Fandom

Summoner's War: Sky Arena Wiki

Summoners War patch 2.0.8

1,778pages on
this wiki
Add New Page
Comments2 Share

Summoners War patch 2.0.8 was released on March 31, 2016. It updated Summoners War: Sky Arena to version 2.0.8.

ChangelogEdit

New featuresEdit

  • The Monster Storage has been expanded from 400 slots to 500 slots.
  • A timer that shows you the clear time of [Scenario/Cairos Dungeon] battles has been added to the game.
    • Your clear time will be displayed on the upper-right side of the screen and the shortest record will be marked as the best record.
  • Game UI Improvements
    • You will now be able to see the skill information of the towers located at the Cairos Dungeon Boss Rooms by tapping on the Boss’s portrait at the preparation page.
    • You will now be able to see the Rune settings by tapping on the Monster List in all battles and Defense Team settings.
      • This new feature is also available for monsters stored in the Power-up Circle and Monster Storage.
    • Items stored in the Inbox that expire in less than a day will show the remaining time more specifically. (ex: hr:min:sec)
    • The Buildings purchased from the Glory Shop and the Guild Shop will no longer be eligible for sale.
  • Ellia System Modifications
    • The clock on the upper-left side of the menu will display the time based on the correlative server.
    • Ellia’s costume will be displayed properly when visiting a friend.
    • The game will redirect you to your Inbox if you interact with Ellia during the Daily Energy Event.

Skill balancingEdit

Monster Attribute Skill Changes
Hell Lady Water Eternal Scar Additional Effect: Destroys the enemy target's MAX HP by 30% of the damage dealt.
Hell Lady Wind Capture Additional Effect: Guarantees a stun if the enemy is at 30% HP or less (Ignores Resistance).
Hell Lady Dark Summon Perpetrator Additional Effect: Makes the revived ally invincible for 1 turn.
Serpent Fire/Water/Wind/Light/Dark Sonic Boom Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%.
Serpent (Awaken) Wind Sonic Boom Changed from inflicting damage proportionate to the Attack Power to inflicting damage proportionate to your MAX HP. Chance to remove the beneficial effect increased from 50% to 75%.
Serpent Water Tidal Wave Cooldown reduced by 1 turn. (5 -> 4 turns)
Serpent Fire Revenge Chance to provoke the enemy increased from 75% to 100%.
Serpent Wind Thunder Blast The skill will now target all enemies instead of a single target. Damage changed according to the target change.
Serpent Dark Dark Blast The skill will now target all enemies instead of a single target. Damage changed according to the target change.
Serpent Light Punish (Passive) The passive effect will now stack up to 10 times instead of 5. (Max: 200% increase)
Serpent Dark Poison Mist Changed from inflicting damage proportionate to the Attack Power to inflicting damage proportionate to your MAX HP. Weakens the enemy's Defense for 2 turns with a 50% chance and inflicts continuous damage for 3 turns-> Weakens the enemy's Defense for 2 turns with a 100% chance and inflicts continuous damage for 2 turns
Samurai Fire/Water/Wind/Light/Dark Sword of the Supreme Sky Wolf Additional Effect: Generates a shield proportionate to your level for 1 turn when [Sword of the Supreme Sky Wolf] is activated. Damage increased by 12%"
Beast Hunter Fire/Water/Wind/Light/Dark Aim Body Additional Effect: Destroys the enemy target's MAX HP by 10% of the damage dealt.
Beast Hunter Water/Wind/Dark Aim Head Damage increased by 10%. Inflicts critical damage with a 30% chance -> Destroys the enemy target's MAX HP by 15% of the damage dealt with Critical Hits.
Beast Hunter Fire/Light Aim Weak Spot Silences the target with a 75% chance -> 100% chance
Beast Hunter Fire Hawks Eye (Passive) Additional Effect: If the attack fails to ignore Defense, the next attack will have a 5% increased chance to ignore the target's Defense. (Resets when the attack successfully ignores Defense)
Beast Hunter Wind Destruction Wedge Activates the harmful effect with a 75% chance -> 90% chance
Chimera Fire Collapse Additional Effect: Decreases the enemy's Attack Bar by 50% and decreases its Attack Speed for 2 turns.
Chimera Wind Lightning Strike Cooldown reduced by 1 turn. (6 -> 5 turns). Stuns the target with a 50% chance -> 75% chance.
Chimera Light Holy Calling [Effect Changed]


