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Summoners War patch 1.8.0

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Summoners War patch 1.8.0 was released on October 30, 2015. It updated Summoners War: Sky Arena to version 1.8.0.

ChangelogEdit

New featuresEdit

  • At the Guild Chat, you will now be able to see user activity notices of your fellow Guild Members.
    • (ex: Clearance of the 100th floor of the Tower of Ascension​, finding Secret Dungeons, etc
  • The Crystals​ that you get from Monthly Bonus Packages will be sent directly to your Inbox on purchase.
  • You can now see the number of Monsters you possess at the Summonhenge. (Monsters stored in the Monster Storage not included)

Skill balancingEdit

Monster Attribute Skill Changes
FairyFire/DarkDouble ArrowDamage has been increased by 13%.
WaterAqua HurricaneThe number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
FireFire HurricaneThe number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
WindGustThe number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
LightLight HurricaneThe number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
DarkDark GustThe number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Fairy QueenLightLight HurricaneThe number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
HarpyWaterBear HuntDamage has been increased by 6%.
HarpuWaterFrozen FieldThe number of hits has been increased from 1 to 3 hits. (Total damage has been increased by 10%)
SuccubusDarkNight Hag's ScuttleDamage has been increased by 10%.
VampireWater/Fire/Wind/Light/DarkVampire BatDamage has been increased by 11%.
AmazonWaterIce ArrowChance to freeze has been increased from 25% to 40%.
FireFire ArrowChance to deal Continuous Damage has been increased from 25% to 40%.
DarkPoison ArrowChance to disturb HP recovery has been increased from 25% to 40%.
Martial CatLightLonely Fight (Passive)Additional damage has been increased by 33%.
Bounty HunterWater/Fire/Wind/Light/DarkBull's EyeThe number of hits has been increased from 1 to 2 hits. (Total damage remains the same)
Occult GirlWater/Fire/Wind/Light/DarkHelp Me, TeddyDamage has been increased by 5%.
WaterWater Guardian AngelThe cool time has been reduced by 1 turn. (6 turns -> 5 turns)
FireFire Guardian AngelThe cool time has been reduced by 1 turn. (6 turns -> 5 turns)
WindWind Guardian AngelThe cool time has been reduced by 1 turn. (6 turns -> 5 turns)
LightLight Guardian AngelThe cool time has been reduced by 1 turn. (6 turns -> 5 turns)
DarkDark Guardian AngelThe cool time has been reduced by 1 turn. (6 turns -> 5 turns)
Mystic WitchWater/DarkToad PoisonDamage has been increased by 10%.
LichWater/Fire/Wind/Light/DarkSoul SummoningThe number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%."
LizardmanFire/LightDestructive BlowThe average of the damage dealt has been increased by 4%.
MinotaurosWaterStabDamage has been increased by 6%. The amount of life recovered has been increased from 25% to 35%.
FirePushDamage has been increased by 6%.
Hell LadyWater/LightGougeThe cool time has been reduced by 1 turn. (4 turns -> 3 turns)
FireSoul CrusherThe cool time has been reduced by 1 turn. (5 turns -> 4 turns)
WindCaptureDamage has been increased by 7%.
Cow GirlWater/Fire/Wind/Light/DarkCross FireThe number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%.
DragonWaterAbsolute ZeroThe cool time has been reduced by 1 turn. (6 turns -> 5 turns)
VagabondFireCry of ChallengeThe chance of taunting the enemy has been increased from 70% to 80%.
Drunken MasterLightStork KickThe chance of draining life from the enemy has been increased from 30% to 50%.

Skill improvementsEdit

Monster Attribute Skills Changes
Sky DancerWater/LightBlade FanThe damage of this skill will now be scaled based on Attack Power and Attack Speed, instead of just Attack Power.
DarkDagger of GrudgeThe effect of gaining guaranteed Critical Hits when the HP is below 50% has been replaced with the effect of ignoring all damage reduction effects.
High ElementalWind/DarkSoul SplitThe skill will now additionally cast an HP recovery disturbance effect which lasts for 2 turns.
SuccubusFire/DarkTwisted JoyThe skill will now additionally transfer up to 2 harmful effects on your Monster to the enemy target.
Water/Wind/LightStrike of RejectionThe effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn.
VampireDarkFeast of Blood (Passive)The skill has additionally been given a Branding effect that lasts for 2 turns. The Branding effect can be applied with attacks.
Magical ArcherWater/Fire/Wind/Light/DarkMagic ArrowThe skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target.


