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Summoners War patch 1.7.3 was released on August 20, 2015. It updated Summoners War: Sky Arena to version 1.7.3.

ChangelogEdit

New featuresEdit

  • The Fusion Hexagram has been added to the game.
    • The Fusion Hexagram was previously excluded from the Japanese version of the game due to legal issues up until now.
  • The Monster Storage and Rune Inventory have been expanded by 100 slots each.

Skill balancingEdit

Monster Attribute Skill Changes
HellhoundLightClashDamage has been increased by 8%.
SalamanderWaterGlacial CrashDamage has been increased by 9%.
SalamanderFireEarthquakeDamage has been increased by 11%.
Nine-tailed FoxLightWill-o'-the-Wisp (Awaken)Chance to disturb HP recovery has been increased from 20% to 30%.
SerpentWaterIce BlastDamage has been increased by 22%.
SerpentFireFire BlastDamage has been increased by 22%.
SerpentLightLight BlastDamage has been increased by 22%.
DragonWaterSnowstormDamage will now scale based on Defense, instead of Attack Power.
HarpuFireFiery DanceThe Attack Power increase will now last for 3 turns instead of 2 turns.
NinjaLightSensationDamage has been increased by 17%. Chance to cause the enemy to deal Glancing Hits has been increased from 40% to 50%. Cooldown time has been decreased by 1 turn.
PierretWater, Fire, Wind, Light, DarkDouble ShotDamage has been increased by 6%. Chance to remove beneficial effects increased from 30% to 50%.
VikingWater, Fire, Wind, Light DarkThrowing AxeDamage has been increased by 6%.
Magical ArcherWater, Fire, DarkWedge ArrowDamage has been increased by 12%.
FamiLightLight Wedged ArrowDamage has been increased by 13%.
LichDarkKing of the Dead (Passive)The Attack Power will be increased by 50% instead of 30% for every dead ally or enemy.
Living ArmorLightRuinsDamage has been increased by 25%. Chance to disturb HP recovery has been increased from 30% to 50%. Cooldown time has been decreased by 1 turn.
Living ArmorDarkHeap of AshesDamage has been increased by 25%. Chance to weaken Attack Power has increased from 30% to 50%. Cooldown time has been decreased by 1 turn.
Kobold BomberWater, Fire, Wind, Light, DarkFirecrackerDamage has been increased by 8%.
Kobold BomberWindElectric BombCooldown time has been decreased by 1 turn.
Kobold BomberDarkMagic ExterminatorCooldown time has been decreased by 1 turn.
Imp ChampionWaterWipe OutChance to ignore Defense has been increased from 20% to 25%. Cooldown time has been decreased by 1 turn.
Imp ChampionWind, LightDefensive FormationRecovery amount has been increased from 20% to 25%.
Imp ChampionLightShining SpearDamage has been increased by 9%. Cooldown time has been decreased by 1 turn.
Imp ChampionDarkSpear ShowerCooldown time has been decreased by 1 turn.
Beast HunterFire, LightAim Weak SpotDamage has been increased by 10%.
Beast HunterLightSilver LightAttack Bar absorption has been increased from 15% to 20%.
Penguin KnightWind, DarkDeclare WarRecovery amount has been increased from 15% to 25%.
Neostone AgentWaterMedical SupportCooldown time has been increased by 1 turn.
Martial ArtistFireMartial Arts Specialist (Passive.Additional damage increased by approximately 70%.

Stat/type changesEdit

Monster Attribute Skill Changes
Neostone Fighter(Awaken)WaterStat ChangesStats changed to fit the Attack type.
Neostone Fighter(Awaken)DarkStat ChangesStats changed to fit the Attack type.
Assassin(Awaken)WaterStat ChangesStats changed to fit the Attack type.
Martial ArtistWindType ChangesChanged the monster type from HP to Attack.

Effect changesEdit

Monster Attribute Skill Changes
GarudaLightLight of RecoveryEffect added: When the skill has been used and there are no allies that have been revived, the cooldown time will be reduced by 2 turns.
UndineWaterReviveEffect added: Applies a Soul Protection effect to yourself for 3 turns.
PhoenixLightPurifying BlazeEffect added: Prevents all enemies from receiving beneficial effects for 1 turn.
NinjaDarkSimple SolutionEffect added: Increases the Attack Bar by 25% each time you land a Critical Hit.

Skill tooltip clarificationEdit

Monster Attribute Skill Changes
ArchangelWindArchangel's MercySkill Tooltip Clarification: Revives a dead ally and fills up the HP to the maximum amount. instead, you lose half of your current HP.
WerewolfWindDisdain (Passive)Skill Tooltip Clarification: if your HP status is higher than the enemy's, your attacks will deal additional damage that is proportionate to your MAX HP. (Automatic Effect)
Martial CatLightLonely Fight (Passive)Skill Tooltip Clarification: if your HP status is lower than the enemy's, your attacks will deal additional damage that is proportionate to your MAX HP. [Automatic Effect)
Neostone FighterLightPiercing DaggerSkill Tooltip Clarification: Performs an attack that ignores all damage reduction effects. This attack is guaranteed to land as a Critical Attack.
Nine-tailed FoxDarkNightmareSkill Tooltip Clarification: Attacks an enemy and stuns the target for 1 turn if the attack lands as a Critical Hit. This attack has a 100% Critical Rate against targets under Sleep effects.
SuccubusWater, Wind, LightStrike of RejectionSkill Tooltip Clarification: Slaps an enemy target and disturbs the HP recovery for 2 turns. This attack has a 100% Critical Rate against targets under Sleep effects.
Grim ReaperFire, Wind, LightDeadly SwingSkill Tooltip Clarification: inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower.

Skill errors fixedEdit

Monster Attribute Skill Changes
Hell LadyFire, Wind, DarkShatterFixed an error that prevented the second hit from benefiting from the Defense weakening effect which was applied on the first hit.
Hell LadyLightCrumble"Fixed an error that prevented the Defense weakening effect which was applied on the first hit, from being applied to the second and third hit.
SylphidFireSacrifice (Power-up)Fixed an error that prevented the revive prevention effect from being applied.
IfritFireAncient Power (Passive)Fixed an error that misapplied the Accuracy stats for the Oblivion effect in certain situations.
Nine-tailed FoxFirePhantom LightFixed an error that misapplied the Accuracy stats for the Branding effect in certain situations.

Bug fixesEdit

  • The issue of dead Monsters reviving and being killed once again when counterattacking at certain situations has been fixed.
  • The issue of the Bounty Hunter(Wind) at the Tower of Ascension(normal difficulty, 5th floor) dealing abnormal damage has been fixed.
  • [iOS only] The issue of being unable to delete the chat text when it has been entered to the maximum limit has been fixed.