  • Before: Stuns up to 3 enemies including the target and heals yourself. If there are not enough enemies to stun, the excessive stuns will heal allies with low HP instead. The healing amount is based on your MAX HP.
  • Changed to: Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns, and increases the Attack Bar of all allies by 25%.
Occult Girl Fire/Water/Wind/Light/Dark Help Me, Teddy Puts the target to sleep with a 20% chance -> 25% chance
Occult Girl Water/Dark Girl's Prayer Recovery amount increased by 14%.
Occult Girl Water Water Guardian Angel Decreases the Defense with a 30% chance -> 40% chance
Occult Girl Fire Fire Guardian Angel Damage increased by 6%. Decreases the Attack Speed with a 30% chance -> 40% chance. Guaranteed Critical Hits to enemies with 30% HP or less -> Inflicts Continuous Damage for 2 turns with a 40% chance.
Occult Girl Wind Wind Guardian Angel Damage increased by 6%. Increases the Glancing Hit chance with a 30% chance -> 40% chance Attack Bar reduction amount increased from 10% to 15%.
Occult Girl Light Light Guardian Angel Decreases the Attack Power with a 30% chance -> 40% chance
Occult Girl Dark Dark Guardian Angel Damage Increased by 11%. Disturbs the HP recovery with a 15% chance -> 30% chance
Living Armor Fire/Water/Wind/Light/Dark Pulverize Additional Effect: Decreases the Attack Speed of the target for 2 turns if the target is under Defense reduction effects.
Living Armor Light Ruins The skill will now hit 1 enemy 3 times instead of hitting all enemies 3 times. Damage changed according to the target changes. Disturbs the HP recovery with a 50% chance -> 80% chance. Cooldown has been reduced by 1 turn. (5 -> 4 turns)
Living Armor Dark Heap of Ashes Additional Effect: Blocks beneficial effects for 2 tums with a 50% chance. Changed from inflicting damage proportionate to Attack Power and Defense to inflicting damage proportionate to Defense only.
Monkey King Water/Light All or Nothing Activates the harmful effect with a 75% chance -> 100% chance
Monkey King Light Giant Net Activates all harmful effects with a 75% chance -> 80% chance
Monkey King Dark Summon Clouds Activates the harmful effect with a 50% chance -> Guaranteed Defense reduction and stuns the target with a 50% chance
Brownie Magician Dark Kindness Gone Wrong Removes the harmful effect with a 75% chance -> 100% chance
Minotauros Fire/Water/Wind/Light/Dark Headbutt Additional Effect: Guaranteed to provoke the enemy when landing Critical Hits.
Minotauros Water/Wind/ Dark Slaughter Additional Effect: Recovers 20% HP after attacking.
Minotauros Fire/Light Chop Additional Effect: Decreases the enemy‘s Attack Bar by 50%.
Minotauros Fire Push Removes 2 beneficial effects of the enemy-> removes all beneficial effects
Succubus Fire Brutal End Cooldown reduced by 1 turn. (6 -> 5 turns)
Kobold Bomber Wind Electric Bomb The effect of increasing the enemy skill cooldowns by 1 turn will now also include passive skills.
Fairy Water/Wind/Light Purify The skill will now remove the harmful effect and then recover, instead of recovering first and removing the hamful effect.
Fairy Queen Light Purify The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.
Howl Water/Fire/Dark Heal! The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.
Polar Queen Fire/Light Aura of Dawn Cooldown reduced by 1 turn. (4 -> 3 turns)
Polar Queen Fire Touch of Mercy The skill will no longer remove stun and freeze effects.
Elven Ranger Light Steady Shot Damage dealt against frozen, stunned, and sleeping enemies will be increased by 50% instead of 30%.
Elven Ranger Dark Supportive Fire (Passive) Damage increased by 25%.
Sylphid Water Healing Breeze Cooldown reduced by 1 turn. (7 -> 6 turns)
Sylphid (Awaken) Water Healing Breeze Cooldown reduced by 1 turn. (6 -> 5 turns)
Sylphid Fire Sacrifice Additional Effect: Removes all harmful effects on all allies. (Removes the harmful effects first and recovers)
Sylphid (Awaken) Fire Sacrifice (Passive) Additional Effect: Removes all harmful effects on all allies. (Removes the harmful effects first and recovers)
Sylphid Wind Force Field Cooldown reduced by 1 turn. (6 -> 5 turns)
Sylphid (Awaken) Wind Force Field Cooldown reduced by 1 turn. (6 -> 5 turns)
Assassin Fire/Water/Wind/Light/Dark Expose Weakness Damage increased by 6%.
Assassin Water/Fire/Light Death Verdict Brands the target with a 50% chance -> 75% chance
Assassin Wind Shadow Assault Damage increased by 4%.
Phantom Thief Water/Light Arrest The skill will now attack up to 3 enemies (1 guaranteed target and 1 or 2 random targets) instead of targeting 1 enemy and attacking up to 3 times. Damage increased by 20%. Decreases Attack Speed with a 60% chance -> 80% chance
Phantom Thief Water Crime Alert Cooldown reduced by 1 turn. (6 -> 5 turn)
Phantom Thief Light Illusion Magic Reduces your current HP by 50% -> Balances the HP of the ally target and yourself
Phantom Thief Dark Elaborate Plan (Passive) Critical Rate increased by 20% -> Critical Damage increased by 50%

