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Summoners War patch 2.0.4 was released on January 28, 2016. It updated Summoners War: Sky Arena to version 2.0.4.

ChangelogEdit

New featuresEdit

  • You can now check your record for the Guild Battle & the World Boss.
    • Your current, previous, and best ranking will be available.
    • Tap on your account name on the bottom of the [Guild Battle Info] Menu in Guild Battle to view your records.
    • Tap on your account name on the bottom of the [World Boss Info] Menu in World Boss to view your records.
  • Transmogrification System Modifications
    • A new preview feature, which allows you to check the skill effect of the Transmogrified Monster, has been added to the Transmogrification Building.
    • You will now be able to see the enlarged image with the new magnifying glass icon.
    • Some Monsters and Bosses in the Secret Dungeons and the Trial of Ascension will now show up in their Transmogrified form. Check out how awesome they look!
      • Please stay tuned for more Transmogrifications to come!
      • The changes will be applied to the Trial of Ascension after the Trial of Asencion reset on Feb. 14th.
  • Game UI Modifications
    • You can now check the Rainbowmon's grade from the Inbox.
    • The bottom menu will now show even during the critical hit animation.
    • The Friend Functions (Battle support/Gift) will now reset at 12am in the time zone of each server.
      • Battle Support: Take your friend's monster to a battle
      • Gift: Sent Hearts (SP) to your friends
    • Time zone per Server
      • Korea: GMT +09:00
      • Japan: GMT +09:00
      • China: GMT +08:00
      • Asia: GMT +08:00
      • Global: GMT -08:00 (PST)
      • Europe: GMT +01:00 (CET)

Bug FixesEdit

  • The problem of the same skill sound playing when battling with Transmogrified Monsters in certain situations has been resolved.
  • The color of the stars of the Runes have been unified.
    • Power-up Lv. +15 Runes: Purple / Inventory or equipped Runes: Yellow / Runes sold in the Shop or acquired as a reward: Silver

Skill balancingEdit

Monster Attribute Skill Changes
Magic KnightWater/Fire/Wind/Light/DarkBlade SurgeDamage increased by 33%
Magic KnightFire/Wind/LightMagic SurgeDamage increased by 11%
Magic KnightWaterRetrieve Magic
  • Cooldown reduced by 1 turn (5 turns > 4 turns)
  • HP absorption effect increased from 30% to 50%
Desert QueenWaterPrivate InvitationCooldown reduced by 1 turn (6 turns > 5 turns)
Desert QueenWindDelayed PromiseCooldown reduced by 1 turn (8 turns > 7 turns)
Desert QueenLightGaze of OblivionCooldown reduced by 1 turn (8 turns > 7 turns)
AnubisWater/Fire/Wind/Light/DarkPierce SoulDamage increased by 11%
AnubisWater/Wind/LightBrand of HellDamage increased by 11%
AnubisFire/DarkSoul DevourerDamage increased by 20% Cooldown reduced by 1 turn (4 turns > 3 turns)
AnubisFireSavior(Passive)
  • Shield duration increased from 1 turn to 2 turns
  • Shield damage absorption increased by 33%
AnubisDarkDeadly WrathDamage increased by 25%
HorusFireStrategic PreventionCooldown reduced by 1 turn (5 turns > 4 turns)
MummyWater/Fire/Wind/Light/DarkTouch of CorruptionDamage increased by 21%
MummyWater/Fire/DarkSmotherDamage increased by 15%
MummyLightSoul DivisionCooldown reduced by 1 turn (8 turns > 7 turns)
Cow GirlWater/Fire/Wind/Light/DarkCross FireChance to cause harmful effects increased from 20% to 30%
HowlWindAttack! Heal!Damage increased by 10%
Mystic WitchFireSpell of RemovalMinimum recovery amount increased from 10% to 15%
SalamanderWater/Fire/LightStompDamage now scales based on Attack Power and Defense instead of Attack Power only
SalamanderWindSandstormDamage now scales based on Attack Power and Defense instead of Attack Power only
SalamanderDarkDark StormDamage now scales based on Attack Power and Defense instead of Attack Power only
SalamanderWaterGlacial CrashDamage now scales based on Attack Power and Defense instead of Attack Power only
SalamanderFireEarthquakeDamage now scales based on Attack Power and Defense instead of Attack Power only
YetiWater/Wind/LightHeavy SlashDamage now scales based on Attack Power and Defense instead of Attack Power only
YetiFireFire BurstDamage increased by 8%
YetiDarkShadow BurstDamage increased by 8%
HarpuWater/Fire/Wind/Light/DarkBlackout KickDamage increased by 12%
HarpuWater/Fire/DarkDeadly DartDamage increased by 6%
HarpuWindWhirlpoolDamage increased by 5%
HarpuDarkViolent FriendsChance to decrease Defense increased from 20% to 30%
PhoenixWaterIce VolcanoDamage increased by 9%