  • Attacker has Attribute advantage: Damage reduction (2 turns)
  • Equal Attribute advantage: Damage reduction (2 turns)
  • Target has Attribute advantage: Sleep (1 turn)"
WindKeenness (Passive)Instead of increasing Critical Rate when the Monster's HP drops, the skill will now increase Critical Damage under the same condition.
Drunken MasterWaterSeal PunchThe skill will now grant increased Attack Speed to all allies for 2 turns, instead of just the Monster itself for 3 turns.
FireTiger PunchThe skill will now grant increased Attack Power to all allies for 2 turns, instead of just the Monster itself for 3 turns.
DarkSnake PunchThe skill will now additionally deal Continuous Damage for 1 turn.
Penguin KnightWater/Fire/LightStart BattleInstead of removing 1 harmful effect on the Monster, the skill will now decrease the enemy target's Attack Speed and Defense for 2 turns.
DarkUndefeated WarriorThe second attack that targets all enemies will now additionally cast a Defense reduction effect that lasts for 2 turns.
WindWings of WindInstead of attacking the enemy after removing 1 harmful effect from all allies, the skill will now remove 1 harmful effect from all allies, decrease their cool times by 1 turn, and increase their Attack Speed for 2 tums.


  • Skill level ups will no longer provide damage increases. Also, if the skill is at level 2 or higher, it will be fixed to skill level 2, which is the new level cap of the skill.
TaoistDarkSecret VisitInstead of recovering 25% HP at once, the skill will now recover your HP by 15% per turn for 2 turns. The duration of the Attack Speed increase has been reduced from 3 turns to 2 turns. The skill will now apply a stun that lasts for 1 turn to the enemy with the highest Attack Bar.
HarpyDarkSign of DeathThe HP recovery disturbance effect that lasted for 2 turns has been replaced with a Branding effect that lasts for 2 turns.
MinotaurosWindLord of Labyrinthos (Passive)Instead of increasing Resistance by 50%, the skill will now increase Attack Power by 50%. Instead of increasing the HP recovery that the Monster receives by 50%, the skill will now heal the Monster for 30% of the damage dealt.
Mystic WitchWindCurseThe skill has been additionally remove the beneficial effect on the enemy with a 100% chance.
LichFireTranscendance (Passive)The skill will additionally grant the Monster an Attack Power and Critical Rate increase that a lasts for 1 turn.
Water/Wind/DarkDeadly TouchThe skill has been changed so that it does not erase the Attack Speed reduction effects that are on enemies which are immune to freeze or stun effects.
Monkey KingWaterAlter Ego AttackThe skill also grants 2 turns of immunity, and its cool time will be decreased by 1 turn if the attack gets 3 or 4 Critical Hits.
SamuraiWater/Wind/LightAir SlashThe skill will now grant the Monster an Attack Speed increase for 2 turns if the attack lands as a Critical Hit.

AI ImprovementsEdit

Monster Attribute Skills Changes
GarudaWaterResurgeThe Al has been improved to use Attack Bar related skills more often.
LightResurge
FireRapidity
GriffonWindTailwind
InfernoWaterAdrenaline
Neostone AgentWindBriefing
LightBriefing
HorusWindMarching Shout
WerewolfWater/LightPredators CryThe activation condition of the skill regarding ally HP situations, has been changed to make the Al use the skill under broader situations.
Neostone AgentWaterMedical Support
SylphidLightBlessing of the Wind
HarpuFireFiery Dance
VikingLightShout of Victory
Drunken MasterWater/Wind/LightOne More Drink
Battle MammothWater/DarkPolar Roar