AI ChangesEdit

Monster Attribute Skill Changes
Nine-tailed Fox Water Cleanse The Dungeon Al has been improved to remove effects only at necessary moments.
Phoenix Light Purifying Blaze The Dungeon Al has been improved to remove effects only at necessary moments.
Oracle Water/Fire/Light Predicted Future The Dungeon Al has been improved to remove effects only at necessary moments.
Brownie Magician Wind Unexpected Exposure The Dungeon Al has been improved to remove effects only at necessary moments.

Skill description changesEdit

Monster Attribute Skill Changes
Death Knight Water/Dark Check and Destroy Skill Description Modification: Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX

Skill error fixesEdit

Monster Attribute Skill Changes
Penguin Knight Dark Undefeated Warrior Fixed an error where Contaminated Blood (Passive) and Poisoned Body (Passive) activates twice when Werewolf (Dark) and Mummy (Wind) are attacked with this skill.
Fairy King Water Rageful Return (Passive) Fixed an error that occurred with Contaminated Blood (Passive) and Poisoned Body (Passive) from using the skill.
Fairy King Dark Discernment (Passive) Fixed an issue of skills with cooldown increasing effects (ex: Overwhelm, Electric Bomb) working improperly when under the effect of this skill.
Dragon Knight Wind Eye of the Storm (Passive) Fixed an issue of this skill not working at the Necropolis.
Harg Fire Little Humming Bird (Passive) Fixed an issue of your harmful effects not being removed when this skill is activated on yourself.
Frankenstein Fire/Water/Wind/Light/Dark Hammer Punch Fixed an issue of Contaminated Blood (Passive) and Poisoned Body (Passive) not activating with additional attacks.
Inferno Dark Last Curse (Passive) Fixed an error that occurred with skills with recovery-on-enemy-kill effects (ex: Slaughter, Stab) from using the skill.
Archangel Light Judge (Passive) Fixed an error of the Attack Bar not increasing when attacked with a critical hit while under inability effects.
Fairy King Dark Overwhelm Fixed the issue of the skill effect rarely causing the enemy’s skill cooldown to increase by 2 turns instead of 1.

Awakening effect changesEdit

Monster Attribute Skill Changes
Chimera Fire [Awakening Effect Changes] Resistance increased by 25% -> Accuracy increased by 25%
Chimera Light [Awakening Effect Changes] Resistance increased by 25% -> Accuracy increased by 25%

Skill level changesEdit

  • Chimera Light Holy Calling Skill Upgrade: Increased Recovery amount -> Increased chance of activating harmful effect

Monster stat changesEdit

Monster Attribute Skill Changes
Chimera Light [Stat/Type Changes] The Monster Type has been changed from Support to Attack, and the stats have been modified correspondingly.
Monkey King Water [Stat Changes] Stats have been changed to match the Monster Type (Attack).

Bug fixesEdit

  • Fixed an error where the Monster Info page changes to the normal view after visiting a friend.
  • Fixed an issue where the reset timer for the Exclusive Summon was displayed incorrectly on certain devices.

External LinksEdit