Skill effect changesEdit

Monster Attribute Skill Changes
VagabondWindSlash WindInstead of increasing the Critical Rate by 30%, the skill will now provoke for 1 turn with a 100% chance
AnubisWaterSoul Destroyer(Passive)Additional Effect Killing an enemy will grant you Soul Protection for 2 turns
Cow GirlWater/Fire/DarkDefeat Wild DogAdditional effect Critical Hits will increase the Attack Bar by 10%
Cow GirlWindWhirlwind ShotInstead of increasing the Critical Rate by 50%, the skill will now decrease the target's Attack Bar by 15% with Critical Hits
Nine-tailed FoxDarkNightmareThe stun effect applied with Critical Hits will now be a guaranteed stun
Sea EmperorFireRain of StonesAdditional Effect Your Attack Bar will be increased by 25% for each stunned enemy target
Dragon KnightWaterTorrent -> Justice
  • Before: [Torrent] - The damage of this attack increases as your HP drops. If your HP is below 30%, the enemy's Defense is ignored.
  • Changed to: [Justice] - Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies.
Dragon KnightWaterFlow (Passive)Additional Effect Increases the damage according to the current HP
UndineWaterAqua FrenzyAdditional Effect 50% chance to increase the target's chance to land a Glancing Hit for 2 turns
UndineFireFire FrenzyAdditional Effect 50% chance to disturb the target's HP recovery for 2 turns
UndineDarkDark FrenzyAdditional Effect 50% chance to decrease the Attack Bar by 30%
TaoistWater/Fire/Wind/Light/DarkFake Attack"instead of increasing the Critical Rate by 30%, the skill will now decrease the target's Attack Power for 1 turn. If the attack lands as a Critical Hit this attack will additionally increase the target's chances of landing Glancing Hits for 1 turn"
TaoistWater/DarkAngry WaveAdditional Effect Stuns the target for 1 turn if the target is already under an Attack Speed decreasing effect
TaoistFireFlame of AscensionAdditional Effect Each attack has a 30% chance to increase the target's cooldown time by 1 turn
HowlWaterRemove! Heal!The skill will now remove 2 harmful effects on all allies instead of 1.
HowlFireDispel! Attack!The skill will now remove up to 6 harmful effects on the allies instead of 4
UndineLightAbsolute DefenseAdditional Effect Removes up to 2 harmful effects on the ally target and grants invincibility
SylphidFireSacrifice (Passive)The skill will now activate even when you die from Continuous Damage, Bomb damage, reflected damage, and etc.

Stat changesEdit

  • Vagabond (Wind) stats have been changed to fit HP type monster.

