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Summoners War patch 3.2.0 was released on December 20, 2016. It updated Summoners War: Sky Arena to version 3.2.0.

ChangelogEdit

New featuresEdit

  • 4★+ Monsters can no longer be unsummoned.

Skill balancingEdit

Monster Attribute Skill Modification
Dragon Knight Fire Noble Blood (Passive) Added effect: The MAX inflicted damage of one attack won't exceed 35% of the MAX HP
Fairy King Fire Hellfire Added effect: Creates a shield that's 30% of the inflicted damage for 3 turns
Archangel Water Holy Water Added effect: Increases the Attack Bar of all allies by 20%
Archangel Light Judge (Passive) Added effect: Increases your Defense by 20% each whenever [Judge (Passive)] is activated (Accumulates up to 5 times)
Sylphid Wind Twister Recovers HP of the ally by 10% -> 20%
Sylphid Dark Dark Twister Recovers HP of the ally by 10% -> 20%
Sylphid Water Healing Breeze Decreased the cooldown time by 1 turn (6 turns -> 5 turns)
Sylphid Water(Awaken) Healing Breeze
  • Awakening Effect: Decreases cooldown time -> added a skill effect
  • Added effect: Removes all harmful effects on the target ally and recovers its HP
Sylphid Dark Dark Recovery Inflicts damage that's proportionate to your MAX HP and increases the Life Drain Effect by 30% -> 50%
Sylphid Dark(Awaken) Dark Recovery Inflicts damage that's proportionate to your MAX HP and increases the Life Drain Effect by 30% -> 50%
Magic Knight All Blade Surge Increased total damage by 11% (Greatly increases the inflicted damage of the last attack)
Magic Knight Water/Dark Magic Shot Disturbs HP recovery for 2 turns -> Decreases Defense for 2 turns
Magic Knight Fire/Wind/Light Magic Surge
  • Increased the no. of attacks from 1 -> 3 times (No change in total damage)
  • Added effect: Increases inflicted damage of the enemy target with no beneficial effects by 30%
Magic Knight Water Retrieve Magic Increased total damage by 11%
Magic Knight Wind Tempest Sword Inflicts damage that's proportionate to the Attack Power -> Inflicts damage that's proportionate to your Attack Power and the enemy's MAX HP The Attack Bar will be decreased by 20% -> 30% each
Magic Knight Light Sweet Revenge -> Sweet Revenge (Passive) Modified to be a passive effect. Removes 1 beneficial effect each with a 75% chance and recovers the ally with the lowest HP by 15% when you attack"
Mermaid Wind Crushed Hopes Decreases Defense, disturbs HP recovery, Silence Effect -> Removes beneficial effects, decreases Defense, increases skill cooldown time by 2 turns
Phantom Thief Water Crime Alert Added effect: Attack lands as a Crushing Hit, regardless of the enemy's attribute
Sea Emperor Water Maelstrom Decreases the Attack Bar of all enemies by 75% -> Attacks all enemies to decrease the Attack Bar to 0
Anubis Water/Wind/Light Brand of Hell Increased total damage by 10%
Anubis Fire/Dark Soul Devourer Increased total damage by 22%
Anubis Wind Return of the Underworld King(Passive)
  • Increases the Attack Power for 2 turns when revived with [Underworld King's Return(Passive)] -> Increases the Attack Power by 100% each whenever revived (Accumulates up to 3 times)
  • Decreased the cooldown time by 2 turns (10 turns -> 8 turns)"
Anubis Light Secret of Eternal Life Skill Modification
  • Previously: Revives dead allies with 20% HP. If [Secret of Eternal Life] skill is not in cooldown, you will be healing the ally with the lowest HP ratio automatically on each turn. The healing amount will be proportionate to your Attack Power.
  • Changed to: Removes all harmful effects on all allies and recovers their HP by 30% each. Revives dead allies with 30% HP but the skill cooldown will be increased by 2 turns for each revived ally.
  • Decreased the cooldown time by 7 turns (12 turns -> 5 turns)
Bounty Hunter Water/Fire/Dark Chain Fire Added effect: Attacks consecutively with a 50% chance if the enemy's HP is higher

