 15%. | |
Brownie Magician | Fire/Water/Light | Fly Fly | The skill will now additionally decrease the target's Defense for 1 turn. |
Death Knight | Light | Trade | Damage has been increased by 7%. |
Cooltime has been reduced by 1 turn. | |||
The skill will now grant all allies a shield for 2 turns if there is no revivable ally on the field. |
Skill effect modifications[]
Monster | Attribute | Skill | Changes |
---|---|---|---|
Taoist | Light | Secret Guard (Passive) | The skill will now let the monster share HP even under circumstances where the targeted ally is under inability effects. |
Skill errors fixed[]
Monster | Attribute | Skill | Changes |
---|---|---|---|
Rakshasa | Water | Delicate Whip | Attacks and recovers by 50% of the inflicted damage. This attack is guaranteed a stun fort turn if the enemy is suffering more than 2 harmful effects. |
Dark | Devil's Whip | Attacks an enemy 4 times, decreasing the Attack Bar by 20% with a 75% chance for each attack. This attack is guaranteed a stun fort turn if the enemy's Attack Bar is depleted. | |
Taoist | Light | Secretive Guard (Passive) | If an ally receives an attack that kills them, that death will be prevented and 30% of your MAX HP will be transfered to that ally. This skill will not activate if your HP is below 30%. [Automatic Effect) |
Monster balancing[]
Monster | Attribute | Skill | Changes |
---|---|---|---|
Harpy | Water | Stats | Stats have been reassigned to focus on HP. |
High Elemental | Light | Type | The monster's type has been reassigned from Attack to Support. |
Stats | Stats have been reassigned to focus on HP. |
UI improvements[]
- If you have a quest, the quest icon at your village will now blink to increase awareness.
- The strongholds of the opponent's Guild will now have numbers.
- Guild Battle Rankings have been changed to Guild Battle Log.
- You can check the Attack/Defense logs at the Guild Battle Log.
- The UI regarding battle logs and battle history has been improved.
- The UI has been improved to make the remaining attack chances left in the entire guild easier to see.
- The alert messages for the individual battles during Guild Battles have been changed to display the ally Guild member's name first.
Bug fixes[]
- The issue of Vampire Rune set effects being applied to Elemental's skill [Elemental Explosion] has been fixed.
- The issue of the chat box disappearing during certain situations has been fixed.
- Some bugs regarding Achievements have been fixed.
- [Learn from Loss] can no longer be achieved with Successful Defenses.
Other changes[]
- The Monster Storage slot has been increased from 200 slots to 250 slots.
- The Rune Inventory has been increased from 150 slots to 250 slots.
- The Monster Storage now has a sorting feature.
- You will now be able to set the Monsters and attack order for Boss encounters differently for each dungeon.