New leader skillsEdit

Monster Attribute Skill Changes
Death KnightWaterNew Leader SkillsThe Defense of ally Monsters will be increased by 25%
Death KnightFireNew Leader SkillsThe Defense of ally Monsters will be increased by 25%
Death KnightWindNew Leader SkillsThe Resistance of ally Monsters will be increased by 30%
Death KnightLightNew Leader SkillsThe Attack Speed of ally Monsters will be increased by 19%
Death KnightDarkNew Leader SkillsThe Resistance of ally Monsters will be increased by 30%
RakshasaWaterNew Leader SkillsThe Attack Power of ally Monsters will be increased by 25%
RakshasaFireNew Leader SkillsThe Critical Rate of ally Monsters will be increased by 19%
RakshasaWindNew Leader SkillsThe Attack Power of ally Monsters will be increased by 25%
RakshasaLightNew Leader SkillsThe Critical Rate of ally Monsters will be increased by 14%
RakshasaDarkNew Leader SkillsThe Attack Power of ally Monsters will be increased by 25%
Cow GirlWaterNew Leader SkillsThe Attack Power of ally Monsters will be increased by 21% in the Dungeons
Cow GirlFireNew Leader SkillsThe Attack Power of ally Monsters will be increased by 21% in the Arena
Cow GirlWindNew Leader SkillsThe Attack Power of ally Monsters will be increased by 21% in the Guild Battle
Cow GirlDarkNew Leader SkillsThe Attack Power of ally Monsters will be increased by 18%

AI improvementsEdit

Monster Attribute Skill Changes
Beast MonkWater/DarkDefendThe Al will no longer use the skill when the Monster's HP is low
Nine-tailed FoxFire/DarkEnchantThe Al will no longer use this skill in the Dungeons to Bosses or Towers that are immune to the effect
SylphDarkNightfallThe Al will no longer use this skill in the Dungeons to Bosses or Towers that are immune to the effect
MermaidWaterSong of the SirensThe Al will no longer use this skill in the Dungeons to Bosses or Towers that are immune to the effect
FrankensteinWater/Wind/DarkTauntThe Al will no longer use this skill in the Dungeons to Bosses or Towers that are immune to the effect
MermaidDarkSerenityThe Al will now attempt to heal according to the ally's HP situation
OracleLightStart and EndThe Al will now use the skill more often based on how many harmful effects are on the allies