Skill levels changedEdit

Monster Attribute Skill Modification
Magic Knight Light Sweet Revenge Skill Upgrade: Increases inflicted damage, decreases cooldown time -> Increases recovery amount, chances of granting harmful effects
Anubis Light Secret of Eternal Life Skill Upgrade: Decreases skill cooldown time -> increases recovery amount

Leader skill changesEdit

Monster Attribute Skill Modification
Anubis Water (before Awakening) [Leader Skill] Added The ally Monster's Resistance will be increased by 40% in the Guild Battle.
Anubis Fire [Leader Skill] Added/Modified The ally Monster's Attack Speed will be increased by 24% in the Guild Battle.
Anubis Wind (before Awakening) [Leader Skill] Added The ally Monster's Accuracy will be increased by 40% in the Guild Battle.
Anubis Light (before Awakening) [Leader Skill] Added The ally Monster's Defense will be increased by 33% in the Guild Battle.
Bounty Hunter Water [Leader Skill] Modified The ally Water Monster's Attack Power will be increased by 30%.
Bounty Hunter Light [Leader Skill] Modified The ally Light Monster's Attack Speed will be increased by 23%.

Awakening effect changesEdit

Monster Attribute Skill Modification
Anubis Water Awakening Effect Modification Acquire a leader skill -> [Pierce Soul] skill upgrade
  • [Pierce Soul]: Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage also increases as the enemy's HP"
Anubis Fire Awakening Effect Modification Acquire a leader skill -> [Pierce Soul] skill upgrade
  • [Pierce Soul]: Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage also increases according to your Attack
Anubis Wind Awakening Effect Modification Acquire a leader skill -> [Pierce Soul] skill upgrade
  • [Pierce Soul]: Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each and Stuns the enemy for 1 turn.
Anubis Light Awakening Effect Modification Acquire a leader skill -> [Pierce Soul] skill upgrade
  • [Pierce Soul]: Attacks the enemy 2 times to decrease the Defense for 2 turns with a 30% chance each and disturbs the HP recovery.
Anubis Dark Awakening Effect Modification Increases the critical rate by 15% -> [Pierce Soul] skill upgrade
  • [Pierce Soul]: Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage increases according to your MAX HP.

Skill AI changesEdit

Monster Attribute Skill Modification
Fairy Queen Light Fairy's Blessing Modified so that the skill is activated even when the ally's HP is above a certain amount
Viking Dark Furious March Modified so that the skill is activated when there's a dead ally
Mystic Witch Fire Spell of Removal Modified so that the harmful effects granted on all allies are better reflected
Howl Water/Fire/Dark Heal! Resolved the issue of the harmful effects granted on another ally not being reflected
Mermaid Water/Wind/Light Air Shield Resolved the issue of the harmful effects granted on another ally not being reflected
Anubis Light Secret of Eternal Life Modified the Al according to the skill change
Archangel Water Holy Water Modified the Al of the Rift Beasts according to the skill change

Skill description changesEdit

Monster Attribute Skill Modification
Joker Dark Shadow Revenge (Passive) Skill description improvement: Counterattacks the enemy to inflict damage proportionate to your Attack Power and decreases the skill cooldown when you're attacked. (counterattacked excluded)
Neostone Fighter Fire Brawler's Will (Passive) Skill description improvement: The damage inflicted on the enemy increases and the damage you receive decreases as your HP decreases.