Skill description changesEdit

Monster Attribute Skills Previously Now
Epikion PriestWaterFillRecovers the HP of the 2 allies with the lowest HP by 25% and 15%.Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%.
Epikion PriestFireFillRecovers the HP of the 2 allies with the lowest HP by 25% and 15%.Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%.
Epikion PriestLightFillRecovers the HP of the 2 allies with the lowest HP by 25% and 15%.Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%.
MermaidLightGlaring Mists(Passive)Increases the enemy's chances of landing a Glancing Hit on an ally target by 20%, and recovers an ally with the lowest HP by 10%. [Automatic Effect]Increases the enemy's chances of landing a Glancing Hit on an ally target by 20%, and recovers an ally with the lowest HP ratio by 10%. [Automatic Effect]
AnubisFireSavior(Passive)Grants a shield that lasts for 1 turn to an ally with the least HP. The amount of damage that the Shield absorbs is proportionate to your level. [Automatic Effect]Grants a shield that lasts for 1 turn to an ally with the lowest HP ratio. The amount of damage that the Shield absorbs is proportionate to your level. [Automatic Effect]
AnubisLightSecret of Eternal LifeWhen used, all dead allies will be revived with 20% of their HP. If the skill is not in cooldown, you will be healing the ally with the least HP automatically on each turn. The healing amount will be proportionate to your Attack Power.When used, all dead allies will be revived with 20% of their HP. If the skill is not in cooldown you will be healing the ally with the lowest HP ratio automatically on each turn. The healing amount will be proportionate to your Attack Power.
Mystic WitchLightComet SummoningSummons a comet to attack all enemies multiple times and creates a shield on the enemy with the lowest HP for 2 turns. The ally is revived automatically with 30% HP if the ally dies with this effect activated.Summons a comet to attack all enemies multiple times and casts Soul Protection on the ally with the lowest HP ratio for 2 turns. If the ally with Soul Protection dies, that ally will be revived automatically with 30% HP.
Beast MonkFireMeditateRecovers 40% of the MAX HP through meditation. Recovers the HP of the ally with the least HP if your HP is more than 50%.Recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%.
Beast MonkWindMeditateRecovers 40% of the MAX HP through meditation. Recovers the HP of the ally with the least HP if your HP is more than 50%..Recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%.
Beast MonkLightMeditateRecovers 40% of the MAX HP through meditation. Recovers the HP of the ally with the least HP if your HP is more than 50%..Recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%.
Brownie MagicianLightSmall Grudge (Passive)Increases the Attack Power by 50% if your HP is lower than the target enemy's HP when attacking and removes 1 beneficial effect of the enemy if the you have less beneficial effects than the enemy. [Automatic Effect]Increases the Attack Power by 50% if your HP ratio is lower than the target enemy's HP ratio on the moment of attack, and removes 1 beneficial effect of the enemy if the you have less beneficial effects than the enemy. [Automatic Effect]
Magic KnightWaterMagic ShotShoots 4 magic bullets that seek enemies with low HP. This skill has a 50% chance to disturb the targets HP recovery for 2 turns.Shoots 4 magic bullets that seek enemies with low HP ratio. This skill has a 50% chance to disturb the target's HP recovery for 2 turns.
Magic KnightDarkMagic ShotShoots 4 magic bullets that seek enemies with low HP. This skill has a 50% chance to disturb the target's HP recovery for 2 turns.Shoots 4 magic bullets that seek enemies with low HP ratio. This skill has a 50% chance to disturb the target's HP recovery for 2 turns.
Magic KnightLightSweet Revenge"Attacks a target 3 times. Each attack has a 50% chance to disturb the target's HP recovery for 3 turns. This attack will also heal an ally with low HP accordingly to the damage dealt"Attacks a target 3 times. Each attack has a 50% chance to disturb the target's HP recovery for 3 turns. Also, an ally with low HP ratio will be healed by the same amount as the damage dealt by this attack.
FrankensteinWindStrange Reversible Reaction (Passive)Your Defense is increased by 25% for every beneficial effect on you and by 25 for every harmful effect you suffer. [Automatic Effect]Your Defense is increased by 25% for every beneficial effect on you and your Attack Speed is increased by 25 for every harmful effect you suffer. [Automatic Effect]
Jack-o'-lanternFireFire StarterAttacks all enemies 2 times with each hit having a 50% chance to either decrease their Defense or disturb their HP recovery for 2 turns.Attacks all enemies 2 times with each hit having a 50% chance to either decrease their Attack Power or disturb their HP recovery for 2 turns.

Bug fixesEdit

  • Fixed an issue where Werewolf(Dark)'s passive skill "Contaminated Blood" would activate multiple times when receiving​ attacks with multiple hits.
  • Fixed an issue regarding some Monsters that have been killed with Continuous Damage not being able to revive.
    • ex: Anubis(Wind) - "Return of the Underworld King(Passive)", Ancient Lich King - "Fallen Immortal(Passive)"