Skill description changesEdit

Monster Attribute Skill Changes
Neostone FighterWater/Fire/Wind/Light/DarkCombat KnifeSwings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Neostone FighterWaterDagger DashSwiftly attacks the enemy 3 times with each attack inflicting Continuous Damage for 1 turn. If this attack lands as a Critical Hit, it will disturb the target's HP recovery for 2 turns.
AssassinWind/DarkCapture OpportunityIncreases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn.
Neostone AgentWindLock DownAttacks the enemy 2 times with each attack decreasing the target's Attack Bar by 25%. Additionally, this attack will increase the Defense of all allies for 3 turns.
Martial ArtistDarkExploding HandsAttacks the enemy and if the enemy is under inability effects, this attack will deal 25% of the target's remaining HP as additional damage.
ChimeraWaterCrushAttacks the enemy and freezes the target for 1 turn. Additionally, this attack will attack all other enemies, dealing half the damage of the initial attack and decreases their Attack Speed for 3 turns.
Sea EmperorWindMega TsunamiAttacks all enemies with a massive tidal wave, removing all beneficial effects on the enemies and decreases the Attack Bar of each enemy by 25%.
Brownie MagicianWaterHarmless PrankRandomly selects an enemy 4 times to grant one of the following effects: remove a beneficial effect, stun, decrease Defense, or disturb HP recovery. Additionally, the Attack Bar of all allies will be increased by 30%.
GolemWater/Fire/Wind/Light/DarkImpactUnleashes a shock wave that has a 25% chance to stun and a 10% chance to taunt the enemy. This attack will deal more damage according to your Defense.
Magical ArcherLight/FamiCritial ArrowAttacks the enemy with a powerful magic arrow. This attack has a 60% chance to stun the enemy and decrease the target's Defense for 2 turns with each attack.
Monkey KingLightGiant NetAttacks all enemies with a giant net and puts them to alseep for 1 turn and decreases the Attack Speed for 2 turns with a 75% chance with each attack. The damage of this skill will increase according to your MAX HP
Monkey KingDarkSummon CloudsAttacks all enemies with a giant cloud and stuns them for 1 turn and decreases the Defense for 2 turns with a 50% chance with each attack. The damage of this skill will increase according to your MAX HP
MermaidWindCrushed HopesAttacks the enemy 3 times with each attack having a 50% chance to decrease the Defense, disturb HP recover, or prevent the target from using skills with cool downs for 2 turns.
Desert QueenWater/Fire/DarkCurse of the BeautifulAttacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance.
Jack-o'-lanternFireFire StarterAttacks all enemies 2 times with each attack having a 50% chance to decrease the target's Attack Power and disturb their HP recovery for 2 turns.
Death KnightWater/DarkCheck and DestroyAttacks the enemy 2 times with each attack having a 75% chance to decrease the target's Attack Power and Defense for 2 turns. This attack will deal more damage according to your MAX HP.
YetiFireFire BurstAttacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP.
YetiDarkShadow BurstAttacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP.
WarbearWater/Fire/Wind/Light/DarkThrashSmashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
SerpentWindThunder BlastAttacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP.
SerpentDarkDark BlastAttacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP.
GolemWaterFrost BlowAttacks all enemies at once, dealing damage proportionate to your Defense, and freezes them with a 50% chance.
GolemFireLava BlowAttacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns.
GolemDarkDark BlowAttacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns.
GriffonWaterPursuitPursuits the enemy and inflicts a critical wound. The damage is proportionate to your MAX HP and Attack Speed.
ChimeraFireCollapseAttacks the enemy by dismantling the ground. This attack will deal more damage according to your MAX HP.
ValkyrjaLightGod's Shield (Passive)Calls upon the divine power of the holy shield, granting immunity against all harmful effects. Additionally, the chance of allies receiving a Critical Hit is reduced by 15%.
Monster Attribute Skill name (Previously) Skill name (Now)
Anubis Wind Return of the Underworld King (Passive) Underworld King's Return (Passive)

Skill error fixesEdit

Monster Attribute Skill Changes
JokerWaterRevival Magic (Passive)The issue of beneficial effects(invincibility/immunity) not activating when being revived under certain situations has been fixed.
AnubisWindReturn of the Underworld King(Passive)The issue of beneficial effects(Attack Speed/Attack Power increase effect) not activating when being revived under certain situations has been fixed.
MummyLightSoul DivisionThe issue of the HP distribution effect kicking in when targeting an unrevivable ally has been fixed.
Death KnightWindSupplyThe skill will no longer distribute HP to unrevivable allies.
GarudaLightLight of Recovery"The effect if there are no allies revived by this skill, the cool down decreases by 2 turns" will also activate with unrevivable allies.
Phantom ThiefWaterCrime AlertThe issue of Vampire Rune effects not applying has been fixed.
Polar QueenWindWind of ChangesThe issue of Shield and Will Rune effects not being removed under certain situations has been fixed.
LizardmanWater/Fire/Wind/Light/DarkPoisonous TeethThe issue of not being affected with the Defense decrease effect with the 2nd attack when the effect has been applied with the first attack has been fixed.
Neostone AgentFireAttack CommandThe issue of harmful effect removal not being applied on the attacking part of the skill has been fixed.
Dragon KnightDarkEye for an Eye (Passive)The skill has been changed to receive the Attack Bar increase effect if at least one of the multiple hits land as a Critical Hit.
  • Due to the Skill modification of the Water Dragon Knight (Torrent ->Justice), the Skill icon for "Justice" of the Dragon Knight (Water, Fire, Light) has been changed.​