Skill display changesEdit

  • Magic Knight (Water/Dark)
    • Magic Shot Effect Display Improvement

Skill errors fixedEdit

Monster Attribute Skill Modification
Lizardman Dark Camouflage (Passive) Fixed the issue of the inflicted damage not being applied correctly when counterattacking
Golem Wind Patrol (Passive) Fixed the issue of the inflicted damage not being applied correctly when counterattacking
Sky Dancer Water Dance of Mirage Fixed the issue of the HP not being recovered after extending the time of the beneficial effects and shortening the time of the harmful effects
Epikion Priest Wind/Dark Block Flow Fixed the issue of the HP not being recovered after extending the time of the beneficial effects and shortening the time of the harmful effects
Warbear Water Spirit's Will (Passive) Fixed the issue of the Soul Protection not being applied first when being defeated under the Soul Protection Effect
Phoenix Fire Eternity (Passive) Fixed the issue of the Soul Protection not being applied first when being defeated under the Soul Protection Effect
Joker Water Revival Magic (Passive) Fixed the issue of the Soul Protection not being applied first when being defeated under the Soul Protection Effect
Anubis Wind Return of the Underworld King(Passive) Fixed the issue of the Soul Protection not being applied first when being defeated under the Soul Protection Effect
Fairy King Water Rageful Return (Passive) Fixed the issue of the Soul Protection not being applied first when being defeated under the Soul Protection Effect Fixed the issue of not attacking the enemy additionally when being revived at the same time when in 1:1 situation
Homunculus(Attack) All Magic Power Explosion (Passive) Fixed the issue of the Soul Protection not being applied first when being defeated under the Soul Protection Effect
Hellhound Wind Enrage (Passive) Fixed the issue of the inflicted damage not being increased according to your HP in real-time when equipped with the Vampire Rune or attacking the Monster that reflects damage
Magic Knight Fire Vengeful Fire(Passive) Fixed the issue of the inflicted damage not being increased according to the HP of you and the target in real-time when equipped with the Vampire Rune or attacking the Monster that reflects damage
Golem Water/Fire Barrier (Passive) Fixed the issue of the passive skill not activating properly when equipped with the Vampire Rune under certain circumstances
Vagabond Water Strong Will (Passive) Fixed the issue of the passive skill not activating properly when equipped with the Vampire Rune under certain circumstances
Brownie Magician Light Small Grudge (Passive) Fixed the issue of the inflicted damage not being increased properly when equipped with the Vampire Rune
All All Reflected Fixed the issue of the damage being reflected when attacking the target with Invincible Effect and Damage Reflect Effect
Taoist Light Secretive Guard (Passive) Fixed the issue of the Nemesis Rune Effects not being reflected due to HP recovery of Secretive Guard (Passive) when Monsters equipped with Nemesis Rune are being attacked
Undine Dark Dark Return Fixed the issue of only half of the Attack Bar being applied due to Strong Energy (Passive) when revived
Anubis Wind Return of the Underworld King(Passive) Fixed the issue of only half of the Attack Bar being applied due to Strong Energy (Passive) when revived
Golem Light Protection of Light (Passive) Fixed the issue of the inflicted damage exceeding 20% due to damage increase effects such as Branding Effect and Burning Body(Passive)
Angelmon All Angel's Loop (Passive) Fixed the issue of the inflicted damage exceeding 20% due to damage increase effects such as Branding Effect and Burning Body(Passive)
Undine Water Aqua Frenzy Fixed the issue of the ally with the lowest HP not being recovered first when the HP ratio of all allies are the same
Undine Fire Fire Frenzy Fixed the issue of the ally with the lowest HP not being recovered first when the HP ratio of all allies are the same
Undine Dark Dark Frenzy Fixed the issue of the ally with the lowest HP not being recovered first when the HP ratio of all allies are the same
Mystic Witch Light Comet Summoning Fixed the issue of the ally with the lowest HP not being applied with the Soul Protection Effect first when the HP ratio of all allies are the same
Harp Magician Fire Unwanted Harmony Fixed the issue of the ally with the lowest HP not being targeted when the HP ratio of all allies are the same
Howl Light Heal! Heal! Fixed the issue of the ally with the lowest HP not being recovered additionally when the HP ratio of all allies are the same

Mentor/Mentee bug fixesEdit

  • The issue of the friend request not being sent on some devices or accounts has been resolved.
  • The issue of Mentee's Monster being selected multiple times when entering the battle under certain circumstances has been resolved.
  • The issue of the [Mentor/Mentee] not being displayed on Private Chat List when there's only one [Mentor/Mentee] has been resolved.

General bug fixesEdit

  • The effects that are shown when equipping the Transmogrification Item will now be displayed at a more accurate location for some Monsters.
  • The issue of a picture or an album not being displayed properly when changing the profile on some devices has been resolved.
  • [Android] The issue of the game sound being played when receiving a phone call on devices with Lollipop OS has been resolved.
  • [iOS] The issue of the currency of some countries not being displayed correctly has been resolved.​

MiscellaneousEdit

  • The Monster composition for the Rival NPC [Kian] will be modified as follows in the Arena.
    • Previously: (Dark) Monkey King/(Light) Archangel/(Water) Beast Monk/(Fire) Dragon Knight
    • Changed to: (Dark) Monkey King/(Light) Phoenix/(Water) Beast Monk/(Fire) Dragon Knight​